can someone make a list of the panel models and animations that are most usefull in general?
[img]http://cloud.steampowered.com/ugc/576668995794876931/9F0A23FBBE453947E2E184FD1DC0D48437BE1A54/[/img]
Got gel working and made a shitty little gel playground, figured I'd post it for anyone who wants it.
[url=http://www.mediafire.com/?6purrrzy8pycu8j]DOWNLOAD[/url]
Can someone make a tutorial on using panels? Dimensions of plates, attaching them correctly, getting them positioned correctly so that textures line up, all that kinda stuff. It would be much appreciated.
Right now I'm trying to make a Co-op playground with a center room as GLaDOS.
I want to know how to make GLaDOS look at Atlas. Any help with that?
Last but not least, I just tested the map and apparently, neither of the coop bots move. (mind you I'm testing using ss_map and a joystick.) I can't see the other bot either. Any help with that?
[QUOTE=Paulendy;29376787]Can someone make a tutorial on using panels? Dimensions of plates, attaching them correctly, getting them positioned correctly so that textures line up, all that kinda stuff. It would be much appreciated.[/QUOTE]
There was one a few pages back.
[editline]23rd April 2011[/editline]
[QUOTE=DeanWinchester;29376099]Working on it, still need to do some doors, fix the catapults and create box droppers.[/QUOTE]
If you need a door prefab I made one yesterday for myself. Will upload if anyone asks. It has the door and the wall surrounding it and fits in a 128x128x16 area. Picture of said prefab in use:
[img]http://gyazo.com/c20cb7674776792a7def204423f518dd.png[/img]
So whats the best Co-Op playground out here so far?
First version of my map , probably has bugs in. Enjoy!
[b] figured I should probably test the map before release. Gah. [/b]
What's that , you want pictures? [url=http://www.facepunch.com/threads/1081022-How-to-create-Portal-2-maps?p=29362266&viewfull=1#post29362266] Try looking here. [/url] There's alot more than what's on those images , but still.
Can someone tell me the correct way to make faith plates? I can't seem to get em.
Does nobody know how to fix my problem? The paint splatter texture is always stretched in my maps, but not on maps made by other people.
[url]http://img197.imageshack.us/g/portal22011042320014304.jpg/[/url] Here's my first try on making a puzzle map: [url]http://www.mediafire.com/?80md23167brfqi7[/url]
Anyone know why when I try to open decompiled Portal maps hammer crashes?
My plates tutorial from a few pages back:
[url]http://www.facepunch.com/threads/1081022-How-to-create-Portal-2-maps?p=29360942&viewfull=1#post29360942[/url]
I mention in the post I hadn't had idle poses figured out yet. The way to do it is to attach SetAnimation outputs to a logic_auto entity with OnMapSpawn with the desired idle animation pose.
I am currently working on a thorough example vmf for panels.
Can someone upload a working trigger_catapult please? I can't figure out what I changed because mine stopped working.
[QUOTE=GameDev;29378333]Anyone know why when I try to open decompiled Portal maps hammer crashes?[/QUOTE]Have you opened the vmf and removed the last entity before loading it?
[QUOTE=WhyteclouD;29378392]Have you opened the vmf and removed the last entity before loading it?[/QUOTE]
When I try opening the VMF it crashes hammer.
I was messing around with some textures and came up with this:
[IMG]http://i52.tinypic.com/1z2klm1.jpg[/IMG]
Enhanced a bit:
[IMG]http://i54.tinypic.com/ayk28y.jpg[/IMG]
Is it something new? Otherwise, what is it and why is it there?
[QUOTE=DeanWinchester;29378368]Can someone upload a working trigger_catapult please? I can't figure out what I changed because mine stopped working.[/QUOTE]
[url]http://www.mediafire.com/?7wv5s7cobib0m0l[/url] should be working
Uploading new version of my map. Now with 75% MORE panels!
Here's a video preview!
[media]http://www.youtube.com/watch?v=d10Dmvc4eV4[/media]
[QUOTE=kapu;29378747][url]http://www.mediafire.com/?7wv5s7cobib0m0l[/url] should be working[/QUOTE]
That one doesn't work for me either.
[editline]23rd April 2011[/editline]
Why the hell are non of the decompiled maps opening in hammer
[QUOTE=GameDev;29378848]That one doesn't work for me either.
[editline]23rd April 2011[/editline]
Why the hell are non of the decompiled maps opening in hammer[/QUOTE]
Because they don't decompile right, they leave an unfinished entity at the end, you have to edit it in notepad and remove the laster entitity {...}
That catapult isn't working for me either :(
[QUOTE=erik802;29378787]Uploading new version of my map. Now with 75% MORE panels!
Here's a video preview!
[media]http://www.youtube.com/watch?v=d10Dmvc4eV4[/media][/QUOTE]
What about 75% more aligned textures?
[QUOTE=Instant Mix;29379134]What about 75% more aligned textures?[/QUOTE]
I'm lazy.
I made Portal 2 Playground. It's not finished yet but it works.
here's a video demonstrating how I will use panels to make it possible to hide everything, giving you what is basically a big cube to fling around it:
[media]http://www.youtube.com/watch?v=jqAUL60nFs4[/media]
Some friends have mentioned that as their biggest complaint in the original playground was always crashing into poorly placed props.
This is not final but here's a dl link to what I have right now:
[url]http://filesmelt.com/dl/asdf.bsp[/url]
*FIXED*
(Yes, you can play it in co-op)
[QUOTE=Stinger21;29379542]I made Portal 2 Playground. It's not finished yet but it works.
here's a video demonstrating how I will use panels to make it possible to hide everything, giving you what is basically a big cube to fling around it:
[media]http://www.youtube.com/watch?v=jqAUL60nFs4[/media]
Some friends have mentioned that as their biggest complaint in the original playground was always crashing into poorly placed props.
This is not final but here's a dl link to what I have right now:
[url]http://filesmelt.com/dl/Portal_2_Playground_v1.bsp[/url]
(Yes, you can play it in co-op)[/QUOTE]
This map is crashing right after it's done loading for me.(With no error)
[QUOTE=Sora3100;29379752]This map is crashing right after it's done loading for me.(With no error)
[/QUOTE]
Sorry about that. Fixed now
[QUOTE=DeanWinchester;29379122]Because they don't decompile right, they leave an unfinished entity at the end, you have to edit it in notepad and remove the laster entitity {...}
That catapult isn't working for me either :([/QUOTE]
So I just open it in notepad and delete the one that's at the bottom, no matter what it is?
Any tips on getting the sky01_01 skybox (not sure if that's the correct name) working?
[QUOTE=Stinger21;29380073]Sorry about that. Fixed now[/QUOTE]
So it works now,but what does the last button do?
Hmm.
How do I do laser cubes? Because I can't get the ruddy thing working.
[QUOTE=Sora3100;29380870]So it works now,but what does the last button do?[/QUOTE]
There are 4 buttons 2 for the lasers, one for the light bridge and the one to the very right is a box spawner (Look at the video)
[QUOTE=Smashman;29380890]Hmm.
How do I do laser cubes? Because I can't get the ruddy thing working.[/QUOTE]
Add a "skin" key to the box and give it a value. 0 is the normal box. I think either 3 or 4 is the reflector cube.
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