Viridian Skies, Or how I learned Unity is better than RPGMaker.
202 replies, posted
[QUOTE=Moustach3;29697818]The "environment demo" is nothing more than the [b]built-in Unity environment tools.[/b] This is NOTHING advanced, you WILL fail, start SMALL. This is your FIRST time attempting any real coding and you attempt to make an actual 3D RPG? Grow the fuck up, kid.[/QUOTE]
As if Im going to code a whole new terrain engine.
If you mean trees:
[QUOTE=coolity;29697314]Im still working on making custom models/textures other than the monsters, Im still working on extra scripts, Im still working on most game models.[/QUOTE]
[QUOTE=coolity;29697862]As if Im going to code a whole new terrain engine.
If you mean trees:[/QUOTE]
Whats the point of an environment demo using all standard assets and built-in tools?
[QUOTE=MadPro119;29697722]I dont even know what the fuck you are talking about. Coolity stated he was going to stop working on the project. I dont care about him fucking posting.[/QUOTE]
You bolded something that doesn't even state he's giving up, if you read below the bolded part you'd notice he said he's off to learn an actual coding language, so in my eyes, that's not giving up, but good try again.
[QUOTE=MadPro119;29697889]Whats the point of an environment demo [b]using all standard assets and built-in tools?[/b][/QUOTE]
Keyword of the terrain demo. DEMO.
As in after custom trees and ect I will make a new one with said textures and models.
Let me get this straight.
[h2]YOU WILL FAIL[/h2]
You have [b]no[/b] formal programming experience. You have [b]no[/b] motivation aside from money. You have [b]unrealistic[/b] expectations, such as the belief that you will get on Steam, no questions asked. You release a demo that has [b]nothing[/b] that sets it apart from anything else. You go straight from [b]RPG MAKER[/b] to [b]MAKING A TRIPLE A GAME[/b]. You will fail. Start small.
[QUOTE=Melon_Mapper;29697907]You bolded something that doesn't even state he's giving up, if you read below the bolded part you'd notice he said he's off to learn an actual coding language, so in my eyes, that's not giving up, but good try again.[/QUOTE]
Except he isnt off to learn a new coding language? He is still trying to make this against all our best efforts to help/stop him.
[QUOTE=Moustach3;29697926][h2]YOU WILL FAIL[/h2][/QUOTE]
[QUOTE=Moustach3;29697926][h2]YOU WILL FAIL[/h2][/QUOTE]
[QUOTE=Moustach3;29697926][h2]YOU WILL FAIL[/h2][/QUOTE]
[QUOTE=Moustach3;29697926][h2]YOU WILL FAIL[/h2][/QUOTE]
[QUOTE=Melon_Mapper;29697907]You bolded something that doesn't even state he's giving up, if you read below the bolded part you'd notice he said he's off to learn an actual coding language, so in my eyes, that's not giving up, but good try again.[/QUOTE]
But enough arguing from me, don't reply to me after this MadPro.
This guy has too high aspects thinking it's incredibly easy to make a game.
My first unity game was a shitty catapult game with a trebuchet and a sidescroll helicopter game
Take a step back wow c# isn't easy as you think.
[editline]8th May 2011[/editline]
Also a tip is too never use standard assets for a media release. They're terrible, nothing you did was created by you, it's just a kittle terrain edit with standard trees and the crappy water texture
Argh
Okay then, what language do you suggest?
Hey, let's take a step back for a second so I can ask a real question:
If I were to just want to make a small little game for me and my friends to dick about with, what programming language should I learn? I've never really dabbled in anything before, so links to some tutorials would be lovely as well.
I'm thinking 2D, 3D is far too complicated for me at the moment, and I'm just interested in creating a fun little RTS for me and my college buddies.
[QUOTE=ewitwins;29698509]Hey, let's take a step back for a second so I can ask a real question:
If I were to just want to make a small little game for me and my friends to dick about with, what programming language should I learn? I've never really dabbled in anything before, so links to some tutorials would be lovely as well.
