[QUOTE=geogzm;29843651]Is there any way you can make it look at an info_target and somehow parent the info_target to the player?[/QUOTE]
Valve used a func_tank, but you could always try parenting the info_target to weapon_portalgun.
[QUOTE=robbiedobbie;29819896]Does anybody know how I can solve these graphic glitches?
[url=http://www.xfire.com/video/46af55/][img]http://video.xfire.com/46af55-4.jpg[/img][/url]
Multicore rendering was off.[/QUOTE]
Nobody?
[QUOTE=robbiedobbie;29844005]Nobody?[/QUOTE]
Looks like something to do with the rotation of world portals.
I'm debating whether or not to upload a video of the boss fight.
It's still in early stages, but I managed to get GLaDOS working, and once I finish a few things I might make a video.
I'm also experimenting, I might make Atlas and P-body part of the final battle :3
em what?
[img]http://imageshack.us/m/560/1093/apel.jpg[/img]
Having trouble getting Arial Faith Plates to launch you in an arc instead of directly towards the info_target
[QUOTE=IrishBandit;29844444]Having trouble getting Arial Faith Plates to launch you in an arc instead of directly towards the info_target[/QUOTE]
Height setting?
How do I make a func_brush recieve light constantly instead of just using the prebaked light
[QUOTE=geogzm;29844763]How do I make a func_brush recieve light constantly instead of just using the prebaked light[/QUOTE]
Use an env_projectedtexture.
Also, I'm trying to make a panel's animation '128_idle' but it just changes back to 32_somethingorother when I click apply or exit the properties screen. Why is this?
[QUOTE=RJK 616;29842957]Are there ANY textures that reflect the world? Even a simple one? I can't find a single one[/QUOTE]
Anyone? Would be a huge help
Gonna try to make puzzle outside
[img]http://imageshack.us/m/695/1869/apowb.jpg[/img]
[QUOTE=Legend286;29844506]Height setting?[/QUOTE]
There is no height setting?
Anyone know the name of the thing that holds the portal gun when you get it? (like in the first game)
[QUOTE=Camdude90;29845024]Anyone know the name of the thing that holds the portal gun when you get it? (like in the first game)[/QUOTE]
'Pedestal' in the model browser
Wahhh, I can't walk through the exit door instances, they seem to have a black crap in the middle but i can't find it when i edit the instance wut is dis
[QUOTE=geogzm;29845237]'Pedestal' in the model browser[/QUOTE]
Thanks!
[QUOTE=ColossalSoft;29842710][img_thumb]http://www.majhost.com/gallery/Colossal/cores/set_01.png[/img_thumb]
Basically, I make cores.[/QUOTE]
Vietnam one would sound like Bill, Companion Core would just sit there and be quiet, Cleaning Core would either sound like a really depressed person or Yanny the Yanitor from that Dexter's Lab one, Core Management Core could possibly sound like a Civil PRotection HL2 cop, manager would sound all "man in a suit" like. :V
[QUOTE=Jetamo;29845468]Vietnam one would sound like Bill, Companion Core would just sit there and be quiet, Cleaning Core would either sound like a really depressed person or Yanny the Yanitor from that Dexter's Lab one, Core Management Core could possibly sound like a Civil PRotection HL2 cop, manager would sound all "man in a suit" like. :V[/QUOTE]
I think the vietnam one is clearly bill.
[editline]15th May 2011[/editline]
Either that or [media]http://www.youtube.com/watch?v=H4n9ZtQjIrM[/media]
Some progress on the final boss map. The neurotoxin tube needs some work still, still need to make Atlas and P-Body carry turrets around (P.S.: You can see an early P-Body test in this picture :3), a countdown timer possibly, and last but not least, MORE OBSTACLEEES!
[img]http://i27.servimg.com/u/f27/11/87/91/70/2011-012.jpg[/img]
[QUOTE=LilRobot;29845720]Some progress on the final boss map. The neurotoxin tube needs some work still, still need to make Atlas and P-Body carry turrets around (P.S.: You can see an early P-Body test in this picture :3), a countdown timer possibly, and last but not least, MORE OBSTACLEEES!
[img_thumb]http://i27.servimg.com/u/f27/11/87/91/70/2011-012.jpg[/img_thumb][/QUOTE]
-
looks great btw
[QUOTE=geogzm;29842674]How many units thick do you guys make your walls?[/QUOTE]
16 units, that is the best ;D, at least in my opinion.
[QUOTE=d3m0l1sh3r;29842260]Tried to make my own puzzle (not a e3 recreation) and here is my attempt-
Portal 2 LAB-irynth
[/QUOTE]
Think I broke your map, but it was very fun none the less. A+
[url]http://cloud.steampowered.com/ugc/560908400702197121/9EAD10FEC545F1FE281A50CE746D113ABA95BB69/[/url]
[QUOTE=cani;29846211]Think I broke your map, but it was very fun none the less. A+
[url]http://cloud.steampowered.com/ugc/560908400702197121/9EAD10FEC545F1FE281A50CE746D113ABA95BB69/[/url][/QUOTE]
Bad guy :P
[media]http://www.youtube.com/watch?v=ZpL9BKKJKOc[/media]
Tut for my last room, i'm digging the whole ruined chamber look that portal 2 lets you make :D
If only i could get the entry sign to display something though xD
[QUOTE=bigbadrick;29836291]Ive yet to find a good vocoder or nyquist prompt that makes it sound electronic well.[/QUOTE]
You're mumbling and it's near impossible to understand your voice. Speak more articulate.
[editline]15th May 2011[/editline]
[QUOTE=d3m0l1sh3r;29844903]Gonna try to make puzzle outside
[img_thumb]http://imageshack.us/m/695/1869/apowb.jpg[/img_thumb][/QUOTE]
Your displacements need work. I can also see creases on your sky.
[editline]15th May 2011[/editline]
[QUOTE=RJK 616;29847061][media]http://www.youtube.com/watch?v=ZpL9BKKJKOc[/media]
Tut for my last room, i'm digging the whole ruined chamber look that portal 2 lets you make :D
If only i could get the entry sign to display something though xD[/QUOTE]
For the love of god turn off closed captions. I'm assuming you're not deaf.
[QUOTE=redBadger;29847065]You're mumbling and it's near impossible to understand your voice. Speak more articulate.
[editline]15th May 2011[/editline]
Your displacements need work. I can also see creases on your sky.
[editline]15th May 2011[/editline]
For the love of god turn off closed captions. I'm assuming you're not deaf.[/QUOTE]
Actually i am.
Edit:
Are all the door instances bugged? I can't pass through any of them as they all have a wall built into them >_<
Someone probably feels like a jerk now haha.
well my puzzle is done but until I can get sound files to work it isn't that interesting
Gah, I need serious practice before I make anything decent.
I made my very first map in Hammer today and yesterday for Portal 2, but it won't load anymore, it says something about 2 solids not being able to load due to an error in the file and that I should re-save the map with the solids removed. I don't have the permission to do so, apparently, and it denies me. I am assuming it was caused by me accidentally using the carve tool with a large object, which I didn't mean to do (I was trying to save the game, actually, but slipped) and the game froze then the error started appearing. I thought it was pretty good for my first map, too. :smith:
Here's the .vmf: [url]http://www.mediafire.com/?ai46dmoc15r5v6a[/url]
I don't know if it would work for anyone else but I'm probably going to try and learn from what I did to make a better map.
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