• How to create Portal 2 maps
    3,501 replies, posted
Once again i've been poking around scripts. If i am correct then i might have a fun script to toy with in multiplayer. ;) can you say talk activated jetpack.
[QUOTE=turk645;29919894]Once again i've been poking around scripts. If i am correct then i might have a fun script to toy with in multiplayer. ;) can you say talk activated jetpack.[/QUOTE] no i can't
what entity is used to make world portals?
How can I get the Space Core to say the lines like he does in the final boss? I've tried poking around the map, but no dice.
[QUOTE=bigbadrick;29920005]what entity is used to make world portals?[/QUOTE] linked_portal_door is what you are looking for.
Hey, so after a bunch of trouble adding a custom sound into the game, I ran into another problem after getting it to work, now the sound is slowed down alot, any fix?
[QUOTE=turk645;29920315]linked_portal_door is what you are looking for.[/QUOTE] Can uh.. can you tell me how to use it properly? :buddy:
[QUOTE=Artyom;29920557]Can uh.. can you tell me how to use it properly? :buddy:[/QUOTE] They really arent that hard. In hammer just pay attention to the yellow line coming out of the entity. This will point the direction of the portal opening. Then just give each end name set the partner name to each other. If you want it active from the start set the active option to true. If you want it to trigger via button then use an output on a button or something to open the portal.
[QUOTE=Kyo;29914167]Earlier the Portal 2 SDK went into "This Game is not available" mode, and now that I've tried uninstalling and reinstalling, it's been stuck at "Download Starting" for hours. Help? I've restarted Steam and my computer multiple times.[/QUOTE] Have you tried restarting your modem? That usually works for me when Steam does that.
My first presentable map. Unimaginatively called TestChamberOne. Comments and criticisms appreciated. Here's the video. [media]http://www.youtube.com/watch?v=CFluDdBZ7QM[/media] Or you can download it here [url]http://www.mediafire.com/?8mbbydru3vq19h2[/url]
[quote][img_thumb]http://gyazo.com/c000d3f1857dc84c9351c6806d80af74.png[/img_thumb][/quote] I started re-creating one of the demo maps, ill finish it tomorrow.
I'm having problems with info_placement_helper. I've placed several in my map and none of them seem to be working correctly. I placed them dead center in the middle of 128x128 panels and set the radius to 64, but I can still put portals down either side of the panel. Any suggestions would be appreciated.
well the jetpack script idea works in theory. :P the only problem i am running into is making it loop correctly since i want it to recall itself without a think function so it can be used on any map :P.
I've been playing around with the concept of gravity inversion. Here is my first map using the concept. It's a fairly simple puzzle designed to introduce the concept of gravity inversion. [img]http://www.atomicgoose.com/images/misc/Gravity_Inversion.jpg[/img] [url]http://www.atomicgoose.com/images/misc/Gravity_Inversion.zip[/url] My hope is to make a series of test chamber that build on this concept. Comments and suggestions are appreciated.
[QUOTE=Lagbert;29923761]I've been playing around with the concept of gravity inversion. Here is my first map using the concept. It's a fairly simple puzzle designed to introduce the concept of gravity inversion. [img_thumb]http://www.atomicgoose.com/images/misc/Gravity_Inversion.jpg[/img_thumb] [url]http://www.atomicgoose.com/images/misc/Gravity_Inversion.zip[/url] My hope is to make a series of test chamber that build on this concept. Comments and suggestions are appreciated.[/QUOTE] why is the player on the floor
[QUOTE=Quq;29923987]why is the player on the floor[/QUOTE] Gravity.
[QUOTE=Lagbert;29923761]I've been playing around with the concept of gravity inversion. Here is my first map using the concept. It's a fairly simple puzzle designed to introduce the concept of gravity inversion. [img_thumb]http://www.atomicgoose.com/images/misc/Gravity_Inversion.jpg[/img_thumb] [url]http://www.atomicgoose.com/images/misc/Gravity_Inversion.zip[/url] My hope is to make a series of test chamber that build on this concept. Comments and suggestions are appreciated.[/QUOTE] Isn't "gravity inversion" basically what excursion funnels did?
