• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=superdinoman;29832657]I think V1 was better.[/QUOTE] Well, you could just portal yourself across the goo without using the propulsion gel.
[QUOTE=slimd1995;29832743]Well, you could just portal yourself across the goo without using the propulsion gel.[/QUOTE] You should have removed the walls from the other side but left the ones with the gel. Doing so would have left a couple ways to solve it while still requiring use of the gel. Now youve made it so there is really only 1 definite way to solve it.
[QUOTE=superdinoman;29832911]You should have removed the walls from the other side but left the ones with the gel. Doing so would have left a couple ways to solve it while still requiring use of the gel. Now youve made it so there is really only 1 definite way to solve it.[/QUOTE] There was also a way to cover the entire area with propulsion gel which could also get you across the gap, and that's not what I want. I want people to have to go back and get the repulsion gel to get across the gap.
Map 1 previews and voice overs [media]http://www.youtube.com/watch?v=M89p17VBUI4[/media]
[QUOTE=LilRobot;29832447]I see your issue. There is a simple solution. You can either make the walls one whole brush and use the face texture method, or you can split them diagonally.[/QUOTE] Ah. Thanks. Anyone have any ideas on my texture spam problem from a few posts up?
tube.avi [media]http://www.youtube.com/watch?v=4IEvAKUg5LI[/media]
[QUOTE=redBadger;29822039]How does a tree grow inside a facility?[/QUOTE] I saw a tree growing on a barge in the Columbia River a couple years ago.
Any help? I'm trying to make GLaDOS look at you, but even after I parent her to a func_tank and set it to Active, she still just sits still, doesn't turn at all. Just sits there.
[QUOTE=bigbadrick;29833721]Map 1 previews and voice overs [media]http://www.youtube.com/watch?v=M89p17VBUI4[/media][/QUOTE] I have to admit, the voice overs made my ears hurt.
[QUOTE=bionic0n3;29836090]I have to admit, the voice overs made my ears hurt.[/QUOTE] Ive yet to find a good vocoder or nyquist prompt that makes it sound electronic well.
[QUOTE=bigbadrick;29833721]Map 1 previews and voice overs [media]http://www.youtube.com/watch?v=M89p17VBUI4[/media][/QUOTE] I think less of the effect and more personality and robotic inflection in your voice, type your stuff into a tts program and mimic it, but always have personality in your voice.
How do I make something trigger when a player looks at it?
[QUOTE=geogzm;29836647]How do I make something trigger when a player looks at it?[/QUOTE] Trigger_look I've 2 questions : How to find the particles with the particle viewer broken and how to activate music when going at high speed (i saw that the speed gel music is in fact a music that trigger with speed)
I've nearly finished the map I'm working on, however I've hit a slight problem. For some reason the floor in the elevator room isn't lighting up and is staying black, as shown below: [img_thumb]http://gyazo.com/6491f2033855acb89e85d5bc13ae2379.png[/img_thumb] Any idea of how to fix this?
[media]http://www.youtube.com/watch?v=COQVQibIrnI&feature=channel_video_title[/media] Map is pretty much done. Just gotta add some box droppers and move lights around abit/ maybe move the button to a more obvious place.