I'm thinking 2D, 3D is far too complicated for me at the moment, and I'm just interested in creating a fun little RTS for me and my college buddies.[/QUOTE]
This is relevant to the topic at hand how?
[QUOTE=MadPro119;29698548]This is relevant to the topic at hand how?[/QUOTE]
Well this is partially a game development thread.
[QUOTE=MadPro119;29698548]This is relevant to the topic at hand how?[/QUOTE]
I thought I may as well ask seeing as this thread consists of coolity getting ahead of himself, tossing out ideas and then everyone else either ripping him to shreds or trying to get him to slow down a bit.
[editline]8th May 2011[/editline]
Besides, there are these things called tangents.
[QUOTE=coolity;29698563]Well this is partially a game development thread.[/QUOTE]
Oh I thought this topic was about Viridian Skies, my bad. Oh wait....
This thread gets funnier page by page.
[QUOTE=ewitwins;29698509]Hey, let's take a step back for a second so I can ask a real question:
If I were to just want to make a small little game for me and my friends to dick about with, what programming language should I learn? I've never really dabbled in anything before, so links to some tutorials would be lovely as well.
I'm thinking 2D, 3D is far too complicated for me at the moment, and I'm just interested in creating a fun little RTS for me and my college buddies.[/QUOTE]
I would recommend C++, seeing as we have a whole fourm for it.
[QUOTE=coolity;29698712]I would recommend C++, seeing as we have a whole fourm for it.[/QUOTE]
[b] I can't say you are one to be giving advice [/b]
[QUOTE=Thorny;29698704]This thread gets funnier page by page.[/QUOTE]
More like makes me wish I didnt try to plan ahead causing me to stop development for a day.
[QUOTE=coolity;29698731]More like makes me wish I didnt try to plan ahead causing me to stop development for a day.[/QUOTE]
lol
[editline]8th May 2011[/editline]
How old are you, out of interest?
[QUOTE=coolity;29698712]I would recommend C++, seeing as we have a whole fourm for it.[/QUOTE]
Uhhh, we don't. I don't know what forum you are seeing, but we do not have an entire section dedicated to C++.
For your first game, if you want to keep it relatively simple, C# with XNA 3.1/ 4 is a great way to get into it. It isn't too hard, but it doesn't provide everything for you. You still have to code things like objects, collision detection (you can get libraries like Farseers for this part mind you).
[QUOTE=hexpunK;29699006]Uhhh, we don't. I don't know what forum you are seeing, but we do not have an entire section dedicated to C++.
For your first game, if you want to keep it relatively simple, C# with XNA 3.1/ 4 is a great way to get into it. It isn't too hard, but it doesn't provide everything for you. You still have to code things like objects, collision detection (you can get libraries like Farseers for this part mind you).[/QUOTE]
Alright, thanks!
I have a decent rig, but what sort of machine would I need for working on a 3D game, if I ever fancy that sort of thing? I like to be prepared.
[QUOTE=ewitwins;29699154]Alright, thanks!
I have a decent rig, but what sort of machine would I need for working on a 3D game, if I ever fancy that sort of thing? I like to be prepared.[/QUOTE]
You honestly don't need anything amazing. XNA uses DX3D9 for the most part, and it takes a lot of work to make anything stupidly hard to run. The computers at my college can handle 2D applications with a obscene amount of particles and collisions as long as they are coded sufficiently. performance is all about the code.
[QUOTE=hexpunK;29699006]Uhhh, we don't. I don't know what forum you are seeing, but we do not have an entire section dedicated to C++.
For your first game, if you want to keep it relatively simple, C# with XNA 3.1/ 4 is a great way to get into it. It isn't too hard, but it doesn't provide everything for you. You still have to code things like objects, collision detection (you can get libraries like Farseers for this part mind you).[/QUOTE]
I know you're being helpful but I don't think the OP will understand what this is, I'm not trying to be mean about the OP or anything I'm just saying he'll probably struggle to grasp it.
