Bobby Kotick thinks Bungie is the "last remaining high quality independent developer"
199 replies, posted
[QUOTE=RayDark;24963250]How the absolute fuck did Bobby Kotick get so high up in his 'profession'?[/QUOTE]
He brings in lots of money, it's all that matters.
[QUOTE=RayDark;24963250]How the absolute fuck did Bobby Kotick get so high up in his 'profession'?[/QUOTE]
Stockholding?
Cant beat them Halo fanboys...
h3h3h3 such a blind git
No chance in hell bungie is independent. They have microsoft up their asses.
[QUOTE=Big Ben;24963276]I'm surprised some angry geek/nerd hasn't assassinated this asswipe. I actually am.[/QUOTE]
I hate people who say this
[QUOTE=P1X3L N1NJA;24962116][B]You havent played Halo Reach have you?[/B]
The whole "Halo is same over and over" arguement is invalid, that tends to be what you do with sequels, Metal gear solid has it changed much? Not really, Call of duty? Nope what about Half Life? oh wait not that either.
If you can list changes in sequels you will find the lists are pretty even sized.[/QUOTE]
Metal gear [B]HAS [/B]changed from 1 to 4 and the spinoffs, each game was regarded as one of greatest on their respective platforms. It's concept of stealth-based gameplay also changed the way that you expect NPCs to react to your actions.
Half-Life revolutionized the way people interact and empathize with video-game characters, it's development also spawned an incredible engine that is still used and refined to this day.
Call of duty?.....You're right about that one.
However, halo has not changed since the first game, the weapons follow the same archetypes, the characters are flat and uninteresting, story-wise its not that big of a deal, it barely did anything good except gameplay, which is fine if you are playing it but not fine if you want to create a series that would be remembered as fondly as MGS or Half-life.
Halo only introduced the already excellent formula of FPS in a format applicable to the masses and added the now overused regenerative health system, it did not revolutionize anything but marketing.
Half-Life actually hasn't changed at all gameplay wise. The engine is good, yes, and hopefully with Portal 2 it's immensely improved.
[QUOTE=P1X3L N1NJA;24962116]You havent played Halo Reach have you?
[/QUOTE]
Your entire argument is 'Play Halo Reach and you''ll agree with me'. Shut up.
[editline]09:52PM[/editline]
[QUOTE=Zezibesh;24965046]Half-Life actually hasn't changed at all gameplay wise.[/QUOTE]
wait what
[QUOTE=Generic_Monk;24965324]wait what[/QUOTE]
compare all of the Half Life games. the only real difference between them is that the storytelling has improved with each sequel. otherwise they're pretty much the same game.
also, I thought Halo's story and setting were interesting. they weren't the best, and they weren't unique, but they were a helluvalot better than most of the people here say.
[QUOTE=Edthefirst;24943035]Bungie is a good company and all (even if you don't like Halo, it's hard to say Bungie is a bad place to work at), but the last remaining independent developer? The article mentioned quite a few and that's not even all of them.
It's getting to the point where I think Kotick is either mentally challenged or trolling the gaming community.[/QUOTE]
No he knows the market is preparred to bend over and take what he wants to give it - and is more then happy to screw people for as money as he can because when the gamers finally have enough and stop putting up with it he will have made his money and just dump and run.
Feel free to hate on him but he wont care he'll be richer then any of us.
[QUOTE=Xenomoose;24965603]compare all of the Half Life games. the only real difference between them is that the storytelling has improved with each sequel. otherwise they're pretty much the same game.
also, I thought Halo's story and setting were interesting. they weren't the best, and they weren't unique, but they were a helluvalot better than most of the people here say.[/QUOTE]
Show me the physics puzzles and driving sections in HL1.
I want to be Bobby Kotick for Halloween
[QUOTE=Generic_Monk;24969265]Show me the physics puzzles and driving sections in HL1.[/QUOTE]
Physics barely even existed at the time HL1 was made, although there WERE different sorts of puzzles to be solved in it (like killing the Tentacle thing). as for driving, there was the level were you went through the railroad tunnels.
that being said, the core Gameplay of the Half Life series is running through a seamless course of levels unbroken by time skips or cutscenes, killing enemies. a few innovations were thrown in at every installment to keep the series unique (like physics and the Gravity Gun), but they are largely the same game
same can be said of Halo. the core Gameplay of Halo is to run or drive around a series of levels (this time WITH time skips and cutscenes), killing enemies, with a few innovations thrown in every sequel to keep it unique from every other FPS out there (it was one of the first FPSes to limit your arsenal to only two weapons, and Halo 2 practically reinvented Dual Wielding (hear me out on this one: before Halo 2, Dual Wielding meant you can hold two of the same weapons in your hands, but in Halo 2, you could finally mix and match weapons (like, say, a Plasma Pistol and an SMG) to suit your needs or wants)), but each game in the series is largely the same.
and why the fuck wouldn't it be? if you radically changed every sequel in a franchise, you would lose fans. so why the fuck would you complain that each game in a series is "just the same game with a few minor additions?". that makes no fucking sense. what, did you want Halo 2 to be an RPG?
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