• Your personal sense of morality, and how it affects your playstyle
    109 replies, posted
[QUOTE=Rapist;41458283]I can never be evil in games.[/QUOTE] Says the Rapist.
I have certain things I do for playthroughs. 1. A "what I would do if I was my character in real life" 2. Good 3. Bad 4. Experimental
Unless I'm just fucking around, I don't like playing the bad guy. I appreciate getting the choice and would be annoyed if that choice was removed, but I'd rather be the hero.
In Bethasda rpgs or similar games, I always try find the best possible ways to make both parties happy(Unless I'm completely against another) and I only kill something if it starts to attack me first and I also tend to reload and see if I'm able to not make a npc not attack me. In stealth games like MGS and Dishonored, I always try my best not to be seen, never kill, and only knock out enemies that are in my way.
I usually do what would be best for the world. But if the reward is some unique item I really need that pretty much everrides the fate of the world [img]http://files.1337upload.net/rolleyes.gif[/img]
If I could play every game as an evil motherfucker I would I think thats why I got so bored with WoW, you're forced into being the good guy hero all the time. I'm sorry but in a world where giant dragon is blowing shit up left right and centre ill take my chances with that guy and if they've given me a raid group of 10 people powerful enough to kill these things, let me take over the world with them, let me feast on the suffering of others
[QUOTE=Obi Wan;41465710]If I could play every game as an evil motherfucker I would I think thats why I got so bored with WoW, you're forced into being the good guy hero all the time. I'm sorry but in a world where giant dragon is blowing shit up left right and centre ill take my chances with that guy and if they've given me a raid group of 10 people powerful enough to kill these things, let me take over the world with them, let me feast on the suffering of others[/QUOTE] I really like that it's "Obi Wan" that is talking about feasting on suffering, maybe this is why anakin got so messed up.
Most games "moral" choices are so black and white they're hard to take seriously. I want games that give genuinely hard choices. I want one choice to be crap, while the other choice is also crap but in a different way. Not blow up the town for money or don't and get a shack
i was actually replaying New Vegas recently and realized that as i've grown older i've shifted quite a bit in my playstyles. When Fallout 3 first came out, I was a cold blooded killer who'd steal and murder for even the smallest of profit. Now when I'm playing New Vegas, I'm kind of the face of the Mojave people. I go completely independent from all the factions, killing Mr. House and even going as far to nuke both the Legion and NCR in Lonesome Road, but I'm never a villain to the common man. I generally just walk around the wastes looking for things to do, killing any bandits along the way. I also almost always talk my way out of conflicts. It's a fun way to play imho [editline]15th July 2013[/editline] [QUOTE=Jojje;41455560]I tend to always try to go for the solution that benefits the most people. If that's not an option I try to side with the people that can be deemed 'good'. I'd like to think of myself as shades of gray morality though, sometimes I can be real nasty to the people I deem deserve it. Like in Fallout: New Vegas, [sp]when Benny was tied up in the Caesar's Legion camp, after slaughtering Caesar and his lackeys, I executed him on the spot, as he'd attempted to do to me in the beginning of the game. Payback's a bit ain't it, ya cunt.[/sp] If it's something like DayZ I shoot people on sight as I simply cannot afford to get close to them in case they'd kill me.[/QUOTE] oh i totally let [sp]benny[/sp] free, he's still a citizen of my territory, I'll treat him like any other member of New Vegas. And to me, that's the final fuck you to him. He tried to kill me TWICE and I still let him free while he's at my mercy.
[QUOTE=Doozle;41465904]Most games "moral" choices are so black and white they're hard to take seriously. I want games that give genuinely hard choices. I want one choice to be crap, while the other choice is also crap but in a different way. Not blow up the town for money or don't and get a shack[/QUOTE] Sounds like most of The Walking Dead's choices. Problem is, in the end those choice have little impact on the story, so you may be tempted to just flip a coin and call it a day.
I always play the good guy, doing what I can to make the world a better place and generally being a pinnacle of truth and righteousness. Every now and again though, I'll secretly do something horrible just to take a break from it. In Skyrim for example, after playing purely as a good guy, not stealing or killing anyone I didn't need to, I found an old lady by herself in a shack in the middle of nowhere. So I beat her to death, stole her clothes, hung her from her roof and filled her house with cabbage. I carried on playing as if nothing happened, being the good guy and getting praised as the great hero of the world. Being evil doesn't have quite the same satisfaction to it if I'm evil all the time.
Out of the 50 or so times I've played through KOTOR 49 and 1/2 have been lightside, I did darkside choice near endgame and felt bad so I reloaded and went lightside.
[QUOTE=Wyvers;41466191]I always play the good guy, doing what I can to make the world a better place and generally being a pinnacle of truth and righteousness. Every now and again though, I'll secretly do something horrible just to take a break from it. In Skyrim for example, after playing purely as a good guy, not stealing or killing anyone I didn't need to, I found an old lady by herself in a shack in the middle of nowhere. So I beat her to death, stole her clothes, hung her from her roof and filled her house with cabbage. I carried on playing as if nothing happened, being the good guy and getting praised as the great hero of the world. Being evil doesn't have quite the same satisfaction to it if I'm evil all the time.[/QUOTE] IIRC she is a witch anyway and if you go into her basement she tries to murder you.
