[QUOTE=Archy18;29525385]Pls someone make me a prefab of a fizzler. I would be great full.
[editline]30th April 2011[/editline]
It's just a few minutes. Pls[/QUOTE]
It's incredibly easy to make.
One brush, make it thin in width and change the size depending on how big you want it to be for the area it's going in.
Hit Ctrl + T, look for " trigger_portal_cleanser "
Then that's it. You don't have to adjust anything.
Apply the texture " effects/fizzler " to it and click " fit "
Bam, fizzler. You can also put a fizzler prop on each side of it. fizzler_dynamic.mdl
[QUOTE=J4censolo;29525435]It's incredibly easy to make.
One brush, make it thin in width and change the size depending on how big you want it to be for the area it's going in.
Hit Ctrl + T, look for " trigger_portal_cleanser "
Then that's it. You don't have to adjust anything.
Apply the texture " effects/fizzler " to it and click " fit "
Bam, fizzler. You can also put a fizzler prop on each side of it. fizzler_dynamic.mdl[/QUOTE]
One question: Where is the "fit" button?
> I made this 5x but the problem is that the fizzler material is not showing. I go thru "air" and my portals dissapear > it's wired, and I can't get it to work, also i gave the vmf to one to look at it and he said that everything is allright. I donno what to do.
[editline]30th April 2011[/editline]
so now I want a working prefab to see if it works, if not that means i am having problems with the compiler, or I donno
[QUOTE=Archy18;29525496]One question: Where is the "fit" button?
> I made this 5x but the problem is that the fizzler material is not showing. I go thru "air" and my portals dissapear > it's wired, and I can't get it to work, also i gave the vmf to one to look at it and he said that everything is allright. I donno what to do.
[editline]30th April 2011[/editline]
so now I want a working prefab to see if it works, if not that means i am having problems with the compiler, or I donno[/QUOTE]
The fit button is on the texture application menu in the middle-right side.
The fizzler texture doesn't show up in Hammer, it appears as a white line. Unless you mean in game then I don't know what the problem is. I get yellow error lines for it too but it generally means nothing because it works fine in game.
[QUOTE=J4censolo;29525536]The fit button is on the texture application menu in the middle-right side.
The fizzler texture doesn't show up in Hammer, it appears as a white line. Unless you mean in game then I don't know what the problem is. I get yellow error lines for it too but it generally means nothing because it works fine in game.[/QUOTE]
Yep in game does not appear. I get also the 3 yellow error. So can you make me pls a prefab?
[editline]30th April 2011[/editline]
It's very wired because if it's without the trigger_portal_cleanser the material works in game> but that way is not a fizzler ...
[QUOTE=Archy18;29525585]Yep in game does not appear. I get also the 3 yellow error. So can you make me pls a prefab?
[editline]30th April 2011[/editline]
It's very wired because if it's without the trigger_portal_cleanser the material works in game> but that way is not a fizzler ...[/QUOTE]
Here you go.
[url]http://filesmelt.com/dl/Fizzler_Prefab.vmf[/url]
[QUOTE=J4censolo;29525638]Here you go.
[url]http://filesmelt.com/dl/Fizzler_Prefab.vmf[/url][/QUOTE]
Thanks very much :) . Now I know that my compiler works. This helped.. but look a the image. Is this normal?
[url]http://gamver.webs.com/fizzler_prefab0001.jpg[/url]
Hmm it shouldn't be like that. Honestly I don't know what the deal is with the texture, it seems to align itself weirdly, someone else might know how to fix it.
I found that your trigger_portal_cleanser has + 2 tags :
visible 1 and
usescanline 1
wrote in red.
Mine hasn't got that. That's the problem., i think
[QUOTE=ljdp;29519402]Map available for grabs.
[url]http://dl.dropbox.com/u/521836/portal2/mp_coop_lotsoffaith_ljdp.bsp[/url]
Go to the hub then in console type: changelevel mp_coop_lotsoffaith_ljdp[/QUOTE]
Cubemaps?
[QUOTE=Killuah;29525850]Cubemaps?[/QUOTE]
I've built cubemaps, the information is there. If you're seeing fullbright in console type: mat_fullbright 0
[QUOTE=ljdp;29525987]I've built cubemaps, the information is there. If you're seeing fullbright in console type: mat_fullbright 0[/QUOTE]
I still don't really understand what cubemaps are, why they are needed, or how to use them. Could someone so very kindly point me to a tutorial. Thanks.
Someone knows how to add property visible on a trigger function?
[QUOTE=Kettle Chips;29526002]I still don't really understand what cubemaps are, why they are needed, or how to use them. Could someone so very kindly point me to a tutorial. Thanks.[/QUOTE]
[url]http://developer.valvesoftware.com/wiki/Cubemaps[/url]
Can someone write down all the trigger_portal_cleanser 's tags (name,parent...)
Also where can the trigger_portal_cleanser found in portal2 folders?
Hey, Don't know if anyone noticed, in the ''portal2/portal2/scripts" directory there is a 'extras.txt', you can make it play custom maps, movies, and go to links.
an example:
[code]"Brendans Chambers"
{
"title" "Brendan's Chambers"
"subtitle" "Random Tests I made"
"pic" "vgui/extras/e1912"
"map" "sp_b1_chmb1"
}[/code] You just put this where you want your map/video/link to appear in the list. First line can be whatever you want, and then of course Title is the name of it, and subtitle is what displays under the picture. the you can add custom pictures, I copied this from the e1912 demo thing, so i kept the image the same untill I made my own, then the 4th thing can be "map" "url" and "video". For the Images, Videos and Maps you Do Not put the .bik/.bsp behind the names, at least, you don't have to. And as far as I know, URLs NEED the "http://" in front of them. So yeah, hope that helps some people.