hey guys, i create with a friend a coop map but when we try to play it some errors appear in the console : Host Console Commands ] changelevel mp_coop_1 ---- Host_Changelevel ---- CMaterial::PrecacheVars: error loading vmt file for models/maps/mp_coop_lobby_2/simpleworldmodel Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' exec: couldn't exec skill1.cfg Executing listen server config file exec: couldn't exec listenserver.cfg exec: couldn't exec skill1.cfg ==== calling mapspawn.nut Commentary: Could not find commentary data file 'maps/mp_coop_1_commentary.txt'. Portal 2 Coop Map: mp_coop_1 Players: 2 (0 bots) / 2 humans Build: 4560 Server Number: 2 No pure server whitelist. sv_pure = 0 SignalXWriteOpportunity(3) SignalXWriteOpportunity(3) ==== calling mapspawn.nut Weapon_portalgun has no owner when trying to upgrade! Receiving uncompressed update from server Weapon_portalgun has no owner when trying to upgrade! -> Reservation cookie 0: reason netsupport Dropped P-Body from server (Disconnect by user.) Dropped PapasWurst from server (Server shutting down) Terminate 110000101fd4340 Destroyed NS_SERVER connection to 110000101fd4340 And console commands from my friend : Portal 2 Coop Map: mp_coop_1 Players: 2 (0 bots) / 2 humans Build: 4560 Server Number: 2 Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' SignalXWriteOpportunity(3) No pure server whitelist. sv_pure = 0 Your .dll [bin\client.dll] differs from the server's. ==== calling mapspawn.nut Receiving uncompressed update from server Received connection fail for user 11000010468322a Timeout Destroyed NS_CLIENT connection to 11000010468322a Attempted to send 54 bytes on unknown steam socket address 0.0.0.1:1 Server shutting down Attempted to send 33 bytes on unknown steam socket address 0.0.0.1:1 Can someone help me? Thank You
[QUOTE=Smasher 006;29838033]I've nearly finished the map I'm working on, however I've hit a slight problem. For some reason the floor in the elevator room isn't lighting up and is staying black, as shown below: [img_thumb]http://gyazo.com/6491f2033855acb89e85d5bc13ae2379.png[/img_thumb] Any idea of how to fix this?[/QUOTE] What type of compile? Fast or full? PS: Am i crazy? [img]http://imageshack.us/m/155/6793/54275742.jpg[/img]
How do I make those things that come up like the part in game where it says 'Look down' and 'W - Walk' and stuff
Using the assets in the video here: [media]http://www.youtube.com/watch?v=WSMXu0N8Jps[/media] maybe we can make a revised P2 campaign?
[QUOTE=SFC3;29840218]Using the assets in the video here: [media]http://www.youtube.com/watch?v=WSMXu0N8Jps[/media] maybe we can make a revised P2 campaign?[/QUOTE] I could imagine a race mode working, and maybe a reverse capture the flag, but that would be hard to make fun. Also, do the buttons sound like they are saying 'thank you' to anyone else?
More content, it's my fifth test chamber, y/n? [img]http://cloud.steampowered.com/ugc/596937197718898725/1D4E68C41D6DA7A32E385F9B007B092B51DBF9E7/[/img]
[QUOTE=ConTron123;29841881]More content, it's my fifth test chamber, y/n? [img_thumb]http://cloud.steampowered.com/ugc/596937197718898725/1D4E68C41D6DA7A32E385F9B007B092B51DBF9E7/[/img_thumb][/QUOTE] Sexy shadows. Try to keep the level aligned to the textures though, like where the laser emitter is there's sliced tiles, just move it out another 8 units, the emitter is also not in the wall properly.
Tried to make my own puzzle (not a e3 recreation) and here is my attempt- Portal 2 LAB-irynth [IMG]http://img811.imageshack.us/img811/7687/la2e.jpg[/IMG] [IMG]http://img864.imageshack.us/img864/9205/la1z.jpg[/IMG] Download:[url]http://myaperturelabs.com/file.php?id=604[/url] Walktrough: [url]http://www.youtube.com/watch?v=BA95VqaISO8[/url]
How many units thick do you guys make your walls?
[img]http://www.majhost.com/gallery/Colossal/cores/set_01.png[/img] Basically, I make cores.
Those cores are awesome. You gonna be making a voice to the face? [img]http://cloud.steampowered.com/ugc/594685399038067156/0DC14876470BA42FFA8EF53BF34E45BEE80588AF/[/img] Does this look good enough for a basic corridor? What can I add to it to make it more detailed? I can't add destroyed stuff because at this point of the story the player isn't supposed to be near broken shit.
Are there ANY textures that reflect the world? Even a simple one? I can't find a single one
Can somebody please help me? I'm trying to make a GLaDOS boss fight, I've got the main mechanics working except for one thing: GLaDOS won't look at me. I've parented her to a func_tank, it's already active, etc. She just won't look, she just..sits there. I would really honestly appreciate it if someone could help me with this.
[img]http://filesmelt.com/dl/wtff1.png[/img] this really freaked me out.. found it by accident. Haven't seen it in the game. Oh Valve... :D ah i'm late, didn't noticed. Sorry guys :D
[QUOTE=LilRobot;29843033]Can somebody please help me? I'm trying to make a GLaDOS boss fight, I've got the main mechanics working except for one thing: GLaDOS won't look at me. I've parented her to a func_tank, it's already active, etc. She just won't look, she just..sits there. I would really honestly appreciate it if someone could help me with this.[/QUOTE] Is there any way you can make it look at an info_target and somehow parent the info_target to the player?
Sorry, you need to Log In to post a reply to this thread.