• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=mikymikmik;29438564]what's the name of the target texture?[/QUOTE] wood/underground_woodwall003a
[QUOTE=Dj-J3;29438313] If you're wondering what that "I" sign is, it's an entity that snaps the portal into place so you don't have to spend time aiming for a perfect portal placement. (It's called info_placement_helper)[/QUOTE] I couldn't get the info_placement_helper to work, the portals would still just spawn with angles. I was wondering if anyone had it figured out? (I mean, there's no brush/face selection option, how does it know where to place the portals?)
[QUOTE=Midnight;29438764]I couldn't get the info_placement_helper to work, the portals would still just spawn with angles. I was wondering if anyone had it figured out? (I mean, there's no brush/face selection option, how does it know where to place the portals?)[/QUOTE] Place it exactly on the surface.
[QUOTE=zeebiedeebie;29438374]I'm getting a few errors. There's no info_player_start model, so it shows up as a big blue ERROR. Also, when I try to launch from hammer, I get an error: Can't find background image 'materials/console/background_menu_widescreen.vtf'[/QUOTE] Did you copy over alien swarm\platform\materials\editor alien swarm\platform\materials\models\editor alien swarm\platform\models\editor to portal 2\portal2\materials\editor portal 2\portal2\materials\models\editor portal 2\portal2\models\editor ^That might fix the missing info_player_start, but I don't know what the missing background_menu_widescreen.vtf error is about.
Sooo many fullbright leaked maps :psyduck: What's going on here?
[QUOTE=Giraffen93;29439293]Sooo many fullbright leaked maps :psyduck: What's going on here?[/QUOTE] People don't know how to map :v:
But good on them all the same! It took me ages to get into the "rhythm" so to speak of mappingl Once you get the hang of it, it becomes really fun.
[QUOTE=Giraffen93;29439293]Sooo many fullbright leaked maps :psyduck: What's going on here?[/QUOTE] Atleast they're not meant to be fullbright. :v:
Playing with moving portals a bit. [media]http://dl.dropbox.com/u/1848073/Portal%202/ritz_test_1a.png[/media] [url=http://bit.ly/i6cV0J].bsp Download[/url]
[QUOTE=ritz;29440045]Playing with moving portals a bit. [media]http://dl.dropbox.com/u/1848073/Portal%202/ritz_test_1a.png[/media] [url=http://bit.ly/i6cV0J].bsp Download[/url][/QUOTE] that map was awesome dude, you should continue it.
[QUOTE=Dj-J3;29438313][img_thumb]http://img820.imageshack.us/img820/7488/ss20110426074238.jpg[/img_thumb] This one is 128x128. I'm pretty sure it's the standard size. If you're wondering what that "I" sign is, it's an entity that snaps the portal into place so you don't have to spend time aiming for a perfect portal placement. (It's called info_placement_helper)[/QUOTE] thanks! :) [editline]26th April 2011[/editline] Is there eny way to make my actual "work space" bigger in sdk? [url]https://dl-web.dropbox.com/get/lulz.jpg?w=79191997[/url] i want to get my boxes with view and stuff wider.
[QUOTE=Clinexx;29440852]thanks! :) [editline]26th April 2011[/editline] Is there eny way to make my actual "work space" bigger in sdk? [url]https://dl-web.dropbox.com/get/lulz.jpg?w=79191997[/url] i want to get my boxes with view and stuff wider.[/QUOTE] The image doesn't work
[QUOTE=Dj-J3;29441052]The image doesn't work[/QUOTE] is there no picture when you click the link or ? how do i make it work :)?
[QUOTE=Clinexx;29441080]is there no picture when you click the link or ? how do i make it work :)?[/QUOTE] [quote=]Error (403) It seems you don't belong here! You should probably try logging in? You can also check out our FAQ or forums and maybe you'll find what you were looking for. Or maybe you should try heading home.[/quote] :v: You could upload the image to a filehost, such as [url=www.filesmelt.com]Filesmelt[/url].
[QUOTE=Clinexx;29440852]thanks! :) [editline]26th April 2011[/editline] Is there eny way to make my actual "work space" bigger in sdk? [url]https://dl-web.dropbox.com/get/lulz.jpg?w=79191997[/url] i want to get my boxes with view and stuff wider.[/QUOTE] That's not how you share images on Dropbox. [editline]26th April 2011[/editline] Put it in your Public folder then right click, copy public link.
