• How to create Portal 2 maps
    3,501 replies, posted
Can someone give me some ideas to make something involving a shit ton of plates?
Finished co-op spawn room, ill be making a prefab soon
[QUOTE=sparky28000;29403961]Can someone give me some ideas to make something involving a shit ton of plates?[/QUOTE] Make a room with a companion cube inside. Make it only accessible by flinging inside it. Mid-air, use panels to make the room lack a floor and plunge you into a death pit.
What should I add next?
[QUOTE=Jessecar96;29404072]What should I add next?[/QUOTE] Maybe how to make box droppers? So we have the basic things first.
Anyone know if it's possible to change the player model? I'd like to do a single player series with a custom-eyed Atlas, or maybe one of the [sp]test subjects released at the end of the co-op campaign[/sp]
[QUOTE=NanoSquid;29404152]Anyone know if it's possible to change the player model? I'd like to do a single player series with a custom-eyed Atlas, or maybe one of the [sp]test subjects released at the end of the co-op campaign[/sp][/QUOTE] That would need to change the default playermodel.
Make a panel ocean. Large room that has panels raising and lowering immediately in waves. Make it just like a real ocean in that aspect.
[QUOTE=sparky28000;29403961]Can someone give me some ideas to make something involving a shit ton of plates?[/QUOTE] Do a normal test chamber, but when you walk into it there's literally nothing there. Then the whole thing assembles itself in front of you. [editline]24th April 2011[/editline] [QUOTE=ManningQB18;29404185]Make a panel ocean. Large room that has panels raising and lowering immediately in waves. Make it just like a real ocean in that aspect.[/QUOTE] and use the water globs to splash on the coast like waves :buddy:
[QUOTE=ManningQB18;29404185]Make a panel ocean. Large room that has panels raising and lowering immediately in waves. Make it just like a real ocean in that aspect.[/QUOTE] Or a big room where the floor is entirely made out of panels, and standing on a panel makes it go down so you have to keep jumping if you don't want to fall :v:
[QUOTE=sparky28000;29403473]It wouldn't give that big feeling if there is a ceiling. [editline]24th April 2011[/editline] Somebody give me an idea for something involving a lot of panels.[/QUOTE] That White room in the tv ad that opens up.
[QUOTE=PieClock;29338829]I'm 99% sure that was some sort of trickery because there were a ton of other times that could have been utilized, but wasn't.[/QUOTE] Late reply, but... remember when the commentary says there's still one impossible thing using world portals in the game?
Hmm... What do you think? Lots of small maps or one large campaign of maps? I want to make individuals but the temptation to make a whole set including no portals, blue portal gun and then upgraded portal gun is quite high. Only problem is it'll take a lot longer to release a campaign and videos/screenshots/updates cannot be made because they would give away answers :(
[img]http://cloud.steampowered.com/ugc/576668995820976124/1FB575B6DB1C708E6C18EFDEBA04D97BC558D33B/[/img] A simple Excursion Funnel puzzle. Download if anyone wants it. [url=http://www.mediafire.com/?qptzm5j02rl4ssd]DOWNLOAD[/url]
Very simple panel test I made [media]http://www.youtube.com/watch?v=YTDTs8BUIAo[/media] Am I doing it right?
[QUOTE=Kyo;29404822][img_thumb]http://cloud.steampowered.com/ugc/576668995820976124/1FB575B6DB1C708E6C18EFDEBA04D97BC558D33B/[/img_thumb] A simple Excursion Funnel puzzle. Download if anyone wants it. [url=http://www.mediafire.com/?qptzm5j02rl4ssd]DOWNLOAD[/url][/QUOTE] More maps need purdy lighting like that.
[QUOTE=saddasta;29404851]Very simple panel test I made [media]http://www.youtube.com/watch?v=YTDTs8BUIAo[/media] Am I doing it right?[/QUOTE] Yes, you are.
[QUOTE=sparky28000;29404866]Yes, you are.[/QUOTE] :h: Yay!
