• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=Paulendy;29390777]I'll assume you have the box dropper all set up because I don't know how to make one... You need to make a trigger that covers your whole map and tie it to a trigger_portal_cleanser. You will also need a filter_activator_name which is filtering to allow the name of the cubes that are being spawned, then you just set that as the cleanser's filter and set it up so that when the button is pressed it enables it and then disables it after a delay of about 0.05. I might make a proper tutorial on the wiki, but someone would have to teach me how to make the box droppers first. :unsmith:[/QUOTE] You can use the Dissolve input on the cube instead of covering the map in a trigger_portal_cleanser.
[url]http://cloud.steampowered.com/ugc/558654597307876419/8F7745CFC55EA8F88473C76287DE0AABCB7CB923/[/url] Ceiling detailing! I assume the lack of brightness in the room itself is somehow due to my lack of cubemaps.
[QUOTE=Randdalf;29395579][url]http://cloud.steampowered.com/ugc/558654597307876419/8F7745CFC55EA8F88473C76287DE0AABCB7CB923/[/url] Ceiling detailing! I assume the lack of brightness in the room itself is somehow due to my lack of cubemaps.[/QUOTE] This looks interesting. All making clean maps, and you making dirty destroyed map! Good luck!
What settings should I use for env_projectedtexture when mapping for Portal 2? Can't get the light to show up.
[QUOTE=PieClock;29391072]Updated my map with another test chamber based on the thing I enjoyed doing the most with the gel. [media]http://www.youtube.com/watch?v=ywU7C04Knf4[/media][/QUOTE] You oughta put a fizzler between the two, but other than that, it's pretty epic!
[QUOTE=Namelezz!;29395803]What settings should I use for env_projectedtexture when mapping for Portal 2? Can't get the light to show up.[/QUOTE] Try a brightness scale of 8 or 10.
[QUOTE=Smashman;29395820]You oughta put a fizzler between the two, but other than that, it's pretty epic![/QUOTE] No need really. It's impossible to exit the chamber with the cube without some sort of trickery. By the way, does anyone know how to add ambient sounds to the environment without ripping into the official maps?
[QUOTE=PieClock;29395916]No need really. It's impossible to exit the chamber with the cube without some sort of trickery. By the way, does anyone know how to add ambient sounds to the environment without ripping into the official maps?[/QUOTE] Well I meant for your Portals, so you don't go back again. Plus it's just accepted convention these days. And ripping into the official maps is easy as pie.
[QUOTE=Smashman;29395937]Well I meant for your Portals, so you don't go back again. Plus it's just accepted convention these days. And ripping into the official maps is easy as pie.[/QUOTE] Oh yeah, I forgot about fizzlers doing that. I guess that's not a bad idea then. & I'm lazy, I don't really want to look through all the maps to find a ambient sound I want then decompile it just to get it. :v:
How the feck do I make projectedtextures work? Got it to work How do I make water appear? My map has no leaks, I can get water to work in the orangebox engine without any problems but I do not know how to do it in the P2 engine
[QUOTE=Zyx;29395361]Oh, I think I know how.. But I might just rate you dumb because you don't know it. But since I'm not stupid, why not try adding a env_cubemap.[/QUOTE] Good post. [QUOTE=Randdalf;29395579][url]http://cloud.steampowered.com/ugc/558654597307876419/8F7745CFC55EA8F88473C76287DE0AABCB7CB923/[/url] Ceiling detailing! I assume the lack of brightness in the room itself is somehow due to my lack of cubemaps.[/QUOTE] Looking good!
[QUOTE=Fatfatfatty;29395980]How the feck do I make projectedtextures work? Got it to work How do I make water appear? My map has no leaks, I can get water to work in the orangebox engine without any problems but I do not know how to do it in the P2 engine[/QUOTE] Are you using this texture? [quote]toxicslime_a2_laser_over_goo[/quote] If not, it's apparently the one that works.
[QUOTE=PieClock;29396143]Are you using this texture? If not, it's apparently the one that works.[/QUOTE] That is the texture I am using
Got my first map done! The puzzle is incredibly easy and I will refine it more later. There's no entrance to the actual chamber as of yet. It's set in an old part of Aperture Science, still untouched by GLaDOS. It's a jungly tower you enter from a normal test chamber. This will be the entrance to the said tower. [img]http://cloud.steampowered.com/ugc/578920795634941149/DCF17DFFD7F9AEB09BAE538E837FDAC503CCDDCE/?jpg[/img] [editline]24th April 2011[/editline] Anyone got a fizzler prefab? Next stop: catapult and repulsion gel wall scaling!
Damn, I love making these. [media]http://www.youtube.com/watch?v=xZ4WnMiCSYs[/media] The Timescale is 0.5.
[QUOTE=sparky28000;29396711]Damn, I love making these. [media]http://www.youtube.com/watch?v=xZ4WnMiCSYs[/media][/QUOTE] Now, make the walls move as well!
[QUOTE=Namelezz!;29396730]Now, make the walls move as well![/QUOTE] Oh man, that could take some time.
[QUOTE=sparky28000;29396711]Damn, I love making these. [media]http://www.youtube.com/watch?v=xZ4WnMiCSYs[/media] The Timescale is 0.5.[/QUOTE] When the floor finishes coming up, make the lights come on with a loud, industrial sounding slam
Hey, I got the fizzler working, but I really really now need the instructions on how to get paint to work. I don't want to bother skimming through 18 pages to find it. Is this information on the wiki?
After a long night of copying, renaming, pasting and repeating that 520 times i have finally finished my panel prefab. Here you go [url]http://filesmelt.com/dl/Panels1.rar[/url]
[QUOTE=Namelezz!;29396922]Hey, I got the fizzler working, but I really really now need the instructions on how to get paint to work. I don't want to bother skimming through 18 pages to find it. Is this information on the wiki?[/QUOTE] [url=http://jaycee.game-host.org:8000/p2wiki/index.php/Gels]Yup.[/url]
[QUOTE=Namelezz!;29396730]Now, make the walls move as well![/QUOTE] Done with one wall.
Has anyone made a coop map yet? Because I've totally made one. The spawner thing doesn't work atm, can't figure out how to fix it. [url=http://dl.dropbox.com/u/10116881/temp/mp_madk_01.rar]Download[/url] [media]http://dl.dropbox.com/u/10116881/images/portal/2011-04-24_00001.jpg http://dl.dropbox.com/u/10116881/images/portal/2011-04-24_00002.jpg[/media]
[QUOTE=erik802;29396945]After a long night of copying, renaming, pasting and repeating that 520 times i have finally finished my panel prefab. Here you go [url]http://filesmelt.com/dl/Panels1.rar[/url][/QUOTE] You know you can use ctrl+shift+r right?
[media]http://www.youtube.com/watch?v=kSMDspmiC24&feature=player_embedded[/media] Still got some walls to do. Timescale is 0.5.
[QUOTE=sparky28000;29397490][media]http://www.youtube.com/watch?v=kSMDspmiC24&feature=player_embedded[/media] Still got some walls to do. Timescale is 0.5.[/QUOTE] You are obsessed! Not that I am complaining.
[QUOTE=Smashman;29397511]You are obsessed! Not that I am complaining.[/QUOTE] I'm now gonna try to make the wall slide in and then animate.
how do you make triggers work with the alienswarm sdk? I cant get the trigger to detect the player
Added a water tutorial to the wiki. Any other requests?
Would've liked to see some more of this in Portal 2. [media]http://www.youtube.com/watch?v=HiLgN-yJp3s[/media] Now I wanna do it to the floor.
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