Hey, I'm trying to make a Portal 2 map that takes place outside. For some reason, when I compile my map, everything's invisible but the water and entities. I can still look at the brushwork if I noclip outside the map, though.
[QUOTE=Enginitori;29390175]Hey, I'm trying to make a Portal 2 map that takes place outside. For some reason, when I compile my map, everything's invisible but the water and entities. I can still look at the brushwork if I noclip outside the map, though.[/QUOTE]
Follow this tutorial:
[url]http://jaycee.game-host.org:8000/p2wiki/index.php/Beginners_tutorial[/url]
At first I was like meh...
[img_thumb]http://i.imgur.com/OzYdO.jpg[/img_thumb]
But then FUCKING PANELS!
[img_thumb]http://i.imgur.com/rLj0a.jpg[/img_thumb]
I love panels.
[img_thumb]http://i.imgur.com/gelBW.jpg[/img_thumb]
Can someone write me up a quick tutorial on how to make a box dropper that disintegrates a cube and drops a new one when you press a hand button?
I know how to map already, and I've made some chambers that work fine, but It's just being outside with a skybox texture that messes things up for me.
[QUOTE=Enginitori;29390257]I know how to map already, and I've made some chambers that work fine, but It's just being outside with a skybox texture that messes things up for me.[/QUOTE]
look at that tutorial under compiling, you have to do a few things different for portal 2
I think a list of all the models/textures in Portal 2 should be added to the wiki.
[QUOTE=The Inzuki;29390370]I think a list of all the models/textures in Portal 2 should be added to the wiki.[/QUOTE]
Have fun making it.
I've already done that stuff. I made sure to use those settings before I compiled anything, and everything is still invisible ingame.
[URL]http://cloud.steampowered.com/ugc/542891998631374498/BE1EF51DA4DABC1662B5B54853C1224907F2395C/[/URL]
This is the result. The skybox texture is just Milita's from CS:S.
And to prove I'm using the right compile settings, I made this earlier:
[URL]http://cloud.steampowered.com/ugc/542891998617701776/4EDA877234286647372E3D7BE1735FFB6442A760/[/URL]
[QUOTE=Paulendy;29390383]Have fun making it.[/QUOTE]
Who said I was going to :v:
[QUOTE=Enginitori;29390384]I've already done that stuff. I made sure to use those settings before I compiled anything, and everything is still invisible ingame.
[URL]http://cloud.steampowered.com/ugc/542891998631374498/BE1EF51DA4DABC1662B5B54853C1224907F2395C/[/URL]
This is the result. The skybox texture is just Milita's from CS:S.
And to prove I'm using the right compile settings, I made this earlier:
[URL]http://cloud.steampowered.com/ugc/542891998617701776/4EDA877234286647372E3D7BE1735FFB6442A760/[/URL][/QUOTE]
you need to use a skybox texture from portal 2 for it to work
Oh, Alright. I don't think Portal 2 has any skybox textures I can use, though.
[QUOTE=LilRobot;29390248]Can someone write me up a quick tutorial on how to make a box dropper that disintegrates a cube and drops a new one when you press a hand button?[/QUOTE]
I'll assume you have the box dropper all set up because I don't know how to make one...
You need to make a trigger that covers your whole map and tie it to a trigger_portal_cleanser.
You will also need a filter_activator_name which is filtering to allow the name of the cubes that are being spawned, then you just set that as the cleanser's filter and set it up so that when the button is pressed it enables it and then disables it after a delay of about 0.05. I might make a proper tutorial on the wiki, but someone would have to teach me how to make the box droppers first. :unsmith:
[editline]24th April 2011[/editline]
[QUOTE=Enginitori;29390736]Oh, Alright. I don't think Portal 2 has any skybox textures I can use, though.[/QUOTE]
Anyone else get the feeling this guy is using the wrong sdk?
What do you mean? I just want to make an outside map to test how Trees and other Portal 2 foliage look under a projected texture. I'd need a nice bright daytime skybox for it to work, and Portal 2 only has night skyboxes.
[QUOTE=Enginitori;29390863]What do you mean? I just want to make an outside map to test how Trees and other Portal 2 foliage look under a projected texture. I'd need a nice bright daytime skybox for it to work, and Portal 2 only has night skyboxes.[/QUOTE]
Can't you use a HL2 skybox?
I've been aiming to get Militia's Skybox from CSS. It seems the best for what I want to do.
Updated my map with another test chamber based on the thing I enjoyed doing the most with the gel.
[media]http://www.youtube.com/watch?v=ywU7C04Knf4[/media]
Interesting map concept is interesting. That's probably my favorite Propulsion Gel thing too.
Also, how did you get that beauty of motion blur? Hot damn!
I love your lighting scheme.
[QUOTE=LilRobot;29391098]Interesting map concept is interesting. That's probably my favorite Propulsion Gel thing too.
Also, how did you get that beauty of motion blur? Hot damn!
I love your lighting scheme.[/QUOTE]
Not sure about the motion blur. Must be my graphical settings because I never changed anything like that.
Thanks. :smile:
I can't wait till the official tools come out. Gonna make a TCM. Basically Lunar Portal.
I messed up so badly...
[media]http://www.youtube.com/watch?v=PXBHvzsDnZE[/media]
sorry about the music I was reading
p.s. I know how to fix everything except the water can someone help me with that?
goddamnit shit fuck that music is so damn loud
[editline]24th April 2011[/editline]
holy horseshit what the fuck am i watchin
I want to strangle whoever made the multiplayer test map. All these clipping brushes destroy my OCD and I have to fix every single one of them or I feel like I am going to explode.
Does anyone have any idea when the official SDK is being released?
Holy fuck, panels are a bitch to make!
[editline]24th April 2011[/editline]
Especially when you have like 20 of them
[QUOTE=PieClock;29391072]Updated my map with another test chamber based on the thing I enjoyed doing the most with the gel.
[media]http://www.youtube.com/watch?v=ywU7C04Knf4[/media][/QUOTE]
When you fly up to hit the last button, you should add a crushing wall (or whatever it's called) to add to the challenge.
ok...
Now I need help. My faith plate wont work for anything. I just used the one from the prefab
[QUOTE=JCDentonUNATCO;29391703]I want to strangle whoever made the multiplayer test map. All these clipping brushes destroy my OCD and I have to fix every single one of them or I feel like I am going to explode.[/QUOTE]
Holy hell, I know right?
[QUOTE=green bandit;29392083]When you fly up to hit the last button, you should add a crushing wall (or whatever it's called) to add to the challenge.[/QUOTE]
I've attempted panels and crushers but they don't seem to want to work for me at all. They always play a different animation than I tell them to.
Updated the wiki a little and still need help with my faith plates
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