• How to create Portal 2 maps
    3,501 replies, posted
actually pretty good. experiment a bit more with lighting, and later some texture alignment and it will look awesome!
[QUOTE=OrYgin;29533129]Finished uploading the video : [media]http://www.youtube.com/watch?v=_5mDulvQDbQ[/media][/QUOTE] Uh, how did you get your portal gun to go so far out front? I love the look of that..
any news on the official sdk?
[QUOTE=LilRobot;29533286]Uh, how did you get your portal gun to go so far out front? I love the look of that..[/QUOTE] viewmodel_offset_z -1 viewmodel_offset_y 10 viewmodel_offset_x -1
[QUOTE=swampie;29533319]any news on the official sdk?[/QUOTE] General consensus seems to be sometime in June.
[QUOTE=OrYgin;29533479]viewmodel_offset_z -1 viewmodel_offset_y 10 viewmodel_offset_x -1[/QUOTE] You forgot to mention its dependent on aspect ratio too and that you'll need to adjust accordingly to your monitor.
[QUOTE=Butthurter;29533298]how is this even relevant to the thread[/QUOTE] are you seriously getting butthurt over the fact I was modding the gamemenu? Considering its complete relevant to the thread since someone tried to do it earlier and couldn't get the titles to change name. I just wanted to show everyone it could be done and since this is a portal 2 thread I don't see the problem. Troll. And considering you haven't contributed to this thread and this is your first post in your thread. Be quiet.
OP should be updated with a link to the wiki.
June? Hmm... have to wait for that...
[QUOTE=tf2_scoutMstr;29534682]June? Hmm... have to wait for that...[/QUOTE] We're just heading into May; it's not so far off.
can someone help me out here [media]http://img685.imageshack.us/img685/4891/problemrdz.png[/media] this is my setup for getting paint to shoot out of the portal gun but I need to know if there's a way to get the paint to aim at the info_target. or to somehow copy the angles for the portal gun (or players view) into the angles for the paint
[QUOTE=Tovip;29534797]can someone help me out here [media]http://img685.imageshack.us/img685/4891/problemrdz.png[/media] this is my setup for getting paint to shoot out of the portal gun but I need to know if there's a way to get the paint to aim at the info_target. or to somehow copy the angels for the portal gun (or players view) into the angels for the paint[/QUOTE] why? the vid you posted was great
I'm pretty sure there's a variable such as !player.viewangles or something, but I'm having trouble finding it on the wiki. I'll keep looking.
Anyone have a download for any good maps?
[QUOTE=swampie;29534931]why? the vid you posted was great[/QUOTE] If you watch the video closer you can see I have no control over the angle of the gel only the position and rotation on z axis
[QUOTE=Tovip;29535246]If you watch the video closer you can see I have no control over the angel of the gel only the position and rotation on z axis[/QUOTE] I see
[QUOTE=Tovip;29534797]can someone help me out here [media]http://img685.imageshack.us/img685/4891/problemrdz.png[/media] this is my setup for getting paint to shoot out of the portal gun but I need to know if there's a way to get the paint to aim at the info_target. or to somehow copy the angles for the portal gun (or players view) into the angles for the paint[/QUOTE] Nice idea yeah i'm pretty sure you can, but I need to figure out. I made it working when we fire portals. Thanks for this Idea :) Credits to Tovip [media]http://www.youtube.com/watch?v=mOo085jTlzs[/media]
[QUOTE=lotus006;29535813]Nice idea yeah i'm pretty sure you can, but I need to figure out. I made it working when we fire portals. Thanks for this Idea :) Credits to Tovip [media]http://www.youtube.com/watch?v=mOo085jTlzs[/media][/QUOTE] that's cool you should make it so when you fire the orange portal it shoots propulsion gel
[url]http://www.mediafire.com/?ugq46tfcofvkonb[/url] How am i doing guys? Also, how do i get lasers to work? As you can see in my map they just sit there doing nothing. I was told to find something like Env_Laseremitter, but i don't have it. I got Funnels to work perfectly.
