[QUOTE=acren;29511956]Have you tried "Onpressed - disable"?
I'm just guessing, but it might work - give it a try.[/QUOTE]
No luck.
Can somebody give me a map or a prefab where is a fizzler because i have some serious problems creating them. Please :)
I have a question - how to make custom music work? It have same properties, it plays in hammer.. but in game - nothing. Help if you can
Goddamn i want to compile my map, what the fuck is wrong?
You will have to copy the music in a specific way into the portal 2 directory, or you have to pack it into the .BSP. Look to the Valve developper wiki for specific instructions.
[editline]29th April 2011[/editline]
[QUOTE=nanutek;29512835]Goddamn i want to compile my map, what the fuck is wrong?[/QUOTE]
What error do you get?
-
[QUOTE=d3m0l1sh3r;29512778]I have a question - how to make custom music work? It have same properties, it plays in hammer.. but in game - nothing. Help if you can[/QUOTE]
Try to write in the console " snd_rebuildaudiocache " then restart your map once he has finish.
No other idea, sorry.
Eclipse.
Co-op map in the works.
[img_thumb]http://cloud.steampowered.com/ugc/578921526571119460/C2A44D98A83DF03252F0D0C5E5B2A0B59A165C7F/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/578921526570937649/24D84E85A5CC0D1FE3E40B46EA65C229693B40CA/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/578921526571130420/23E235F6DE1CF13AF1DF2BD60864F671057096C2/[/img_thumb]
[QUOTE=robbiedobbie;29512864]You will have to copy the music in a specific way into the portal 2 directory, or you have to pack it into the .BSP. Look to the Valve developper wiki for specific instructions.
[editline]29th April 2011[/editline]
What error do you get?[/QUOTE]
I can't get even VBSP.exe to work properly.
[code]
-------------------------------------------------------------------------------
Running command: cd "c:\program files (x86)\steam\steamapps\common\alien swarm\b
in"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:\program files (x86)\steam\steamapps\common\alien swarm\bin\
vbsp.exe" -alldetail -game "c:\program files (x86)\steam\steamapps\common\portal
2\portal2\" "C:\Program Files (x86)\Steam\steamapps\common\portal 2\sitopack_t0
1.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Aug 4 2010)
Command line: "c:\program files (x86)\steam\steamapps\common\alien swarm\bin\vbs
p.exe" "-alldetail" "-game" "c:\program files (x86)\steam\steamapps\common\porta
l 2\portal2" C:\Program" "Files" "(x86)\Steam\steamapps\common\portal" "2\sitopa
ck_t01.vmf "
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Finished. Press a key to close.[/code]
It looks like a problem with the parameters you pass to it. Can you post a screenshot of your compile options?
[editline]29th April 2011[/editline]
Also, does anyone how I can solve my problem?
[QUOTE=nanutek;29513991]I can't get even VBSP.exe to work properly.
[code]
-------------------------------------------------------------------------------
Running command: cd "c:\program files (x86)\steam\steamapps\common\alien swarm\b
in"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "c:\program files (x86)\steam\steamapps\common\alien swarm\bin\
vbsp.exe" -alldetail -game "c:\program files (x86)\steam\steamapps\common\portal
2\portal2\" "C:\Program Files (x86)\Steam\steamapps\common\portal 2\sitopack_t0
1.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Aug 4 2010)
Command line: "c:\program files (x86)\steam\steamapps\common\alien swarm\bin\vbs
p.exe" "-alldetail" "-game" "c:\program files (x86)\steam\steamapps\common\porta
l 2\portal2" C:\Program" "Files" "(x86)\Steam\steamapps\common\portal" "2\sitopa
ck_t01.vmf "
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Finished. Press a key to close.[/code][/QUOTE]
Didn't I say disable -alldetail
[QUOTE=Wootman;29514369]Didn't I say disable -alldetail[/QUOTE]
-alldetail was removed before i first compiled. Doesn't work
Any advice over why my whole map is fully lit even when i have lights placed? I tried Fullbright, no difference.
