• S.T.A.L.K.E.R. Series Megathread: If nobody will make it I will
    5,001 replies, posted
Imagine 50 diesel train whistles going off, plus about 100 subwoofers blasting at their lowest frequency. [editline]03:05AM[/editline] Fuck this, I'mma get writing. Gimme a minute.
And then speakers wired to your computers explode.
I wish there was a mod that would let you change your name and character picture :(
[QUOTE=Zezibesh;24358866]North of the NPP are the generators iirc' dunno if they're there in the current storyline, though I tried to find the images from the "original storyline" google docs page, but the pictures have apparently died we will never again discover the glorious original map plans ;_;[/QUOTE] These things? [img]http://i177.photobucket.com/albums/w229/Overwatch_Sniper/Stalker%20photos/ss_administrator_07-08-08_15-46-55_.jpg[/img] They look nice at nighttime.
Yes, those things
I hated the NPP in SoC
Done. And now I'm fucking terrified. -------------------------------------------------------- The dust of seventy years of silence and decay lay thick on the floor, so thick that when Oleg pushed open the ancient iron blast door into the corridor it barely shifted in the momentary breeze. Clutching his pistol and penlight in hands that were sweaty despite the cool of the underground, the young man stepped over the threshold and held up his light. The narrow beam completely failed to pierce the darkness that began ten meters from Oleg's face. The air was different down here. It didn't seem to want to move. Taking a deep breath despite the musty odor of damp concrete and peeling paint, Oleg began to move down the doorless corridor with short, careful steps. Roughly thirty meters in, Oleg came to a junction. A blank wall was before him, the lettering that once directed unknown personnel to the left or right nearly gone. Faced with the oppressive darkness of the subterranean complex, Oleg once again silently cursed his miniscule light. He had long since holstered his pistol, giving up hope of finding even a single rat in these stygian depths. Looking to his right, he could see that the same corridor continued for at least another fifteen meters. Beyond that, his light could tell him nothing. Turning to his left, Oleg froze. Something was wrong with this darkness. He felt an immediate sense of vertigo, which took some time to reconcile with what his eyes could just barely percieve. As far as he could tell, after a few meters, the corridor [i]ended[/i]. There was no dead end, no long-forgotten storeroom or office. There were no walls at all. It was as if all of it, walls, ceiling, and floor, had been torn away. The blackness simply opened, like a mouth. Making no small effort to steady himself, slow his beating heart, Oleg once again drew his pistol. For what reason exactly he couldn't possibly say--simply feeling the smooth grip against his palm was a comfort. He kept his eyes, and the penlight they relied on, trained on the opening in front of him. After a moment, he took a step. Then another. After a few moments, which Oleg's furious heart spun into hours, he stood before the opening. The blackness was like a wall--impenetrable, indestructable, ageless. It took all his nerve not to step back when all his senses screamed that he was walking into something solid. Oleg turned the narrow beam of his light downwards, and this time could not help but quickly step back from the edge--for he now knew he had been standing on a precipice--of a pit. It had been no illusion that drew him in this direction. The walls, ceiling, and floor had been severed--torn away--by some monstrous force. Jagged concrete and rusted, sawtoothed pipes, interspersed with rebar like severed tendons from a limb jutted out over the edge. Oleg slowly knelt, pointing his light further downward. After a moment, he could make out a sloped dirt surface, which had eroded away from the ruined floor over the decades, resulting in the drop he saw before him. With this new information, Oleg calculated that it was only a drop of about three-quarters of a meter. His previous fear almost forgotten, Oleg re-holstered his pistol, clutched his sweaty penlight between his teeth, and lowered himself over the precipice, taking care not to cut his hands or legs on the jagged sections of pipe that jutted here and there. He landed on the dirt, his weight causing the slope to crumble further. He slid for a moment before planting his feet and retrieving his light from his mouth. Not wanting to move any further before seeing what lay before him, he played the beam up and