[QUOTE=Tovip;29534797]can someone help me out here [URL="http://www.facepunch.com/"]View Image[/URL] [IMG]http://img685.imageshack.us/img685/4891/problemrdz.png[/IMG] [URL]http://img685.imageshack.us/img685/4891/problemrdz.png[/URL] this is my setup for getting paint to shoot out of the portal gun but I need to know if there's a way to get the paint to aim at the info_target. or to somehow copy the angles for the portal gun (or players view) into the angles for the paint[/QUOTE] In the properties just edit the angles, there should be a yellow line that points out from the entity, didn't see anyone answer you yet, so yea, sorry if someone did. [QUOTE=RJK 616;29536187][url]http://www.mediafire.com/?ugq46tfcofvkonb[/url] How am i doing guys? Also, how do i get lasers to work? As you can see in my map they just sit there doing nothing. I was told to find something like Env_Laseremitter, but i don't have it. I got Funnels to work perfectly.[/QUOTE] They are their own entity, Env_Portal_laser I think.
Is it possible to make that Portal/Gel gun fire one gel projectile instead of a stream? It might make it easier to use.
[QUOTE=brendanmint1;29536349]In the properties just edit the angles, there should be a yellow line that points out from the entity, didn't see anyone answer you yet, so yea, sorry if someone did. They are their own entity, Env_Portal_laser I think.[/QUOTE] thanks but that's not exactly what I mean I need it to change angle when I move the portal guns angle in game. [QUOTE=CakeMaster7;29536406]Is it possible to make that Portal/Gel gun fire one gel projectile instead of a stream? It might make it easier to use.[/QUOTE] yha its possible
[QUOTE=d3m0l1sh3r;29530347]Release v1.0 [URL=http://www.mediafire.com/?xyspvp0bkpe1861/][img_thumb]http://img863.imageshack.us/img863/4841/18248031.jpg[/img_thumb][/URL] Thanks to Tribeat for working panels Walktrough, contrains puzzle solution: [url]http://www.youtube.com/watch?v=0e6sfaOZ_ss[/url] Enjoy and report bugs![/QUOTE] Ah, yes, bugs.. [img_thumb]http://cloud.steampowered.com/ugc/542892729582481499/0224B1A6C3E6DB78F7FF400FBAD44A08B3DB7518/?jpg[/img_thumb]
Custom flowmap texture for water I made [media]http://cloud.steampowered.com/ugc/559781228172047510/A180101443214EA7AF491939ECEE5452117C1860/?jpg[/media] Now to figure out how we can make acceptably good specific ones for our own maps without Houdini.
[QUOTE=Randdalf;29536536]Custom flowmap texture for water I made [media]http://cloud.steampowered.com/ugc/559781228172047510/A180101443214EA7AF491939ECEE5452117C1860/?jpg[/media] Now to figure out how we can make acceptably good specific ones for our own maps without Houdini.[/QUOTE] You can do it reasonably well using normal maps without the blue channel and some adjustment, obviously using the level geometry somehow. Maybe tracing it or something.
[QUOTE=CakeMaster7;29536406]Is it possible to make that Portal/Gel gun fire one gel projectile instead of a stream? It might make it easier to use.[/QUOTE] Yeah ofc its possible, you need to edit the amount of blob in the sprayer entities Anyone know how to just fire with MOUSE1 Blob and not shooting portal ? (Like animation begun for portal Wep)
You know what would be excellent? An entity that monitors keystrokes so we can make complex puzzles that involve switching lots of pathways with your keyboard.
[QUOTE=brendanmint1;29536349] They are their own entity, Env_Portal_laser I think.[/QUOTE] Thanks, you were right.
I need some help making an opening door, I'm trying to use a prop_testchamber_door in the start of my level but I have no idea how in the world I will make it open. I even copy pasted it directly from a original portal 2 map and it doesn't open. Any help would be appreciated.
[QUOTE=SappinMyNick;29537141]I need some help making an opening door, I'm trying to use a prop_testchamber_door in the start of my level but I have no idea how in the world I will make it open. I even copy pasted it directly from a original portal 2 map and it doesn't open. Any help would be appreciated.[/QUOTE] Try sending an input of LockOpen to it. Or just Open
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