[QUOTE=sparky28000;29360638]I think it's called copy and paste.[/QUOTE]
Only thing I copied was the fog entity to get the right settings. Even then I changes most values. Thank you very much.
Anyone willing to investigate what the brush entity "func_liquidportal" is?
[QUOTE=sparky28000;29360638]I think it's called copy and paste.[/QUOTE]
Damn. I was thinking it was called "effort"
[editline]22nd April 2011[/editline]
I am the self-proclaimed king of panels. I've spent the whole of today working on my map. Should've got more done , to be honest.
[QUOTE=Instant Mix;29361438]Damn. I was thinking it was called "effort"
[editline]22nd April 2011[/editline]
I am the self-proclaimed king of panels. I've spent the whole of today working on my map. Should've got more done , to be honest.[/QUOTE]
Screenshots?
[QUOTE=Dlaor-guy]Anyone willing to investigate what the brush entity "func_liquidportal" is?[/QUOTE]
That has been there since Portal 1, it's described as "A space that fills with portal liquid and teleports entities when done filling"
How do I make a working Coop map I just can't get it working, when I do I can release the first version of my Playground map :v:
[url]http://dl.dropbox.com/u/2276133/coopplayground.bsp[/url]
heres that coop map playground thing with all 3 gels + excursion funnel,lightbridge, some cubes, a ramp, some super faith plate thing. Its not meant to be detailed or anything, just for fun
[img]http://cloud.steampowered.com/ugc/541766098690329664/AE45FB3971142CF31D1A7BF860E15BC6B5CF4D64/[/img]
This one..
How did you get it to load properly in Coop, whenever I try the map loads but it won't let you past the loading screen.
[QUOTE=icemaz;29361846]How did you get it to load properly in Coop, whenever I try the map loads but it won't let you past the loading screen.[/QUOTE]
changelevel
[QUOTE=boomer678;29361864]changelevel[/QUOTE]
Fff I use that, the map loads in the background (both me and the other player can hear the sound) but it just won't get off the screen with the bots blueprints.
[QUOTE=icemaz;29361980]Fff I use that, the map loads in the background (both me and the other player can hear the sound) but it just won't get off the screen with the bots blueprints.[/QUOTE]
Are you going to the hub first?
[QUOTE=Paulendy;29362017]Are you going to the hub first?[/QUOTE]
Yeah
Screenshots.
[img_thumb]http://cloud.steampowered.com/ugc/540640198790875075/DC68045B6A6C451593990E19481C1B2BEAB2C567/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/540640198790877367/5851677F15A15C497A0A7CE1FC3BC8CF04890572/[/img_thumb]
[b] Panels. [/b]
[img_thumb]http://cloud.steampowered.com/ugc/540640198790878618/EC6C48B03E00B3BE4E3DBCAA9F46CAAAC271DECF/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/540640198790872239/FD59F19FE6185361B01A1C0FE1387533CAED8755/[/img_thumb]
[b] More panels. [/b]
[img_thumb]http://cloud.steampowered.com/ugc/540640198790866310/05CEF00FA79ADDB3D7F81323CF327DE70503A666/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/540640198790868743/226536137CDCD820220DDD2DD2BF67C3E3C075AF/[/img_thumb]
[b] Yet more panels. [/b]
More panels to come.
I like the mindfucks you can create with world portals.
[img]http://i.imgur.com/M3apK.jpg[/img]
[img]http://i.imgur.com/Wmt7Y.jpg[/img]
Has anyone been able to make a configuration file for Hammer I'd really like to test the maps straight from hammer.
Worked on doing panels 'n stuff.
[media]http://www.youtube.com/watch?v=5vudZZIeQaI&feature=youtube_gdata[/media]
Excuse the darkness and the sound at the end. For some reason the recording made it go all fuzzy.
Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out :v:) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.
Features;
-Several lasers
-Light Bridges of varying degrees
-3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
-Cube Spawners (with normal, Companion and reflection)
-Large World Portal for you mess around with
-Large Area
-Several degrees of ramp for you to mess about on
-Repulsion, Prepulsion, Conversion and water gels all available
-Singleplayer and Coop version
Download - [URL]http://horobox.co.uk/u/icemaz_1303566062.zip[/URL]
Some pics
[media]http://horobox.co.uk/u/icemaz_1303522112.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303554067.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303584867.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303517325.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303555312.jpg[/media]
Will update it to Beta 2 tomorrow with bug fixes + any features you request :v:
Here is my map. Give it a try.
[url]http://filesmelt.com/dl/portal2map.bsp[/url]
[IMG_thumb]http://i52.tinypic.com/33kdkar.jpg[/IMG_thumb]
[IMG_thumb]http://i55.tinypic.com/2lazqz4.jpg[/IMG_thumb]
The goal is to reach the little area top left of the first screenshot.
We gotta start using better names for the maps :v:, i've got several "Portal2map" or "testmapportal2"'s in my Maps folder. But i'll try it now :>
World portals are so goddamn unpredictable, sometimes they work, sometimes they don't :argh:
[QUOTE=icemaz;29362964]Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out :v:) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.
Features;
-Several lasers
-Light Bridges of varying degrees
-3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
-Cube Spawners (with normal, Companion and reflection)
-Large World Portal for you mess around with
-Large Area
-Several degrees of ramp for you to mess about on
-Repulsion, Prepulsion, Conversion and water gels all available
-Singleplayer and Coop version
Download - [URL]http://horobox.co.uk/u/icemaz_1303566062.zip[/URL]
Some pics
[media]http://horobox.co.uk/u/icemaz_1303522112.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303554067.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303584867.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303517325.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303555312.jpg[/media]
Will update it to Beta 2 tomorrow with bug fixes + any features you request :v:[/QUOTE]
Could you put in a hermit turret cube spawner? Sorry if might request something that's already in, haven't checked the map out yet.
[QUOTE=VistaPOWA;29363415]Could you put in a hermit turret cube spawner? Sorry if might request something that's already in, haven't checked the map out yet.[/QUOTE]
It's not in I shall do it tomorrow.
*snip*
Thats pretty snazzy but man your FPS is low.
Anyone know how to make a cube fizzle when i press a button?
[QUOTE=erik802;29363678]Anyone know how to make a cube fizzle when i press a button?[/QUOTE]
Make a brush over your whole map and tie it to a trigger_portal_cleanser, then make the button enable it and disable it after a delay of 0.05.
If you have a box spawner you may want to make a filter for the box name so it doesn't fizzle everything.
A friend of mine (Paimail21/Stinger) made this map:
[media]http://www.youtube.com/watch?v=jqAUL60nFs4[/media]
I find it awesome.
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