Okay ive tried everything jsut take my vmf and tell me what im doing wrong
[url]http://www.mediafire.com/?3fyn2c7tjs3i82j[/url]
[QUOTE=radiomonster;29384923]So when i use OnPress, do i use the output enable or activate?[/QUOTE]
Enable/Disable are the ones to use.
[QUOTE=radiomonster;29385149]Okay ive tried everything jsut take my vmf and tell me what im doing wrong
[url]http://www.mediafire.com/?3fyn2c7tjs3i82j[/url][/QUOTE]
Did you seal it with a func_brush named "structure_seal"?
I didnt read what your problem was but thats probably the solution
[QUOTE=Instant Mix;29385069]Give us a screenshot of your inputs and your panel properties[/QUOTE]
Well I know the problem, I'm just not sure how to fix it.
I've got a relay making my panels do the up anim, and another doing the down anim.
Problem is, if I activate the up, and have the down on AllFalse then if I just put a cube down and then pick it back up without doing the rest of the puzzle the panels zoom up then come straight back down.
Annoyance.
[QUOTE=TheUserNumber1;29385082]Have you named the perimeter override on the logic auto to "panel_attach" ?[/QUOTE]
Not all panels use the "panel_attach" attachment.
[url=http://jaycee.game-host.org:8000/p2wiki/index.php/Panels] Here is a list I compiled of the models and their respective attachment names. [/url]
This is what I've been playing with for the last few hours to get used to Hammer again.
[media]http://www.youtube.com/watch?v=DSKwV6esVOc[/media]
[QUOTE=GameDev;29385216]Did you seal it with a func_brush named "structure_seal"?
I didnt read what your problem was but thats probably the solution[/QUOTE]
You don't need to do that if you remove the -alldetail command from the vbsp settings on expert compile, jesus it has been said countless times on this thread :v:
[QUOTE=GameDev;29385216]Did you seal it with a func_brush named "structure_seal"?
I didnt read what your problem was but thats probably the solution[/QUOTE]
:frog:
How do you guys create those nice lights, thats in the newer test chambers in Portal2?
Has nothing to do with mapping, but has to do with one of the maps made in this thread
[img_thumb]http://cloud.steampowered.com/ugc/540640198809681002/A5BD2216291ED29F5A6D6A1DD49CFEC9F3661E92/[/img_thumb]
Taken 3 seconds before the game crashed
[media]http://www.youtube.com/watch?v=Oj7yPnBK0Js[/media] Testing the dynamic lighting.
[QUOTE=TheUserNumber1;29385379]How do you guys create those nice lights, thats in the newer test chambers in Portal2?[/QUOTE]
[url]http://jaycee.game-host.org:8000/p2wiki/index.php/Fancy_Lights[/url]
Can anyone help me with the water not rendering problem? It's kind of important.
[QUOTE=Namelezz!;29385655]Can anyone help me with the water not rendering problem? It's kind of important.[/QUOTE]
I take it you've got an env_cubemap right on top of the water face?
I could use some help with the wiki if anyone wants to
[url]http://p2wiki.jessecar96.net[/url]
[QUOTE=Jessecar96;29385786]I could use some help with the wiki if anyone wants to
[url]http://p2wiki.jessecar96.net[/url][/QUOTE]
I've never worked much with a wiki before but I'll see if I can set up a small "First Map" tutorial.
Yes, I've got one. Strange thing is, the bottom of the water brush doesn't render. I mean, you can see through the place where the water brush ends. Like the surface below it would be nodraw.
[url]http://steamcommunity.com/id/TomiToikka/screenshot/578920795627671081?tab=public[/url] Here's a screenshot of the problem.
[QUOTE=Namelezz!;29385904][url]http://steamcommunity.com/id/TomiToikka/screenshot/578920795627671081?tab=public[/url] Here's a screenshot of the problem.[/QUOTE]
looks like theres a leak or something's not right. Mind uploading the vmf?
[QUOTE=Namelezz!;29385904][url]http://steamcommunity.com/id/TomiToikka/screenshot/578920795627671081?tab=public[/url] Here's a screenshot of the problem.[/QUOTE]
I've got this problem as well. Fun!
Panels example map with a variety of panels.
[media]http://dl.dropbox.com/u/10116881/images/portal/p21.jpg
http://dl.dropbox.com/u/10116881/images/portal/p22.jpg
http://dl.dropbox.com/u/10116881/images/portal/p23.jpg
http://dl.dropbox.com/u/10116881/images/portal/p24.jpg
http://dl.dropbox.com/u/10116881/images/portal/p25.jpg
http://dl.dropbox.com/u/10116881/images/portal/p26.jpg[/media]
[url=http://dl.dropbox.com/u/10116881/images/portal/panels.rar]Download bsp & vmf[/url]
[QUOTE=Jessecar96;29385970]looks like theres a leak or something's not right. Mind uploading the vmf?[/QUOTE]
Promise not to cringe!
[url]http://dl.dropbox.com/u/2432276/p2_jungly.vmf[/url]
[img]http://gyazo.com/815fc4d9b69a2e7c3210028c5dd9df77.png[/img]
Video and links soon, redoing the rings so they're 32 faces instead of 16.
[QUOTE=PieClock;29384191]What am I doing wrong here?
[img_thumb]http://gyazo.com/b86222cf91aa13812d5a75d5ce07146e.png[/img_thumb]
If it's not obvious, I want the player to receive the portal gun on spawn.[/QUOTE]
the command is give_portalgun
[QUOTE=Jessecar96;29385786]I could use some help with the wiki if anyone wants to
[url]http://p2wiki.jessecar96.net[/url][/QUOTE]
Working on filling out the panels tutorial a bit more, and making it look nicer.
[QUOTE=Namelezz!;29386039]Promise not to cringe!
[url]http://dl.dropbox.com/u/2432276/p2_jungly.vmf[/url][/QUOTE]
[img]http://gyazo.com/e93985b282955ee7dec4437774d4465c.png[/img]
Fixed
A note to everyone DO NOT USE glados_water or whatever it is, use toxicslime_a2_laser_over_goo
Wait, how'd you get it to work? I changed the water texture to no effect.
[QUOTE=Namelezz!;29386343]Wait, how'd you get it to work? I changed the water texture to no effect.[/QUOTE]
also make sure you remove -alldetail and make your seal box a world brush by clicking "to world" above the entity list
like said here: [url]http://jaycee.game-host.org:8000/p2wiki/index.php/Beginners_tutorial#Compiling[/url]
Thanks mate!
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