[b]Portal 2 - now you can make blocky, visually unappealing maps and still recieve winner-ratings.[/b]
I'll wait until the official authoring tools come out because I found out that entities get messed up in instances. While the Hammer versions are usually pretty much the same, I blame the Alien Swarm SDK this time. I can't map without instances anymore.
So which entity do I remove when fixing decompiled maps?
[QUOTE=Kyo;29376595][img_thumb]http://cloud.steampowered.com/ugc/576668995794876931/9F0A23FBBE453947E2E184FD1DC0D48437BE1A54/[/img_thumb]
Got gel working and made a shitty little gel playground, figured I'd post it for anyone who wants it.
[url=http://www.mediafire.com/?6purrrzy8pycu8j]DOWNLOAD[/url][/QUOTE]
Sorry there is better around.
[QUOTE=Stinger21;29380941]There are 4 buttons 2 for the lasers, one for the light bridge and the one to the very right is a box spawner (Look at the video)
Add a "skin" key to the box and give it a value. 0 is the normal box. I think either 3 or 4 is the reflector cube.[/QUOTE]
That's just a dirtier cube, or an activated Companion Cube...
[QUOTE=DasMatze;29381065][b]Portal 2 - now you can make blocky, visually unappealing maps and still recieve winner-ratings.[/b]
I'll wait until the official authoring tools come out because I found out that entities get messed up in instances. While the Hammer versions are usually pretty much the same, I blame the Alien Swarm SDK this time. I can't map without instances anymore.[/QUOTE]
I dont consider what we are doing now as "Real" Mapping atleast not for me. I'm just playing around with the new "toys" in portal 2.
Portal 2 cube skins:
0: Cube
1: Companion cube
2: Companion cube
3: Reflector Cube
4: Ball
5: Antique cube
[QUOTE=PieClock;29377654]There was one a few pages back.
[editline]23rd April 2011[/editline]
If you need a door prefab I made one yesterday for myself. Will upload if anyone asks. It has the door and the wall surrounding it and fits in a 128x128x16 area. Picture of said prefab in use:
[img_thumb]http://gyazo.com/c20cb7674776792a7def204423f518dd.png[/img_thumb][/QUOTE]
I would like this prefab.
Hey guys, how do I get the Alien Swarm Model Viewer to open up folders? It just says "File not found" for me whenever I click a folder. It should OPEN the folder, not open the folder as a model :v:
It's important so that I can view the panel animations without actually copying over the models/materials. I have no disc space for that.
My first portal 2 map
[media]http://www.youtube.com/watch?v=FxEFyQf0QlY[/media]
not much just some panels, lasers, and a button
Gameplay completely done , just need to fix up some very minor errors.
[media]http://www.youtube.com/watch?v=Oa9PAH7xu5I[/media]
If someone could tell me how to make a fizzler and some lovely water of doom , I'd be incredibly grateful.
[QUOTE=Stinger21;29380941]There are 4 buttons 2 for the lasers, one for the light bridge and the one to the very right is a box spawner (Look at the video)[/QUOTE]
There is an other button.
In the back there is one where you used a portal trick.
[QUOTE=Instant Mix;29381579]Gameplay completely done , just need to fix up some very minor errors.
[media]http://www.youtube.com/watch?v=Oa9PAH7xu5I[/media]
If someone could tell me how to make a fizzler and some lovely water of doom , I'd be incredibly grateful.[/QUOTE]
Looks alright, gotta love panels. Something most people dont do when recording demos of portal is use the demo hack. Before you load a demo put portal_demohack 1 in console to smooth out the transitions when playing back a demo.
[QUOTE=Netsc;29381432]I would like this prefab.[/QUOTE]
Here you go: [url]http://dl.dropbox.com/u/99604/Mapping/portal_chamber_door.vmf[/url]
Just put it in Alien Swarm/Bin/Prefabs
Okay I pinpointed the problem, pay attention if you want to use the Model Viewer to look at Portal 2 props and ragdolls (especially ragdolls, since those can't be ported over to GMod or anything at the moment).
You need the Alien Swarm SDK and its Model Viewer. To get the Model Viewer to open folders, you need the exact file tree (just the folders, not the files).
