Your personal sense of morality, and how it affects your playstyle
109 replies, posted
I am the best god damned person ever in games. I never kill if it can be avoided, I give away all my shit, I save everyone possible. It actually hurts my character often seeing as I'm constantly short on supplies and getting into hairy situations.
Unless the game rewards you for being good, in which case I'm the richest motherfucker on the planet.
I kill everything, in open world games like fallout 3, i even use the console to make unkillable people killable, unless vital to the story or a quest. Or a shopkeeper, killing everyone tends to lead to immense piles of loot to be sold.
[QUOTE=Araknid;41439948]I can't help but spare people in games when given the choice.
Even if I want to play as a bad guy and all that, I can't help it. Even if they're just pixels.[/QUOTE]
In RPGs I generally make at least one evil character just to play through those options. Where I just do the worst thing I can possibly do in any situation just to see what happens
Been replaying DA: Origins with this mentality, it's pretty hard on the psyche having to backstab, betray and murder people at every possible opportunity
I generally try to be a good person in games, doing things like keeping my allies alive and sparing people if I can. Though, sometimes (especially on Skyrim) I just go postal and kill everyone and everything, and then punch their lifeless bodies while laughing like a maniac. (and then reload the save so I don't drown in bounty)
I always murder everything, I don't know why.
Always playing the bad guy.
Depends on the game. I'm usually the good guy as well, but since Dishonored I'm not so sure anymore. I guess I'm getting violent when I just want to solve something.
I take every opportunity.
From stealing stuff to letting most non-important NPCs die indirectly to loot them.
When I play on missions and such, I usually choose the good options unless out of spite. Being a goodie have it's benefits.
In most games, you have try to be evil to become evil.
Only games I've been evil in are Black & White (pretty damn easy to be evil) and one abandoned playthrough of Oblivion.
That playthrough of Oblivion was fun simply because it was mainly escaping from the guards and I randomly killed three people.
I prefer to be a good guy unless an evil deed involves BIG money with little consequence, such as getting a 2000 credit droid in Kotor for free.
I'm usually a dick to everyone in games, but for the greater good.
I remember once when I played Fallout in a bad mood and killed one of the traveling salesmen, and I became so overwhelmed with guilt that I had to quit.
In games like Fallout, I usually just aim for my own survival. If I see some innocents being attacked, I'll only help if I know I can survive. I also don't really like choosing sides too much in games, I like to stay neutral with everyone as best as I can unless there's a reason for it. Like a group of them killed someone I liked or they attacked me for whatever reason.
theres a few ways to play games
i can understand that good people play games in an evil way as its a release... a fantasy, an outlet
no biggie
i also dont think i can honestly do things that i would find repugnant in real life... fallout is a good example as you can do horrible things with no repercussions
i dont like killing an entire village but if they rebell for whatever reason they gotta be put down
i also think there's some thoughts about self preseravtion
if there's no hope that you can kill 25 enemies at Level 61 to save a group of people well then dont go on a crusade for no reward
I don't do gay roleplaying stuff, I usually go with the choice that gets the best reward or is the most fun.
edit: or if the choices affect the story I might replay to see the different narratives.
edit: shit angry nerds
this is one of the reasons i want to play New Vegas
i played the fucked out of Fallout but didnt feel like Vegas but yeah... the choices is a good counterbalance to games these days where its about money or levels or theres no moral obligation
I want to roleplay, but I'm a bit too cynical. Instead of going off on an adventure, I instead play like a machine which calculates decisions based on what I would be rewarded for.
If a person is in trouble, I help that guy because I know he will give me a reward. If the steel plates surrounding that computer of a brain I have feel a bit colder, I will take the guy's reward, loot the people who attacked him, then kill him and take all his stuff.
In games like fallout 3 or any other Bethesda game, I do not steal because of the high risk of me ending up in a battle that I will have low chances of surviving. If there is something I need however, I may exploit the AI and go crouch in a corner while slipping it into my bottomless pocket.
Another problem I have is that I find it extremely hard to feel emotional for characters. If they are important for the story or have some sort of gameplay advantage, I'll like them for that. But if they are having a romantic relationship to me or are begging not to die, I only see polygons moving and making noises and I wonder if the opportunity given to me will serve as an advantage or not.
