[QUOTE=superdinoman;29363618]Thats pretty snazzy but man your FPS is low.[/QUOTE]
If you're talking to me, cause of screenshot or something. When I play it's a steady 60fps (Vsync).
Am I the only one with bugged overlays (I can copy and paste them fine but if I try to create them, they mess up)
Look what I made...
[img]http://i.imgur.com/64pm8.jpg[/img]
Hard Light Tunnels. I bet you can make some kickass puzzles with this :v:
for some reason, models dont show up in hammer
[editline]23rd April 2011[/editline]
it shows up as small checkered squares, and i ran that script to fix the models, help would be apreciated.
[QUOTE=icemaz;29364118]If you're talking to me, cause of screenshot or something. When I play it's a steady 60fps (Vsync).[/QUOTE]
Ah you probably have that "issue" I have, when you take a screen the FPS drops for a second while the screenshot is taken. Thats why I use fraps.
Just doing science:
[img]http://dl.dropbox.com/u/9133125/FGD/2011-04-23_00003.jpg[/img]
[QUOTE=icemaz;29362964]
Will update it to Beta 2 tomorrow with bug fixes + any features you request :v:[/QUOTE]
is there a vertical light bridge
If I might ask, how do I make the overlays change color/material when a button is pressed?
[QUOTE=icemaz;29362964]Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out :v:) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.
Features;
-Several lasers
-Light Bridges of varying degrees
-3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
-Cube Spawners (with normal, Companion and reflection)
-Large World Portal for you mess around with
-Large Area
-Several degrees of ramp for you to mess about on
-Repulsion, Prepulsion, Conversion and water gels all available
-Singleplayer and Coop version
Download - [URL]http://horobox.co.uk/u/icemaz_1303566062.zip[/URL]
Some pics
[media]http://horobox.co.uk/u/icemaz_1303522112.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303554067.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303584867.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303517325.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303555312.jpg[/media]
Will update it to Beta 2 tomorrow with bug fixes + any features you request :v:[/QUOTE]
Thank you! I'm going to try it out right now!
[QUOTE=xpod1;29365286]is there a vertical light bridge[/QUOTE]
The normal light bridge IS a vertical light bridge.
[QUOTE=icemaz;29365760]The normal light bridge IS a vertical light bridge.[/QUOTE]
We maybe could use a turret dispenser?
I have a bit of fps lag, but I'm pretty sure that's normal seeing all entities and such.
[url]http://www.youtube.com/watch?v=ApdY_5ne2xU[/url]
My head. It hurts.
[QUOTE=robowurmz;29366268][url]http://www.youtube.com/watch?v=ApdY_5ne2xU[/url]
My head. It hurts.[/QUOTE]
:psyduck:
-snip-
Randdalf went to sleep, I've been working on the FGD (a while before he went to sleep, 3 hours after he did) and I've just updated it. Included example map with all the entities working.
Except for the catapult, it was working, but it doesn't wanna do science anymore. Please help me fix it.
Is it just me or are panels the best creation in Portal 2, They are the most fun to play with.
[QUOTE=DeanWinchester;29365211]Just doing science:
[img_thumb]http://dl.dropbox.com/u/9133125/FGD/2011-04-23_00003.jpg[/img_thumb][/QUOTE]
It's not science if there's no chance of death.
[QUOTE=Inspector Jones;29367342]It's not science if there's no chance of death.[/QUOTE]
Try and swallow that big blob of gel and see what happens.
[QUOTE=Stimich;29367353]Try and swallow that big blob of gel and see what happens.[/QUOTE]
You should lose weight, they were developed for dieting... Well the white gel may kill you, good luck!
[QUOTE=DeanWinchester;29365357]If I might ask, how do I make the overlays change color/material when a button is pressed?[/QUOTE]
env_texturetoggle
[QUOTE=icemaz;29362964]Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out :v:) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.
Features;
-Several lasers
-Light Bridges of varying degrees
-3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
-Cube Spawners (with normal, Companion and reflection)
-Large World Portal for you mess around with
-Large Area
-Several degrees of ramp for you to mess about on
-Repulsion, Prepulsion, Conversion and water gels all available
-Singleplayer and Coop version
Download - [URL]http://horobox.co.uk/u/icemaz_1303566062.zip[/URL]
Some pics
[media]http://horobox.co.uk/u/icemaz_1303522112.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303554067.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303584867.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303517325.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303555312.jpg[/media]
Will update it to Beta 2 tomorrow with bug fixes + any features you request :v:[/QUOTE]
On/Off buttons for the gels? :buddy:
[editline]23rd April 2011[/editline]
[url]http://www.facepunch.com/threads/1072425-quot-Ideas-Guy-quot-Thread-v1-If-you-make-it-I-ll-take-credit-for-it.?p=29365343&viewfull=1#post29365343[/url]
Also, anyone care to comment on my ideas?
[QUOTE=robowurmz;29356721]Can't seem to get any kind of gel to render. I do have an env_cubemap in there, is there anything else I need? The gel hits the floor and makes splatters, but you can't see the actual blobs.[/QUOTE]
To fix water, you need to use gel type 4, not whatever you were using.
-snip-
Go figure, I had a problem, and fixed it as soon as I ask for help.
[QUOTE=icemaz;29362964]Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out :v:) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.
Features;
-Several lasers
-Light Bridges of varying degrees
-3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
-Cube Spawners (with normal, Companion and reflection)
-Large World Portal for you mess around with
-Large Area
-Several degrees of ramp for you to mess about on
-Repulsion, Prepulsion, Conversion and water gels all available
-Singleplayer and Coop version
Download - [URL]http://horobox.co.uk/u/icemaz_1303566062.zip[/URL]
Some pics
[media]http://horobox.co.uk/u/icemaz_1303522112.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303554067.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303584867.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303517325.jpg[/media]
[media]http://horobox.co.uk/u/icemaz_1303555312.jpg[/media]
Will update it to Beta 2 tomorrow with bug fixes + any features you request :v:[/QUOTE]
Putting any of the projectables into a world portal almost instantly crashes.
Fuck, I want the SDK to be released. I have some good ideas. Too bad I suck at mapping.
How do I get lighting in my map? It's always fullbright even if I add lights.
[QUOTE=Joppari;29371969]How do I get lighting in my map? It's always fullbright even if I add lights.[/QUOTE]
Do you compile with rad on normal?
Try doing mat_fullbright 0 in the console.
Here is that map I did. You guys want a download?
[media]http://www.youtube.com/watch?v=yJLYFvQiaGQ[/media]
This map include, light bridge, box dropper, arial faith plate, buttons, orange and blue gel, lasers, funnel, ramps, panels and bottomless pits.
I created portable sprayers :
[media]http://dl.dropbox.com/u/14515180/portable.jpg[/media]
There is a prefab version if you want to try it:
[url]http://dl.dropbox.com/u/14515180/portable_sprayer.zip[/url]
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