down, pointing it away from him. His search revealed a sloped dirt wall about ten meters in front of him, evidently some kind of cave-in blocking him from reaching where the amputated corridor continued. Thus satisfied, Oleg turned to further explore this new area and froze for the third time. Once again, his light disappeared into an impenetrable darkness. Spinning to his left, he had the same result. Clearly, this was some kind of cave, the formation of which had been caused by the same event that shattered the concrete and rebar of the corridor. Pointing his light straight up, Oleg could barely make out a ceiling. It comforted him to have some idea of the dimensions of this cave, even if he had no idea how far it stretched to his left or his right. Picking a direction at random--his left--Oleg began to walk the length of the cave, moving his light from wall to wall to ensure he stayed in the center. It was several minutes before he realized that his boots were making an entirely different sound as they impacted the dirt than when he had first entered the cave. Where the cave floor had been slightly softened with loose dust and dirt, it was now packed extremely hard, almost solid. Oleg pointed his light straight down as he pressed his boot into the floor of the cave, noticing that it left hardly any print at all in the thin layer of loose, dry dirt coating the hard-packed earth underneath. This was entirely odd. The cave showed every sign of having been created recently, as the result of the same seismic activity that had severely damaged the complex far behind him. However, this kind of packed strata suggested immense pressure, some great weight bearing down. Oleg stopped in his tracks, stomping down hard on the packed earth from time to time and noting the echo it produced. Trying to determine what kind of layering was present in the walls of the cave, Oleg turned his light to the wall and moving it upwards in a straight line, watching carefully for a change in its color, which would signify changed in its geological makeup. What he saw made him reach for his gun. The walls weren't slanted. They curved. There was a single, smooth curve that made the entire wall into a concave depression that met the ceiling and curved down the other side and met on the floor of the cave, where Oleg stood--he saw, now--in a similar shallow depression. This was no cave, then. [i]It was a tunnel.[/i] Oleg's heart, already racing by this time, began to pound painfully. His brow felt cold and hot in turns. If this was a tunnel, then who...what had made it? How was such a thing even possible? Oleg's legs began to tremble, but as he tried to calm himself (a vain effort) he realized that it was not his body trembling, but a growing tremor in the earth itself; a vibrating that was becoming more and more pronounced. Oleg spun wildly, in a panic, casting his light jerkily along tunnels walls that now showed signs of trembling, a slight crumbling. Then there was the sound. It was the unrelenting, hellish groan of the planet. It was like a million diesel trains, moving along massive tracks and sounding their pressurized whistles in unison. A growing [b]HOWOOOOOOOOOOOOOOOM[/b] roared up through the tunnel, shaking Oleg to the smallest cells in his body. His very mind seemed to disintegrate under the force of that rumbling howl of what he was sure had once bored these tunnels. How? How? he thought feverishly, as if to echo that loathsome sound. How could this be? How could this be? An orange glow lit the depths of the tunnel before him, as if the roar of this creature, this monstrous worm had set the stale tunnel air ablaze. The earth shook as if pounded by hammers the size of galaxies. For a moment, Oleg was utterly paralyzed, simply staring into its dozens of fiery eyes. His penlight dropped, useless, to the ground. Then it was upon him, and [i]THE TEETH...[/i] [editline]04:20AM[/editline] Well, uh, what do you think?
holy fuck, awesome! [editline]12:28PM[/editline] Also, did anyone actually try out my Nimble + Blind Dog changes? o.0 [url]http://dl.dropbox.com/u/9167432/nimblefinal.7z[/url]
Thanks :3: [editline]04:29AM[/editline] This should be a Metro 2033 expansion
Howoooooom
[url=http://www.videotr.com/war-of-the-worlds-2005-epic-tripod-s-sound-y.html]HOWOOOOOOOOM[/url]
dem fuckin tripods man, dem tripods
I actually liked that movie. It painted a convincing picture of how people would act in a catastrophic scenario--that is, COMPLETELY FUCKED UP.
Well that was interesting.
Like, the people were scarier than the aliens.
You just overused the world Oleg.