[QUOTE=RJK 616;29916314]I think i read somewhere in another thread that the portals must not be enabled at the start of the map. try triggering them? I'm not sure if that'll help you thogugh[/QUOTE] Okay. Now I know that. Thanks!
[QUOTE=Ninjarooster;29920704]My first presentable map. Unimaginatively called TestChamberOne. Comments and criticisms appreciated. Here's the video. [media]http://www.youtube.com/watch?v=CFluDdBZ7QM[/media] Or you can download it here [url]http://www.mediafire.com/?8mbbydru3vq19h2[/url][/QUOTE] Very nice! The only thing is that the textures don't align properly and it's bugging the SHIT out of me.
Someone could create a coop labyrinth map, where the blue or the orange should help the other to get thru it. The orange should go in the labyrinth and the blue help him from above by seeing him thru glass. And of course this + all the awesome elements of portal 2 (toxic water, cubes, faith panel ..) :D
[QUOTE=Archy18;29926481]Someone could create a coop labyrinth map, where the blue or the orange should help the other to get thru it. The orange should go in the labyrinth and the blue help him from above by seeing him thru glass. And of course this + all the awesome elements of portal 2 (toxic water, cubes, faith panel ..) :D[/QUOTE] If you draw out some plans for it, I'm sure someone would take a shot at it. Lots of people have great ideas for maps, it takes someone with some initiative to get it going!
[QUOTE=zeebiedeebie;29926535]If you draw out some plans for it, I'm sure someone would take a shot at it. Lots of people have great ideas for maps, it takes someone with some initiative to get it going![/QUOTE] Well I think the starting idea is enough, cause for those who are creating maps it would be boring to bring alive the exact idea. Let them make it the way they want.
I like that idea. Maybe i'm gonna use it for my map full of illusions. Can't get worldportals working though.
[QUOTE=Archy18;29926481]Someone could create a coop labyrinth map, where the blue or the orange should help the other to get thru it. The orange should go in the labyrinth and the blue help him from above by seeing him thru glass. And of course this + all the awesome elements of portal 2 (toxic water, cubes, faith panel ..) :D[/QUOTE] I had an idea similar to this a little while ago. I had imagined that the labyrinth would be made completely out of panels and they could alternate wall positions from the direction of the outside player. However, as I played with this idea, I came to the realization that Valve had pretty much implemented the idea of a labyrinth map with their vertical glass/crusher maze formats throughout co-op. It'd be an interesting concept anyways, but I assume they came to their conclusion with the same concept at mind. The difficulty of the map design is to ensure that the outside player not doing the map has enough control to make it not a boring map for whoever picks that part, while the inside player has little to no control in order to remain focus on the actual maze.
The inside player should also do his job, for example press a button for something, make portals, give up to the other a cube ...
where can i get a stair thats break ,when i jump on it?
[QUOTE=brendanmint1;29917500]I was looking at the map with the wurret redemtion line to tryt and make that turret and it seems the conveyer is made of Prop_dynamics and func_tracktrains. I'll look into it more later, that'd be cool to recreate them.[/QUOTE] That was the first thing I made with the Alienswarm SDK. [media]http://www.youtube.com/watch?v=uQwLyNCCusA[/media] it isn't that hard. Valve is using squirrel to trigger the sounds. [editline]19th May 2011[/editline] and for changing material on the screen
My first map, which is coop: [url]http://gamver.webs.com/portal2/a0001.jpg[/url] [url]http://gamver.webs.com/portal2/a0002.jpg[/url] [url=http://gamver.webs.com/portal2/mp_coop_dropit.rar]Download[/url]
[QUOTE=Archy18;29928769]My first map, which is coop: [url]http://gamver.webs.com/portal2/a0001.jpg[/url] [url]http://gamver.webs.com/portal2/a0002.jpg[/url] [url=http://gamver.webs.com/portal2/mp_coop_dropit.rar]Download[/url][/QUOTE] You haven't built the cubemaps and there are un-aligned textures everywhere.
Ingame videos! [img]http://cloud.steampowered.com/ugc/596937197764782280/CCAA95EDD0E4216983C33F5B4E2814B55145A930/[/img]
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