What I think the OP should do is stop thinking about games altogether, and start learning how to program. Not how to program games, just how to program. Learning all about data structures and shit like that. All the stuff you'd consider boring stuff that you wouldn't have to figure out with RPG Maker. It might take a while to learn, as in like months and months to actually grasp. It can get [i]boring[/i] sometimes if you're not into that, but you just won't be able to make a game without fundamental knowledge about programming. I remember when I was like 13 I used to use Game Maker and make some little games (that weren't very good) - and like every Game Maker user I decided I was way too old and too cool for that shit, I was gonna learn C++! Seriously, check out their forums - "Oh yeah, I would help, but I don't know use Game Maker much anymore, y'know, since I switched to C++. It's fine if you do though, whatever.". The point is everyone from a program like RPG Maker or Game Maker or anything like that does this and usually fails because they're impatient and not interested in actual programming. It wasn't until I got to university to study computer science that I actually got anywhere with programming because they [u]force[/u] you to learn all this stuff, and I could say now with the knowledge I've learnt that I could knock-up a simple game if I read up on the right stuff.
I wrote this in a bit of a rush so I hope I didn't come off as a twat or anything.
[QUOTE=JenkinsJ;29699591]I know you're being helpful but I don't think the OP will understand what this is, I'm not trying to be mean about the OP or anything I'm just saying he'll probably struggle to grasp it.
What I think the OP should do is stop thinking about games altogether, and start learning how to program. Not how to program games, just how to program. Learning all about data structures and shit like that. All the stuff you'd consider boring stuff that you wouldn't have to figure out with RPG Maker. It might take a while to learn, as in like months and months to actually grasp. It can get [i]boring[/i] sometimes if you're not into that, but you just won't be able to make a game without fundamental knowledge about programming. I remember when I was like 13 I used to use Game Maker and make some little games (that weren't very good) - and like every Game Maker user I decided I was way too old and too cool for that shit, I was gonna learn C++! Seriously, check out their forums - "Oh yeah, I would help, but I don't know use Game Maker much anymore, y'know, since I switched to C++. It's fine if you do though, whatever.". The point is everyone from a program like RPG Maker or Game Maker or anything like that does this and usually fails because they're impatient and not interested in actual programming. It wasn't until I got to university to study computer science that I actually got anywhere with programming because they [u]force[/u] you to learn all this stuff, and I could say now with the knowledge I've learnt that I could knock-up a simple game if I read up on the right stuff.
I wrote this in a bit of a rush so I hope I didn't come off as a twat or anything.[/QUOTE]
Yeah, learn how to program even a simple application before even trying to get into games programming. my college course started with simple Java in the first year, which became more and more complex as we went on. We learned all the basic data types, how to create objects, ect. Without learning this, XNA would be impossible to use. It takes a lot of work, but the payoff is well worth it. The game would be exponentially better.
Though that comment on using XNA was aimed at the other guy wanting to make a game to dick about with and learn from with his mates :v:
Yeah he's obviously going to fail guys, but let him learn it on his own
[QUOTE=hexpunK;29699187]You honestly don't need anything amazing. XNA uses DX3D9 for the most part, and it takes a lot of work to make anything stupidly hard to run. The computers at my college can handle 2D applications with a obscene amount of particles and collisions as long as they are coded sufficiently. performance is all about the code.[/QUOTE]
When I first start coding should I expect quite a few memory leaks?
When you first start coding you'll have no clue what that even means or how to make one even by accident, and even so they probably won't fry your computer.
[QUOTE=HALP Cat;29703117]When you first start coding you'll have no clue what that even means or how to make one even by accident, and even so they probably won't fry your computer.[/QUOTE]
Yup. Memory leaks are the realm of low level languages or just extremely bad management of objects (never removing them, making a ton by mistake in a loop constantly). C# .Net and XNA usually pick up on this if you use Visual Studio, and you probably won't make many/ any until you start messing with low level stuff.
wjere do i DL
[QUOTE=Trogdon;29705595]wjere do i DL[/QUOTE]
on steam $20
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