• How to create Portal 2 maps
    3,501 replies, posted
I've never mapped anything in my life, but Portal 2 makes me want to learn.
You guys know the sliding doors from the CJ test chambers? Can anyone link me a tutorial on how to make them please? I've searched around (apparently not hard enough, I remember making sliding double doors in TF2) yet I cant seem to get anything thats not an invalid video from 2004 or something completely unrelated. I would really appreciate it. [img]http://gyazo.com/5c986aba9269e8c2aff8cbc5acd7608b.png[/img] Talking about these, just for clarification.
[QUOTE=JCDentonUNATCO;29392982]You guys know the sliding doors from the CJ test chambers? Can anyone link me a tutorial on how to make them please? I've searched around (apparently not hard enough, I remember making sliding double doors in TF2) yet I cant seem to get anything thats not an invalid video from 2004 or something completely unrelated. I would really appreciate it. [img_thumb]http://gyazo.com/5c986aba9269e8c2aff8cbc5acd7608b.png[/img_thumb] Talking about these, just for clarification.[/QUOTE] ill put one up on the wiki, also could you tell me what prop that is?
[QUOTE=Jessecar96;29393105]ill put one up on the wiki, also could you tell me what prop that is?[/QUOTE] Okay somehow the map saved into the prefabs folder, but I just found it. Door name: sliding_door_noglass Frame name: wall_door_frame_128_ext_full And can I get a quick link to the wiki again? I will bookmark it after this.
[QUOTE=JCDentonUNATCO;29393155]Okay somehow the map saved into the prefabs folder, but I just found it. Door name: sliding_door_noglass Frame name: wall_door_frame_128_ext_full And can I get a quick link to the wiki again? I will bookmark it after this.[/QUOTE] here ya go: [url]http://jaycee.game-host.org:8000/p2wiki/index.php/Vintage_Office_Doors[/url] wiki: [url]http://jaycee.game-host.org:8000/p2wiki[/url] or shorter link: [url]http://p2wiki.jessecar96.net[/url]
[QUOTE=Jessecar96;29393284]here ya go: [url]http://jaycee.game-host.org:8000/p2wiki/index.php/Vintage_Office_Doors[/url] wiki: [url]http://jaycee.game-host.org:8000/p2wiki[/url] or shorter link: [url]http://p2wiki.jessecar96.net[/url][/QUOTE] Thanks. [editline]24th April 2011[/editline] [QUOTE=Jessecar96;29393284]here ya go: [url]http://jaycee.game-host.org:8000/p2wiki/index.php/Vintage_Office_Doors[/url] wiki: [url]http://jaycee.game-host.org:8000/p2wiki[/url] or shorter link: [url]http://p2wiki.jessecar96.net[/url][/QUOTE] BTW is there any way I could change the model of the button? Its pretty out of place.
Can anyone help me with a problem, i made a map and it worked very well for while (expect engine crashes) now it wont even load the map and crashes without error (Valve maps do load without problems) Can anyone help?
[QUOTE=mursu;29393435]Can anyone help me with a problem, i made a map and it worked very well for while (expect engine crashes) now it wont even load the map and crashes without error (Valve maps do load without problems) Can anyone help?[/QUOTE] Did you add anything recently to the map between the time it worked fine and the time it started to crash? I would delete whatever was added or make sure you made it correctly if it was an entity.
[QUOTE=JCDentonUNATCO;29393307] BTW is there any way I could change the model of the button? Its pretty out of place.[/QUOTE] You could use the old Aperture Science button which is prop_under_button
[QUOTE=JCDentonUNATCO;29393470]Did you add anything recently to the map between the time it worked fine and the time it started to crash? I would delete whatever was added or make sure you made it correctly if it was an entity.[/QUOTE] I added panels to mainhall, like this (i moved the panel bit to see panel arms :p) [IMG]http://i56.tinypic.com/e62iba.jpg[/IMG]
[QUOTE=Jessecar96;29393543]You could use the old Aperture Science button which is prop_under_button[/QUOTE] Thing is, I need something that would fit in an outside environment. Its not part of a test, I am trying to recreate what I imagine the 1940s entrances to be like.
[QUOTE=JCDentonUNATCO;29393786]Thing is, I need something that would fit in an outside environment. Its not part of a test, I am trying to recreate what I imagine the 1940s entrances to be like.[/QUOTE] You could always make it open when you walk up to it. Just make a trigger_once block in front of it with the output: onStartTouch, <door name>, SetAnimation,open
This is my dropper I made a few days back. It's really simple and it destroys the spawned box if you press for a new box. Actually minus that relay. It's not there anymore. [img]http://dl.dropbox.com/u/826204/misc/dropper.jpg[/img] I don't understand why valve still use the same old method like they did in p1. Loads of useless entities. My version works just fine.