I made custom music work, but when i get in funnel - its off
[QUOTE=brendanmint1;29526221]Hey, Don't know if anyone noticed, in the ''portal2/portal2/scripts" directory there is a 'extras.txt', you can make it play custom maps, movies, and go to links.
an example:
[code]"Brendans Chambers"
{
"title" "Brendan's Chambers"
"subtitle" "Random Tests I made"
"pic" "vgui/extras/e1912"
"map" "sp_b1_chmb1"
}[/code] You just put this where you want your map/video/link to appear in the list. First line can be whatever you want, and then of course Title is the name of it, and subtitle is what displays under the picture. the you can add custom pictures, I copied this from the e1912 demo thing, so i kept the image the same untill I made my own, then the 4th thing can be "map" "url" and "video". For the Images, Videos and Maps you Do Not put the .bik/.bsp behind the names, at least, you don't have to. And as far as I know, URLs NEED the "http://" in front of them. So yeah, hope that helps some people.[/QUOTE]
I love you :swoon:
[QUOTE=robbiedobbie;29524610]really no one knows?
EDIT: I have solved it (temporary) by placing a box around the empty spot where the leak was (there is no entity or whatever on that spot).[/QUOTE]
Try compiling it with [url]http://dl.dropbox.com/u/1085379/portal2/swarm.fgd[/url] as your FGD. Entities not in swarm.fgd leak when they're in an instance.
PS. use instances not prefabs
PPS. prefabs suck
[QUOTE=Randdalf;29526509]Try compiling it with [url]http://dl.dropbox.com/u/1085379/portal2/swarm.fgd[/url] as your FGD. Entities not in swarm.fgd leak when they're in an instance.
PS. use instances not prefabs
PPS. prefabs suck[/QUOTE]
Normally I don't use prefabs, but the elevator is a lot of work to make, so I made an exception.
I'm gonna try using swarm.fgd (now I use portal2.fgd + halflife2.fgd (from some other topic on this forum)).
[QUOTE=robbiedobbie;29526567]Normally I don't use prefabs, but the elevator is a lot of work to make, so I made an exception.
I'm gonna try using swarm.fgd (now I use portal2.fgd + halflife2.fgd (from some other topic on this forum)).[/QUOTE]
That file I posted is in no way good for mapping, it just makes compiling instances work. I recommend you just use it for compiling because it's bereft of a number of entities and features.
for gawd's sake how do I stop a paint sprayer from spraying gel. D:
Anyone can help me about a weird glitch, I'm sure there is no leak because it's all close. I am bored about this :(
[media]http://www.youtube.com/watch?v=Y2y9w8f7NKw[/media]
is there a distance we can't go for room it can be done by this ?
Thanks
[QUOTE=lotus006;29526694]Anyone can help me about a weird glitch, I'm sure there is no leak because it's all close. I am bored about this :(
[media]http://www.youtube.com/watch?v=Y2y9w8f7NKw[/media]
is there a distance we can't go for room it can be done by this ?
Thanks[/QUOTE]
This happened to me as well when i was testing some concepts, not sure how you would go about fixing it though
[QUOTE=Jetamo;29526667]for gawd's sake how do I stop a paint sprayer from spraying gel. D:[/QUOTE]
Make your button do this:
OnPressed > Gel Name > Start
UnPressed > Gel Name > Stop
Assuming you're using a button.
[editline]30th April 2011[/editline]
Anybody know how to make crushers work? I assume it's a prop dynamic with a certain animation setting but I have no clue.
[QUOTE=Jetamo;29526667]for gawd's sake how do I stop a paint sprayer from spraying gel. D:[/QUOTE]
Try blocking it with something, like when you press the button, a block moves where the gel is spawning
No one knows where is or in what file is kept the trigger_portal_cleanser function. Can somebody check if it contains the visible and the useScaleline property. Thanks!
what I've made so far on my map.
Pretty basic, but my first time properly using hammer.
[url=http://dl.dropbox.com/u/7273219/wingar_map.bsp]Download[/url]
And a video to go with it
[media]http://www.youtube.com/watch?v=ln-5kTgDHIQ[/media]
Tell me what you think.
[QUOTE=wingless;29527011]what I've made so far on my map.
Pretty basic, but my first time properly using hammer.
[url=http://dl.dropbox.com/u/7273219/wingar_map.bsp]Download[/url]
And a video to go with it
[media]http://www.youtube.com/watch?v=ln-5kTgDHIQ[/media]
Tell me what you think.[/QUOTE]
i like it, :D.
[media]http://oi53.tinypic.com/547f40.jpg[/media]
[QUOTE=wingless;29527011]what I've made so far on my map.
Pretty basic, but my first time properly using hammer.
[url=http://dl.dropbox.com/u/7273219/wingar_map.bsp]Download[/url]
And a video to go with it
[media]http://www.youtube.com/watch?v=ln-5kTgDHIQ[/media]
Tell me what you think.[/QUOTE]
the puzzle is nice but you may wanna add a bit more detail into the room instead of it being a huge cube, still better than what I could do though
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