[QUOTE=nanutek;29514395]-alldetail was removed before i first compiled. Doesn't work[/QUOTE]
That should give brusherrors etc. Now it's just complaining about bad parameters.
[editline]29th April 2011[/editline]
[QUOTE=RJK 616;29514466]Any advice over why my whole map is fully lit even when i have lights placed? I tried Fullbright, no difference.[/QUOTE]
Did you try using light spots instead of normal lights?
[QUOTE=Randdalf;29494982]Prefabs/instances leak at the moment (because they always go to 0,0,0, as does prop_portal), but there is a way to fix this. The my method is to copy all the p2 entities to the swarm.fgd file, and this stops entities leaking. However, it's a lot of work to port an entire FGD inside another one, so I've been using an old version of my FGD before Dean & I merged ours together, copy+pasted.[/QUOTE]
Mind sending me a copy, I've tried copying the v6 into swarm.fgd but instances still don't work :(
[QUOTE=robbiedobbie;29514847]
Did you try using light spots instead of normal lights?[/QUOTE]
Yes, no sort of light has an effect. It looks fine in Camera-Lighting preview though. ):
Do you get any errors during map compiling?
I didn't at first (It still wasn't working even in just a empty room)
But now you mention it, i do have a random leak that doesn't seem to be coming from anything, no gap or anywhere. And even so i have a seal so it shouldn't matter, no? (Sorry i'm still learning)
Just so i know, If i have a prop sticking outside of exterior wall (In my case i have some ceiling debris that doesn't quite fit in my room) would that cause a leak
Well, if you have a leak, it could cause fullbright. I got a random leak too (look at the previous page). But mine won't even run.
Hmm. wierd. My leak indicator is just floating underneith my actual map.. doesn't even lead to anything. Guess i'll have to try again
can I play my own .bik like at the endings?
how do I even make a .bik?
[QUOTE=RJK 616;29515518]Hmm. wierd. My leak indicator is just floating underneith my actual map.. doesn't even lead to anything. Guess i'll have to try again[/QUOTE]
That's the same problem as I have.
[QUOTE=swampie;29515810]can I play my own .bik like at the endings?
how do I even make a .bik?[/QUOTE]
Google the BINK video conversor
I'd like to thank the OP for giving my curiosity about how to map a way to spend about 2 weeks. I've not got school for 2 weeks, granted I probably couldn't make something decent in that time but hey, learning experience!
Whether or not you guys know, can anybody help me out here?
I tried to make a Wheatley skin, so I changed his $basetexture directories to the files I made.
This is what happened shortly after..
[img]http://cloud.steampowered.com/ugc/541766829656664928/FCA35E86CE1C5F050088E572967F89D089D1077D/[/img]
While getting used to Hammer, I distinctly remembered viewing objects textured.
However, this time they weren't.
I had it on default "View: Wireframe" :downs:
[QUOTE=RJK 616;29513330]-[/QUOTE]
you feel that way too? i tottaly agree!
[editline]29th April 2011[/editline]
can someone link me to the new portal 2 wiki? the old one seems to be down
[QUOTE=Clinexx;29516388]you feel that way too? i tottaly agree!
[editline]29th April 2011[/editline]
can someone link me to the new portal 2 wiki? the old one seems to be down[/QUOTE]
[url]http://wiki.p2mods.com/index.php?title=Main_Page[/url]
Eclipse.
[QUOTE=Clinexx;29516388]you feel that way too? i tottaly agree!
[editline]29th April 2011[/editline]
can someone link me to the new portal 2 wiki? the old one seems to be down[/QUOTE]
[url]http://wiki.p2mods.com/index.php?title=Main_Page[/url]
crap i'm late :(
i can't rate late my self :(
[QUOTE=Jetamo;29511344]Trying to figure out how to stop a paint sprayer from shooting gel. And yes I have tried "OnPressed - Stop"[/QUOTE]
ASking again D:
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