Viridian Skies, Or how I learned Unity is better than RPGMaker.
202 replies, posted
[QUOTE=coolity;29666405]I am currently doing exactly this with XNA, Gonna make a cheap platformer game and see where it goes.[/QUOTE]
Calling it. "Where it goes" is 2% done then recycling bin. I am latin this on pretty thick.
[QUOTE=coolity;29666427]No, Im trying to code and most of this is tutorial based stuff, Plus this is far too advanced.
After I build up a good amount of coding knowledge I will reattempt this.[/QUOTE]
If Unity is too advanced for you to even make more than a two days attempt at learning, then you're up the creek my friend because you're not going to find a much more user friendly engine than that without going back to RPGMaker or GameMaker
[QUOTE=Meller Yeller;29666370][url]http://rpg-kit.com/index.html[/url][/QUOTE]
New objective: Create small Platformer with loads of levels, make lots of cheap dlc, buy this, restart the RPG.
[QUOTE=Meller Yeller;29666442]I did after I posted it :v:
Though I don't really see the reasoning behind since last time I checked, C# and Javascript were "real" languages[/QUOTE]
The reasoning is "Oop this language/engine/framework doesn't have a insta-make-me-a-mmo button, move onto the next one"
[editline]7th May 2011[/editline]
[QUOTE=coolity;29666467]New objective: Create small Platformer with loads of levels, make lots of cheap dlc, buy this, restart the RPG.[/QUOTE]
Will this platformer and DLC be sold
[QUOTE=MadPro119;29666474]
Will this platformer and DLC be sold[/QUOTE]
Obviously, But in the $1-$2 range, and on steam.
[QUOTE=coolity;29666467]New objective: Create small Platformer with loads of levels, make lots of cheap dlc, buy this, restart the RPG.[/QUOTE]
What the fuck? I thought you were making a platformer in XNA? Those are RPG assets for Unity
I am confused.
Time to uncluster.
Im going to use XNA to make a platformer, sell it on steam, buy ORK, and restart the RPG.
[QUOTE=coolity;29666507]Obviously, But in the $1-$2 range, and on steam.[/QUOTE]
[b]Do you fucking learn nothing? Why are you planning DLC that you will sell on steam for a game that hasn't even started production. You need to back away from game making tools until you can calm your lust for fame and riches[/b]
[QUOTE=coolity;29666539]I am confused.
Time to uncluster.
Im going to use XNA to make a platformer, sell it on steam, buy ORK, and restart the RPG.[/QUOTE]
Why not use Unity to make a platformer then? Or XNA to make the RPG?
You're overcomplicating this
[QUOTE=Meller Yeller;29666578]Why not use Unity to make a platformer then? Or XNA to make the RPG?
You're overcomplicating this[/QUOTE]
Im probably going to stay with XNA or unity. (Most likely XNA.)
[QUOTE=coolity;29666617]Im probably going to stay with XNA or unity. (Most likely XNA.)[/QUOTE]
I doubt it considering XNA also requires effort and to be willing to put the time in to learn
This thread is ridiculous
[QUOTE=coolity;29666617]Im probably going to stay with XNA or unity. (Most likely XNA.)[/QUOTE]
You have never even fucking used XNA from what I can gather! How do you know ou will say with it. Also I demand you to stop ignoring my posts.
I am now restarting the project in XNA.
[url]http://create.msdn.com/en-US/education/catalog/sample/roleplaying_game[/url]
Yay tutorials!
[editline]7th May 2011[/editline]
Im not after riches or fame, Just enjoyment of making games that the community wants.
[QUOTE=coolity;29666677]I am now restarting the project in XNA.
[url]http://create.msdn.com/en-US/education/catalog/sample/roleplaying_game[/url]
Yay tutorials!
[editline]7th May 2011[/editline]
Im not after riches or fame, Just enjoyment of making games that the community wants.[/QUOTE]
So tell me why you would choose a publisher for a game you haven't made when you are making it "for fun and for the community"?
[QUOTE=MadPro119;29666755]So tell me why you would choose a publisher for a game you haven't made when you are making it "for fun and for the community"?[/QUOTE]
Because I live by a completely stupid idea of "Better be prepared!"
[QUOTE=coolity;29666797]Because I live by a completely stupid idea of "Better be prepared!"[/QUOTE]
How bout "Prepare for the worse"
Zing
Nobody is going to pay for the first thing you shit out of XNA. I'm being totally realistic here.
I'm 100% sure you're going to give up on XNA anyway so I don't know why I even made that comment. Just work with some basic free tools or mod a game. You don't seem to have the kind of patience for this kind of thing so you should just stick to mapping or modding until you get a better feel of what it takes to make a game, including (again) patience.
You're not going to make the money for the more advanced tools off of the simple little games you sell, either. You're going to be paying out of your own pocket when you start taking things seriously.
Money for DLC !? HERETIC !
Coolity fucking up and already planning DLC? Surprise? There is none
I love how he assumes he's going to get on Steam.
[editline]7th May 2011[/editline]
If Rotion didn't get on Steam, you have no chance in [h2]HELL[/h2]
I highly suggest polishing up the jagged edges on the terrain. Maybe adding AA if that's even possible with Unity.
To be truly honest, I generally steer clear of Unity games because in my experience they all suffer from crushing bugs.
Take the BSG game for example; half the time it hung on loading. Another time the mission-critical resource never respawned.
Bad coding or the engine?
[QUOTE=Shortyish;29665499]Super Meat Boy and Castle Crashers were both made in flash.[/QUOTE]
Holy shit no. No they were not.
[QUOTE=blazingfly;29671511]I highly suggest polishing up the jagged edges on the terrain. Maybe adding AA if that's even possible with Unity.
To be truly honest, I generally steer clear of Unity games because in my experience they all suffer from crushing bugs.
Take the BSG game for example; half the time it hung on loading. Another time the mission-critical resource never respawned.
Bad coding or the engine?[/QUOTE]
Bad coding
this game is going to be the best game ever i will totally buy it on steam with my mums credit card and i will also buy all the dlc
[QUOTE=Moustach3;29671521]Holy shit no. No they were not.[/QUOTE]
I don't know about Castle Crashers but Super Meat Boy was originally a flash game before it got remade in XNA.
[QUOTE=CammieDee666;29672053]I don't know about Castle Crashers but Super Meat Boy was originally a flash game before it got remade in XNA.[/QUOTE]
...
MEAT BOY was a flash game.
SUPER MEAT BOY was an entirely new game coded in either C++ or C#, I'm unsure as to which.
You should practice your skills, you'd land a job at Activision easy with your innovative ideas of how to monetize games before you even remotely get close to finishing.
Kotick would be impressed.
[QUOTE=Moustach3;29672107]...
MEAT BOY was a flash game.
SUPER MEAT BOY was an entirely new game coded in either C++ or C#, I'm unsure as to which.[/QUOTE]
Given that they initially also wanted to release it on Wii I would imagine it was C++
[QUOTE=Richy19;29672361]Given that they initially also wanted to release it on Wii I would imagine it was C++[/QUOTE]
I thought that.
[QUOTE=coolity;29665729]Actually no. Ive been thinking that, and just had the realization that even if this does go nicely, its going to be VERY buggy. So now i'm going to learn XNA or C#/++. Anyone have recommendations on which language is better?[/QUOTE]
Unity uses C# and Javascript. I guess you can try using C#.
But don't be expecting to make an "A++ 10/10 REVOLUTIONARY INNOVATIVE" game at first, you'll have to start lower than that.
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