• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=Quq;29859283]Is it possible to make surfaces that start out covered in gel?[/QUOTE] I doubt it, but couldn't you just have a paint dropper entity above where you want it and turn make it drop a few blobs when the map starts?
[media]http://www.youtube.com/watch?v=7tL9U7HQd5k[/media] My map so far
I have a button that when stood on opens up a wall using some panels, however sometimes if the player jumps up and down on it it sometimes breaks the animations and the panel moves but the arms holding the panels disappear, does anyone have a solution or workaround to this?
[QUOTE=Jimbomcb;29859320]I doubt it, but couldn't you just have a paint dropper entity above where you want it and turn make it drop a few blobs when the map starts?[/QUOTE] THAT is a good idea!
Finally being British has a use! I'm practicing a wheatley-esque voice for my AI, which uses a speech synthesis enhancement core to talk.
More screenshots from my first map. [URL=http://imageshack.us/photo/my-images/716/spdonutchambers0010.jpg/][IMG]http://img716.imageshack.us/img716/3457/spdonutchambers0010.jpg[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL] [URL=http://imageshack.us/photo/my-images/860/spdonutchambers0008.jpg/][IMG]http://img860.imageshack.us/img860/2140/spdonutchambers0008.jpg[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[QUOTE=ForbiddenDonut;29859806]More screenshots from my first map. [URL=http://imageshack.us/photo/my-images/716/spdonutchambers0010.jpg/][img_thumb]http://img716.imageshack.us/img716/3457/spdonutchambers0010.jpg[/img_thumb][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL] [URL=http://imageshack.us/photo/my-images/860/spdonutchambers0008.jpg/][img_thumb]http://img860.imageshack.us/img860/2140/spdonutchambers0008.jpg[/img_thumb][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL][/QUOTE] looks awesome, you should make the water flow and put dynamic props in it
[QUOTE=ForbiddenDonut;29859806] [URL=http://imageshack.us/photo/my-images/860/spdonutchambers0008.jpg/][img_thumb]http://img860.imageshack.us/img860/2140/spdonutchambers0008.jpg[/img_thumb][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL][/QUOTE] Make a voice for the turret saying "Help me up" or "Help! It's cold!" or something :v:
"I can't swim!"
Or "Hooray". Maybe it's happy for being in the water?
Or maybe have the turret drop into the water, then say hooray, then "uh oh, I can't swim!"
[QUOTE=Jetamo;29861532]Or maybe have the turret drop into the water, then say hooray, then "uh oh, I can't swim!"[/QUOTE] And before it drops down into the water it says "I'm different."
[QUOTE=Mitchel.;29849841][url]http://developer.valvesoftware.com/wiki/Resetting_Hammer_preferences[/url][/QUOTE] Thanks, but I already fixed this. I had to turn up the back clipping plane (options, 3d options) to 1000 then the brushes displayed correctly.
[QUOTE=geogzm;29859409]Finally being British has a use! I'm practicing a wheatley-esque voice for my AI, which uses a speech synthesis enhancement core to talk.[/QUOTE] Hmmm, I've yet to come across a British guy who sounds as good as Mr. Merchant.
[QUOTE=cheesywlz;29857362]What kind of logic is this? When you're reading a thread, do you just skip the last 5 posts on a page and go to the next one? No, you don't.[/QUOTE] You tend to get ignored or overlooked when you're the last post, yes. [quote]That map is amazing, the night sky needs some work and you can shoot portals at it. [/quote] Thanks and Thanks, i didn't realize skyboxes were portalable
[QUOTE=Zovox;29861156]Make a voice for the turret saying "Help me up" or "Help! It's cold!" or something :v:[/QUOTE] Heh. Way ahead of you guys. He does say something as you go past. Although I'm not quite sure how I sync up his eyelight to his speech lines. I just used an ambient_generic pointing towards him and established a trigger. Still quite funny.
Trying to figure out how to open a Personality sphere in faceposer. Wanna mess about with it. Any help?
[QUOTE=Butthurter;29862952][img_thumb]http://cloud.steampowered.com/ugc/558656600907050477/F41ECA463F7F8CF14DE35436A31F2E8EA26C5BEA/[/img_thumb] co-op map coming "[i]soon[/i]"[/QUOTE] i've always wanted to play a nearly pitch black coop map thanks
[QUOTE=ljdp;29849088] [QUOTE=bigbadrick;29836291]Ive yet to find a good vocoder or nyquist prompt that makes it sound electronic well.[/QUOTE]Take a look at Melodyn. [URL]http://www.youtube.com/watch?v=1oQn66gvwKA[/URL] You don't have to make a glados voice, you can use it to make your 'own' robotic voice too.[/QUOTE] Though Melodyne is what Valve uses to produce Glados' robot voice, I'd like to offer an alternative: [URL]http://www.soniccharge.com/bitspeek[/URL] Piss-easy to use, especially great at producing broken electronic sounds. If you have an audio program that can handle VST/AU plug-ins (eg: [url=http://audacity.sourceforge.net/]audacity[/url] + [url=http://web.audacityteam.org/vst/]this[/url]), check out Bitspeek.
ARGH! Lights are bloody awful to work with.
[QUOTE=ljdp;29862384]Hmmm, I've yet to come across a British guy who sounds as good as Mr. Merchant.[/QUOTE] My vocal talent is heavily lacking but with a bit of practice I should get a decent enough voice for the AI.
[QUOTE=kimr120;29864008]ARGH! Lights are bloody awful to work with.[/QUOTE] Yeah really, something must be fucked up with them because I don't recall lights ever being [i]this[/i] frustrating in Hammer. Also quick question since I can't be assed to test this :v:, does anyone know if a light ray bridge blocks a laser?
It does not
Aw that sucks.
Remember this water? [img]http://imageshack.us/m/219/2126/toxicv.jpg[/img]
[QUOTE=d3m0l1sh3r;29864910]Remember this water? [img_thumb]http://imageshack.us/m/219/2126/toxicv.jpg[/img_thumb][/QUOTE] What the fuck? Is GLaDOS trying to give her test subjects leprosy?
[QUOTE=ColossalSoft;29842710][img_thumb]http://www.majhost.com/gallery/Colossal/cores/set_01.png[/img_thumb] Basically, I make cores.[/QUOTE] Schizophrenic core. MAKE IT HAPPEN
[QUOTE=Blueplastic;29865235]Schizophrenic core. MAKE IT HAPPEN[/QUOTE] That'd be like two cores glued together by Wheatley.
I finally got the scripting to work. It still has some work to be done to it but the point is it works. :P Effectivly i made a "world portal gun." I will have a video of it up soon. Edit: I also was toying with stuff and made myself atlus in a single player map. I need to toy with it some more :P
Putting on an irish voice for one character :v: [editline]16th May 2011[/editline] Also doing a voice like the mouse from fonejacker for the broken turrets, here's a sample: [media]http://soundcloud.com/georgefitzgerald/mouseturret[/media] [editline]16th May 2011[/editline] In hindsight it sounds like meatwad
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