Even if I am used to playing like this, I still want to immerse myself and not just be some robot that actively seek to obtain better weapons until it can kill everyone for even better weapons. I actually tried roleplaying Skyrim once, and while it is not really a good game to roleplay, I still felt a lot more immersed in the game and felt closer to my character rather than just being a guy playing a game.
More and more, I find I can't chose the "evil" option in most games. A very minor spoiler for the Last of Us ahead, but at one point you across a few wild dogs out in the open. It occurred to me that some players would attempt to shoot these dogs without even thinking about it and probably with some amount of glee. The thought was kind of disturbing to me, even though it's just "pixels".
A similar thing I heard about Fable 1. While making that game, originally, if I recall, you could kill people in the main town but they had to make everyone in town invulnerable. Why? Because the first thing players did was go and murder all the children in town during play testing.
I tend to always try to go for the solution that benefits the most people.
If that's not an option I try to side with the people that can be deemed 'good'.
I'd like to think of myself as shades of gray morality though, sometimes I can be real nasty to the people I deem deserve it.
Like in Fallout: New Vegas, [sp]when Benny was tied up in the Caesar's Legion camp, after slaughtering Caesar and his lackeys, I executed him on the spot, as he'd attempted to do to me in the beginning of the game. Payback's a bit ain't it, ya cunt.[/sp]
If it's something like DayZ I shoot people on sight as I simply cannot afford to get close to them in case they'd kill me.
I usually play a self-contradicting asshole who will kill the innocent guy with no money to get money from the rich evil guy, but i'll also save the little man if it gives me something like a follower.
I tend to kill annoying people: Nazeem, the high-class children in skyrim, etc.
[editline]14th July 2013[/editline]
However i do have my playthroughs of weakness, since i can enjoy being the good guy.
theres' not many games with a real full on morality system
you know how most games like Bioshock, you're either god or the devil
that's it
when its that clear cut, who gives a fuck
fallout is the only game i can think with subtlety in its morality
Pretty much the same as everyone else. I play lawful grey most of the time.
In multiplayer games, I generally stop shooting at people who run way, and I never chase people down. If the other team is losing horribly, sometimes I'll head over to their base with some good equipment to [URL="http://i.imgur.com/kcZ6aJ7.jpg"]try and help level the playing field[/URL].
No matter what game I play, I always end up acting it out a lot more than most people do. I get really into a story, even if the game doesn't have a story. So it varies, sometimes I'm the mob boss who's ruthless and axes people's soul away, or I'm good-man-Jack and spare something of mine to save the life of another.
I can't ever be evil anywhere.
Literally give me any situation and I'll make fluffy bunnies and cuddly cats out of it.
I usually play as a generally good, but also greedy character. In Skyrim I usually join the thieves guild, because I have nothing against stealing from the rich, so long as nobody gets killed. I would never join the Dark Brotherhood for example.
Sometimes I kill "good" characters if they annoy me enough. In Fallout 3 I was actually going to help Roy Phillips, but he kept calling me a smoothskin bastard so I shot him in the face. It was totally worth the small karma penalty.
Given the choice, I side with the ones that pay more.
but its normal for almost every fucken game for you to rip people off for all their loot and shit
you dig thru people's drawers and crates and chest for their shit
its not bad, its just whats expected
I am evil in most games that allow me to be, although I do get attached to characters quite easily. Bethesda games are the worst though in terms of me being evil.
I can never be evil in games.
In Metro Last Light
I don't bother killing guards unless i absolutely have to.
I just sneak right past them if I can
Even then, if they get close enough, and they spot me, I quickly knock them out, instead of killing them.
I mean they are just doing their job.
I'll only really kill another human in Last Light if have to or
1.They fire on me first.
2.It advances the story by killing them.
I murder everyone.
Even if they aren't in my way.
I usually always play as the good guy. I even go out of my way to save as many NPCs as I can if they are savable.
[QUOTE=Falchion;41454525]I don't do gay roleplaying stuff, I usually go with the choice that gets the best reward or is the most fun.
edit: or if the choices affect the story I might replay to see the different narratives.
edit: shit angry nerds[/QUOTE]
I wonder why people rated him dumb? His playstyle reflects his personality/moral values fairly well, I think
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