[QUOTE=Dj-J3;29441089]:v: You could upload the image to a filehost, such as [url=www.filesmelt.com]Filesmelt[/url].[/QUOTE] [url]http://filesmelt.com/dl/lulz5.jpg[/url] that should be good :)
[QUOTE=Clinexx;29440852]thanks! :) [editline]26th April 2011[/editline] Is there eny way to make my actual "work space" bigger in sdk? [url]https://dl-web.dropbox.com/get/lulz.jpg?w=79191997[/url] i want to get my boxes with view and stuff wider.[/QUOTE] Get 2 screens: [img_thumb]http://dl.dropbox.com/u/9133125/FGD/hammer.jpg[/img_thumb] :v: Now seriously, you need a bigger screen. On a side note you can drag those extra vertical tabs around and place them all on the same one to get some extra horizontal space.
[QUOTE=Clinexx;29441161][url]http://filesmelt.com/dl/lulz5.jpg[/url] that should be good :)[/QUOTE] To begin with, you could stack the windows on the right of the screen on top of eachother. Manifest is taking up a lot of space, which it doesn't really need. [editline].[/editline][QUOTE=DeanWinchester;29441204] Get 2 screens: [img_thumb]http://dl.dropbox.com/u/9133125/FGD/hammer.jpg[/img_thumb] :v: Now seriously, you need a bigger screen. On a side note you can drag those extra vertical tabs around and place them all on the same one to get some extra horizontal space.[/QUOTE] One monitor is more than enough imo. :v: [img_thumb]http://img88.imageshack.us/img88/6787/hammerdsourcemappingpor.jpg[/img_thumb]
[QUOTE=DeanWinchester;29441204]Get 2 screens: [img_thumb]http://dl.dropbox.com/u/9133125/FGD/hammer.jpg[/img_thumb] :v: Now seriously, you need a bigger screen. On a side note you can drag those extra vertical tabs around and place them all on the same one to get some extra horizontal space.[/QUOTE] oh god i'm such an idiot, i didn't try dragging them around at all before asking xD thanks very much :D
[QUOTE=Clinexx;29441254]oh god i'm such an idiot, i didn't try dragging them around at all before asking xD thanks very much :D[/QUOTE] Glad we could help :buddy:
[QUOTE=Dj-J3;29441238]To begin with, you could stack the windows on the right of the screen on top of eachother. Manifest is taking up a lot of space, which it doesn't really need. [editline].[/editline] One monitor is more than enough imo. :v: [img_thumb]http://img88.imageshack.us/img88/6787/hammerdsourcemappingpor.jpg[/img_thumb][/QUOTE] Yeah for Hammer I usually just work on one screen, I really only use 2 when 3d modeling.
[QUOTE=DeanWinchester;29441340]Yeah for Hammer I usually just work on one screen, I really only use 2 when 3d modeling.[/QUOTE] How do you work on 2 monitors? eyefinity or just drag is across both. Fullscreen doesn't do it.
Well guys i have big plans: Make 2 beta repulsion gel maps, old laser map, and other 2 beta maps
Can i edit a map coop of the game?, because when i compile the game give me "numareportal portalnum" what can i do?
Any news on getting func_instance to work? Some entities such as prop_dynamic always appear at origin 0.
I updated my playground map to Beta 4. Note that it is an MP-Only map as of right now. [url]http://www.mediafire.com/?omx278jjy9975lc[/url] I added two easter eggs, some conversion gel, fixed a leak in the map, added a crusher room, added an incinerator, etc. One of the easter eggs is in the crusher room if you can find it.
Hey guys, anyone know how to disable the valve logo at launch for p2? -novid doesn't seem to work anymore.
[QUOTE=NanoSquid;29442431]Hey guys, anyone know how to disable the valve logo at launch for p2? -novid doesn't seem to work anymore.[/QUOTE] Works fine for me, maybe you mistyped it?
[QUOTE=NanoSquid;29442431]Hey guys, anyone know how to disable the valve logo at launch for p2? -novid doesn't seem to work anymore.[/QUOTE] Delete it from media but -novid works for me
[QUOTE=superdinoman;29442474]Delete it from media but -novid works for me[/QUOTE] Ok, maybe I did mistype it.
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