• How to create Portal 2 maps
    3,501 replies, posted
What am I doing wrong here? [img]http://gyazo.com/b86222cf91aa13812d5a75d5ce07146e.png[/img] If it's not obvious, I want the player to receive the portal gun on spawn.
[QUOTE=PieClock;29384191]What am I doing wrong here? [img_thumb]http://gyazo.com/b86222cf91aa13812d5a75d5ce07146e.png[/img_thumb] If it's not obvious, I want the player to receive the portal gun on spawn.[/QUOTE] give weapon_portalgun instead of give_weapon_portalgun
Does anyone know how to make bik videos play on materials?
[QUOTE=PieClock;29384191]What am I doing wrong here? [img_thumb]http://gyazo.com/b86222cf91aa13812d5a75d5ce07146e.png[/img_thumb] If it's not obvious, I want the player to receive the portal gun on spawn.[/QUOTE] first, dont do it that way but it should be "give weapon_portalgun" just put a weapon_portalgun entity at the players feet
[QUOTE=Jessecar96;29384126]Here's the wiki if anyone knows about wikis or wants to contribute [url]http://p2wiki.jessecar96.net[/url][/QUOTE] This isn't nessesary: [quote]2nd, your map needs to be enclosed. Make a big hollow box around your map with the nodraw texture.[/quote] Just make sure there is no leaks. Removing -alldetail will fix the box around map issue that compiling with the alien swarm SDK causes.
Its give_portalgun
[QUOTE=PieClock;29384191]What am I doing wrong here? [img_thumb]http://gyazo.com/b86222cf91aa13812d5a75d5ce07146e.png[/img_thumb] If it's not obvious, I want the player to receive the portal gun on spawn.[/QUOTE] Shouldn't it be a clientcommand?
Is someone adding panel tutorial to the wiki? They are quite some of Portal 2's charm, aren't they?
[QUOTE=Jessecar96;29384126]Here's the wiki if anyone knows about wikis or wants to contribute [url]http://p2wiki.jessecar96.net[/url][/QUOTE] Should we not use [url]http://developer.valvesoftware.com/wiki/Portal_2_Level_Creation[/url]?
[QUOTE=Wootman;29384217]Does anyone know how to make bik videos play on materials?[/QUOTE] I've been trying to get that to work, but you need to mess around in scripts\vscripts\videos\video_splitter.nut. I've tried making my own and editing the standard one but I can't seem to get it to play a video. This might be something we'll have to wait for?
[QUOTE=ljdp;29384284]Should we not use [url]http://developer.valvesoftware.com/wiki/Portal_2_Level_Creation[/url]?[/QUOTE] I was thinking about it, but since the full Portal 2 SDK is not yet out we should keep the workaround methods out of valve's wiki
[media]http://www.youtube.com/watch?v=a-yRTSETVxU&feature=channel_video_title[/media] Thank you for the idea Fearlezz.
[QUOTE=Jessecar96;29384328]I was thinking about it, but since the full Portal 2 SDK is not yet out we should keep the workaround methods out of valve's wiki[/QUOTE] True, but it seems the only work around is getting it all set up and compiling. I'd guess any portal 2 map making tips would stay the same.
[QUOTE=Wootman;29384253]Its give_portalgun[/QUOTE] Why are people disagreeing with him? That is the right command. "give_portalgun" then "upgrade_portalgun"
[QUOTE=ljdp;29384381]True, but it seems the only work around is getting it all set up and compiling. I'd guess any portal 2 map making tips would stay the same.[/QUOTE] Rather have them now , than later. If we get it all done now , when the SDK comes we can just copy and paste stuff over , instead of doing everything from scratch
[QUOTE=Tuskin;29384419]Why are people disagreeing with him? That is the right command. "give_portalgun" then "upgrade_portalgun"[/QUOTE] I disagreed because it wasn't a command in Portal. I haven't messed around with commands in Portal 2, so I figured it was probably still give weapon_portalgun. But Jessecar's method is better.
linked_portal_door isnt working for me for some strange reason [IMG]http://img228.imageshack.us/img228/1294/47986416.png[/IMG] halp
[QUOTE=Tuskin;29384419]Why are people disagreeing with him? That is the right command. "give_portalgun" then "upgrade_portalgun"[/QUOTE] If that works then there's 2 ways. give weapon_portalgun then upgrade_portalgun solved my problem.
[QUOTE=Tuskin;29384419]Why are people disagreeing with him? That is the right command. "give_portalgun" then "upgrade_portalgun"[/QUOTE] It's give weapon_portalgun then upgrade_portalgun
[QUOTE=boomer678;29384776]It's give weapon_portalgun then upgrade_portalgun[/QUOTE] give weapon_portalgun and give_portalgun is the same command just different names.
[QUOTE=radiomonster;29384720]linked_portal_door isnt working for me for some strange reason [img_thumb]http://img228.imageshack.us/img228/1294/47986416.png[/img_thumb] halp[/QUOTE] You need 2 linked_portal_door entities linked together using the properties available. For each portal, the yellow line in hammer (angles) has to be facing the player as he enters the Portal (so if the player is entering facing north, the yellow line needs to be facing south), also make sure you enable the portals using an output of some kind (could be automatic, or a button). If you're placing it on a corridor for example, the center of the entity should be touching the wall and the height and width of the portal is actually half of it's real height and width so it should be placed relative to the center of the corridor too (the corridor should be 80 width and 112 height in your case) If you still can't figure it out, have a look at the vmf I included with the portal 2 fgd (check the thread on the mapping section)
Making a Diversity Vent from Fearlezz's old prefab
So when i use OnPress, do i use the output enable or activate?
Does anyone know how to setup hammer so that it runs the map in portal2 rather than alien swarm, it's tiresome going back between portal 2's console and hammer.
Still can't figure out how to shoot gel. :< [editline]23rd April 2011[/editline] [QUOTE=GameDev;29384894]Making a Diversity Vent from Fearlezz's old prefab[/QUOTE] WANT WANT WANT I already drew a couple of ideas for a diversity vent co-op map. :D
Damn panels. Now they ALWAYS go down when I remove a cube, when when they're already down, they go up, JUST TO GO DOWN. :argh:
Can't get water working...it's a nodraw brush with the water texture on top. What more do I need? Why is it not rendering? I either see nothing or repeating gibberish (akin of going out of bounds in gm_construct).
[QUOTE=Smashman;29385037]Damn panels. Now they ALWAYS go down when I remove a cube, when when they're already down, they go up, JUST TO GO DOWN. :argh:[/QUOTE] Give us a screenshot of your inputs and your panel properties
[QUOTE=Smashman;29383720]How do I move a func_brush with a panel? They're parented together, but the brush doesn't move when the panel model moves.[/QUOTE] Have you named the perimeter override on the logic auto to "panel_attach" ?
Getting so mad with GEL.
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