My automerge D: [editline]04:39AM[/editline] Fuck [editline]04:40AM[/editline] Yeah, I kept switching between describing what Oleg was doing to describing what his surroundings were like that it didn't feel right to just use "he" all the time.
He; the young man; the boy; the experienced Stalker; the Stalker; the explorer etc etc etc
But after I'd familiarized the reader with him, it would feel like a step back to be calling him "the x," like we just took a big step back and we're looking at him from far away--am I making sense here?
I don't think that's a huge problem. Repeating words are a bigger nuisance.
And now it's time to keep the late-night/early morning fear train a-rollin' with some Nightmare House 2.
When Oleg was Oleging through the Oleg, he encountered something that looked vaguely like Oleg. Oleg decided to Oleg this "Oleg" by taking out his Oleg and firing two Olegs into the so called "Oleg". Unfortunately, the Oleg didn't Oleg with this, and Oleged the whole Oleg with its Oleg. Otherwise it was a good story
[QUOTE=Thorny;24359855]holy fuck, awesome! [editline]12:28PM[/editline] Also, did anyone actually try out my Nimble + Blind Dog changes? o.0 [url]http://dl.dropbox.com/u/9167432/nimblefinal.7z[/url][/QUOTE] I did now, I got an awesome LR 300 :3: And dogs don't feel so OP anymore.
[QUOTE=JoeSibilant;24360090]And now it's time to keep the late-night/early morning fear train a-rollin' with some Nightmare House 2.[/QUOTE] I have a feeling Nightmare House 2 is going to get the editor's choice award for the August ModDB Spotlight instead of Redux simply because everyone loves HL2 mods and no-one plays STALKER :( [editline]12:53PM[/editline] [QUOTE=Calkkuna;24360177]I did now, I got an awesome LR 300 :3: And dogs don't feel so OP anymore.[/QUOTE] Great. Are dogs now TOO easy? I really want them to actually be a problem to the player rather than just a nuisance.
[QUOTE=Thorny;24360201] Great. Are dogs now TOO easy? I really want them to actually be a problem to the player rather than just a nuisance.[/QUOTE] Well they pretty much just ran towards me. also Expression : res!=-1 Function : get_rank File : D:\prog_repository\sources\trunk\xrGame\ui\Restrictions.cpp Line : 34 Description : cannot find rank for Arguments : wpn_redux_colt1911_nimble Shot some enemies with my Mandy and got this D:
HOW COULD THIS HAPPEN?! Expression : !m_error_code Function : raii_guard::~raii_guard File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp Line : 748 Description : ...er call of pripyat\gamedata\scripts\xr_danger.script:137: attempt to index field 'actor_active_item' (a nil value) [editline]02:58PM[/editline] Tried to load a saved game.
We need a thread for stories :3:
[QUOTE=Calkkuna;24360225]Well they pretty much just ran towards me. also Expression : res!=-1 Function : get_rank File : D:\prog_repository\sources\trunk\xrGame\ui\Restrictions.cpp Line : 34 Description : cannot find rank for Arguments : wpn_redux_colt1911_nimble Shot some enemies with my Mandy and got this D:[/QUOTE] Does that mean Yes, they're too easy? And damnit, I forgot about that frigging file. You need to add EVERY new weapon to the mp_ranks file because otherwise NPCs get confused... I'll do that now but you'll have to stop using any Nimble weapons for the time being :( [editline]01:01PM[/editline] [QUOTE=Paravin;24360259]HOW COULD THIS HAPPEN?! Expression : !m_error_code Function : raii_guard::~raii_guard File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp Line : 748 Description : ...er call of pripyat\gamedata\scripts\xr_danger.script:137: attempt to index field 'actor_active_item' (a nil value) [editline]02:58PM[/editline] Tried to load a saved game.[/QUOTE] Ruliiiiiiiiiiiiiiiiiiiix goddamnit!
[QUOTE=Thorny;24360290]Does that mean Yes, they're too easy? [/QUOTE] Well yeah, but it's better than the old dogstorm.
Ok so do they need to be slightly quicker?
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