[QUOTE=sparky28000;29403961]Can someone give me some ideas to make something involving a shit ton of plates?[/QUOTE] Would love to see a chamber that reconfigures itself after you've solved it or during solving it. The Game Informer article promised that a year ago...
[QUOTE=superdinoman;29404863]More maps need purdy lighting like that.[/QUOTE] All it really takes is one strategically placed observation room to make a test chamber have pretty lighting. I don't understand why more maps don't have lighting like that.
My water is coming out really strange and I can't find a way to fix it. I made a nodraw box and applied the texture "toxicslime_a2_laser_over_goo" to the top of it, but in-game it comes out like this: [url]http://cloud.steampowered.com/ugc/595809294241204973/50CB96FE854EF2195FEEA040E409604E009C848D/[/url] This is my standing on what should be my water: [url]http://cloud.steampowered.com/ugc/595809294241202919/1CFA5FD0FD5C6FAEC2C3E5DE56E31542BA2AB6AD/[/url] What could be the cause of this?
[QUOTE=Frying Dutchman;29404904]Would love to see a chamber that reconfigures itself after you've solved it or during solving it. The Game Informer article promised that a year ago...[/QUOTE] I kinda did that. But just really small. I can make it bigger but I'd like to have the real Portal sdk first. ([url]http://www.youtube.com/watch?v=HiLgN-yJp3s&feature=channel_video_title[/url])
[QUOTE=sparky28000;29405002]I kinda did that. But just really small. I can make it bigger but I'd like to have the real Portal sdk first. ([url]http://www.youtube.com/watch?v=HiLgN-yJp3s&feature=channel_video_title[/url])[/QUOTE] I don't see any puzzle solving :v: But yeah something like that. What about the one part early on in the singeplayer where GlaDOS replaces the High energy pellet devices by lasers? A puzzle that keeps changing the methods/utility's to something more difficult when you solve it.
[QUOTE=Kyo;29404976]All it really takes is one strategically placed observation room to make a test chamber have pretty lighting. I don't understand why more maps don't have lighting like that.[/QUOTE] Cause people are lazy :frown:
Gotta write this down and start sketching out a map of my own :science: Automerge :saddowns:
I'm trying to use an info_tank and set the player as a target. Does anyone know how to do this?
[QUOTE=Frying Dutchman;29405055]I don't see any puzzle solving :v: But yeah something like that. What about the one part early on in the singeplayer where GlaDOS replaces the High energy pellet devices by lasers? A puzzle that keeps changing the methods/utility's to something more difficult when you solve it.[/QUOTE] I meant building the room I made another one where the wall is a puzzle but it didn't align properly so I stopped with that one.
[QUOTE=GameDev;29403761]That's exactly how i have it set up. [editline]24th April 2011[/editline] trying this [editline]24th April 2011[/editline] yeah didnt work[/QUOTE] O_o Works only for Fearlezz and me? In that map,IT WORKS! [url]http://www.mediafire.com/?wnr1j36x6ijdl55[/url] I dont know why it isnt working, I copied faith plate from this map for prefab
My hammer just crashed and now every entity looks like this. Even the info_player_start. [img]http://dl.dropbox.com/u/14742854/stuff/wagsdf.PNG[/img] [img_thumb]http://knowyourmeme.com/system/icons/2085/original/Kornheiser_Why.JPG?1267079689[/img_thumb] [editline]24th April 2011[/editline] for some reason Hammer won't load the entites
[QUOTE=Techbot;29405539]My hammer just crashed and now every entity looks like this. Even the info_player_start. [img_thumb]http://dl.dropbox.com/u/14742854/stuff/wagsdf.PNG[/img_thumb] [img_thumb]http://knowyourmeme.com/system/icons/2085/original/Kornheiser_Why.JPG?1267079689[/img_thumb] [editline]24th April 2011[/editline] for some reason Hammer won't load the entites[/QUOTE] Check what FGD's you have loaded in options
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