Could you prefab it for us? Looks much easier to use than any of the current ones.
[QUOTE=PieClock;29394159]Could you prefab it for us? Looks much easier to use than any of the current ones.[/QUOTE] I sukk yo dik for a prefab [editline]24th April 2011[/editline] [QUOTE=Jessecar96;29393808]You could always make it open when you walk up to it. Just make a trigger_once block in front of it with the output: onStartTouch, <door name>, SetAnimation,open[/QUOTE] [img]http://gyazo.com/749e5e404a49553aec65a8373f453263.png[/img] Would this work?
If you want that keypad thing to be interactive you should change the trigger_once to func_button. Makes a lot more sense that way.
[QUOTE=PieClock;29394592]If you want that keypad thing to be interactive you should change the trigger_once to func_button. Makes a lot more sense that way.[/QUOTE] Gotcha.
not sure if already suggested, but i'm not prepared to go through so many pages just to find out. Someone should do a panel disco thing with techno music where they move up and down or mexican wave to the beat, that would be fucking awesome.
[QUOTE=Jessecar96;29386938]yep models/anim_wp/[b]cursher[/b]/crusher.mdl[/QUOTE] valve can't spell
Anyone know why my hammer only wants to compile "map" and not "map.vmf" files? It is ever so annoying, having to remove the map, copy map.vmf and remove the .vmf in order to compile it. Would you stop fucking rating dumb and answer the damn question instead, god dammit.
[QUOTE=Enginitori;29390863]What do you mean? I just want to make an outside map to test how Trees and other Portal 2 foliage look under a projected texture. I'd need a nice bright daytime skybox for it to work, and Portal 2 only has night skyboxes.[/QUOTE] sky_white is the skybox used in the destroyed aperture chambers
[QUOTE=Jessecar96;29387807]look for the bsp in where you saved the vmf[/QUOTE] Not there.
[QUOTE=no-named;29395232]Not there.[/QUOTE] The only way I know of (And obviously layla knows how because I was rated dumb by that person) is rename the map to what it wants to find in the folder it wants to find it. Edit: Hurr more dumbs from layla Instead of being a pussy and rating me dumb for asking a question, why not just tell the answer eh? Surely the only reason that I'm dumb for asking it, is that you already know it right?
Need help. I dont know why but props are shiny : [IMG]http://i56.tinypic.com/2m3ihvm.jpg[/IMG]
[QUOTE=Mitchel.;29395335]Need help. I dont know why but props are shiny : [img_thumb]http://i56.tinypic.com/2m3ihvm.jpg[/img_thumb][/QUOTE] Oh, I think I know how.. But I might just rate you dumb because you don't know it. But since I'm not stupid, why not try adding a env_cubemap.
[QUOTE=Zyx;29395065]Anyone know why my hammer only wants to compile "map" and not "map.vmf" files? It is ever so annoying, having to remove the map, copy map.vmf and remove the .vmf in order to compile it. Would you stop fucking rating dumb and answer the damn question instead, god dammit.[/QUOTE] Can you see the files extensions when you're in a folder? There's a certain box to tick in your windows explorer options
[QUOTE=Zyx;29395253]The only way I know of (And obviously layla knows how because I was rated dumb by that person) is rename the map to what it wants to find in the folder it wants to find it. Edit: Hurr more dumbs from layla Instead of being a pussy and rating me dumb for asking a question, why not just tell the answer eh? Surely the only reason that I'm dumb for asking it, is that you already know it right?[/QUOTE] Ignore Layla. He's some idiot that has too much self-ego because he can program things. Post a screenshot of your compile settings
[QUOTE=Sonic4Ever;29395383]Can you see the files extensions when you're in a folder? There's a certain box to tick in your windows explorer options[/QUOTE] Ah I just changed the $file to $file.vmf in bsp, vis and light in expert mode :v: I just wonder why it wasn't like that from the start.
[QUOTE=Zyx;29395361]Oh, I think I know how.. But I might just rate you dumb because you don't know it. But since I'm not stupid, why not try adding a env_cubemap.[/QUOTE] Thanks... I removed dumb rate from your posts...
Doing a complete reinstall now makes the compiler [b]compile[/b]. Now I can finally get back to mapping.
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