I play the good guy, but usually steal everything that isn't nailed. I consider that my, um, reward.
If I'm playing a Game like New Vegas then I am the Law. So whatever I don't like goes. My favourite moment is when I was in NCRCF and I had just talked to Primm's new sherrif. When he left the mood in the room changed from being layed back to tense. After 15 minutes there was no Powder gang anymore.
I can't help but to feel sympathy for characters even if they are just pixels and vertices. After all they're real in our heads to some extent, because otherwise there'd be no point in having a story of any kind.
I have a really tough time when the game says: "Hey you have to do this morally ambiguous or bad thing to advance the plot!" when it's obvious that in real life there would be some alternate way not to make that choice. I get that writers have a story to tell... but still. For example: (Spec Ops: The Line spoilers) [sp]I just started playing and I've only now started fighting US soldiers, but I had to stop playing it for a little while. I just really hate having to do that with no other choice. I come from a military family so it's extra upsetting.[/sp] I knew it was going to happen, but it's carrying a lot more weight than I expected.
[QUOTE=RagamuffinIIII;41466568]IIRC she is a witch anyway and if you go into her basement she tries to murder you.[/QUOTE] Yeah when I went into the basement afterwards I was like "Woah, this woman was into some weird shit" which made me feel slightly better about my previous actions. I also like how when a game pushes towards a more 'evil' playstyle but still gives you the option to spare lives, like GTA, then suddenly morality goes out the window and there is no middle ground, everyone will quite happily mow down pedestrians just so they can get to Burger Shot a second faster.
fuck everyone and everything irl and ingame kill everything and play mentally unstable characters
I'll be the nicest person on the planet, give puppies to homeless orphans, protect people, but if someone's in the way of my goal, I'll blow their head off. That's kind of my logic for any game.
If someone tries to kill me or even [i]wants[/i] to, I kill them. No mercy, no exceptions. Actually that's the main reason I sided with the Stormcloaks, I immediately disliked Tullius because he wanted me dead (though for fairly good reasons). Same deal with people who talk down to me. That makes most of my characters into psychos.
I usually try to be a "good guy", but if someone wrongs me/tries to, I'm often a spiteful motherfucker. To me, it seems like a good reason to fuck them up, but the games usually just straight up dub it wrong/evil. In Fable 2 I looked like a cancer patient because I was middle of the road, but slightly leaning toward evil. Gray, gray everywhere.
I never kill dogs in games. I think its the sounds they make when you shoot them, it freaks me out. In Postal 2 whenever they would yelp in pain when you killed them it really got to me. Its weird because I can slaughter a whole town, destroy the police force, but as soon as it comes to shooting a dog I can't bring myself to do it. Cats are different though, fuck cats.
I find it difficult to be a bad guy. More specifically, my moral compass always points me in the "good" direction, even if I feel compelled to do something not entirely good. However, in the majority of RPGs, I feel a distinct lack of empathy for certain types of people, and will often go for a less morally sound approach when dealing with them. The only occurrence of this, in recent memory, was during Mass Effect 3, during "the confrontation" with Kai-Leng. In which I abandoned my up until now entirely paragon run of the series and [sp]stabbed that mother fucker right in the chest.[/sp] I will often not negotiate with the likes of rapists/slavers/etc if given such an opportunity, unless given some moral reinforcement to do so.
[QUOTE=EcksDee;41457510]I can't ever be evil anywhere. Literally give me any situation and I'll make fluffy bunnies and cuddly cats out of it.[/QUOTE] I don't got a drop of evil in me. It's gotten to the point where if I do something like a stealth game, I'll do a pacifist playthrough the first time through and never anything else. If I played a GTA game, I'd probably never steal any cars and make sure I always come to a full stop at stop signs.
I consider myself an anti-hero of sorts in games. Like, I'd help an NPC out in a game with a big problem and be kind hearted about it, but at the same time I wouldn't hesitate to loot that person's house and casually pick their pockets while they're distracted.
[QUOTE=DeeCeeTeeBee;41530778]I find it difficult to be a bad guy. More specifically, my moral compass always points me in the "good" direction, even if I feel compelled to do something not entirely good. However, in the majority of RPGs, I feel a distinct lack of empathy for certain types of people, and will often go for a less morally sound approach when dealing with them. The only occurrence of this, in recent memory, was during Mass Effect 3, during "the confrontation" with Kai-Leng. In which I abandoned my up until now entirely paragon run of the series and [sp]stabbed that mother fucker right in the chest.[/sp] I will often not negotiate with the likes of rapists/slavers/etc if given such an opportunity, unless given some moral reinforcement to do so.[/QUOTE] That was my only renegade interrupt also.
I always try not to fuck things up, regardless of the situation.
do-gooder hero of the realm to friendly/neutral NPCs, evil as fuck to enemies.
Usually I'll try to be a good guy, trying not to kill people who don't deserve it (like security guards, etc.). But if I fuck up I might have to kill them in self defence. Of course if the game isn't really story-focused and immersive then I won't really care. I won't try to sneak past enemies in Crysis for example, I'll just blow everything up. And also if the character I'm playing as is already a bad guy/asshole I'll try to stick to that personality.
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