This is because the .VPK doesn't include the folders, only the files. The file tree is in a separate file. So, to make the Model Viewer work, you'll need to make a LOT of empty folders. For each folder that contains models.
And this will be hard for me at the moment, because I can't install GCFScape on this computer and can't access the file tree.
Would anyone be as kind as to post the Portal 2 model and material file trees (the names of the folders and the positions of them) so I can get the Model Viewer to work with Portal 2 props?
[QUOTE=Instant Mix;29381579]If someone could tell me how to make a fizzler and some lovely water of doom , I'd be incredibly grateful.[/QUOTE]
I believe the water of doom is just a trigger_hurt brush inside the water material. Just decompile a map with water and pick it out if you can't find it.
[QUOTE=PieClock;29381907]I believe the water of doom is just a trigger_hurt brush inside the water material. Just decompile a map with water and pick it out if you can't find it.[/QUOTE]
Problem is , what water material
Okay, I need serious help.
I sealed my map but the map remains on fullbright, even after adding lights to it.
Also, the gel will not show up after splattered, it remains invisible on the ground. Those are my two problems. Anyone help me?
How do you get fancyglass?
Also, is there some sort of prefab pack? I can't cut out doors for shit.
Could someone write a guide for using Gel that shoots out of a tube horizontally?
for the fizzler download this: [url]http://www.facepunch.com/threads/1081339-Portal-2-FGD-Thread[/url]
and just make a trigger_portal_cleanser and change the flags to make it affect different things
[QUOTE=LilRobot;29382056]Okay, I need serious help.
I sealed my map but the map remains on fullbright, even after adding lights to it.
Also, the gel will not show up after splattered, it remains invisible on the ground. Those are my two problems. Anyone help me?[/QUOTE]
is vrad.exe being executed when compiling?
if so , try using mat_fullbright 0 in-game
[QUOTE=TheUserNumber1;29382076]How do you get fancyglass?
Also, is there some sort of prefab pack? I can't cut out doors for shit.[/QUOTE]
Check my post a few posts above. It's a link to a prefab door I made.
[QUOTE=Jetamo;29382091]Could someone write a guide for using Gel that shoots out of a tube horizontally?[/QUOTE]
Just move the paint target (info_target)
Also, mapping fun:
[img]http://dl.dropbox.com/u/9133125/FGD/2011-04-23_00029.jpg[/img]
first old aperature map on here
[img]http://cloud.steampowered.com/ugc/541766098720393790/9F071D5C28034973A82B5C3905A7749BDDF7B55C/[/img]
[img]http://cloud.steampowered.com/ugc/541766098720392134/A8C9416B85BB1A3B7E5D651EAE2D1841BC36B869/[/img]
[img]http://cloud.steampowered.com/ugc/541766098720391195/6322EBC363419F9D5E729A671789A8F5D99F74A2/[/img]
[editline]23rd April 2011[/editline]
sorry for my piss poor graphics and various oddities in the map
[QUOTE=Dachande;29382446]first old aperature map on here
[img_thumb]http://cloud.steampowered.com/ugc/541766098720393790/9F071D5C28034973A82B5C3905A7749BDDF7B55C/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/541766098720392134/A8C9416B85BB1A3B7E5D651EAE2D1841BC36B869/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/541766098720391195/6322EBC363419F9D5E729A671789A8F5D99F74A2/[/img_thumb][/QUOTE]
I'd recommend using one era, I see both a 40s and a 70s poster
[QUOTE=Conro101;29382515]I'd recommend using one era, I see both a 40s and a 70s poster[/QUOTE]
I just plopped some posters down, I'll work it out
[media]http://www.youtube.com/watch?v=9hkhUQDR2P4[/media] This is taking me ages.
What panel animations are used for stairs?
might make a wiki
see blow post
[QUOTE=madk;29382686]What panel animations are used for stairs?[/QUOTE]
rampa prefix I think
[QUOTE=Jessecar96;29382713]I think this is a must
[url]http://jaycee.game-host.org:8000/p2wiki[/url]
better looking url coming soon[/QUOTE]
I think it's better to have it be all in this thread rather than a wiki.
The wiki will get cluttered and nobody will find what they need.
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