[QUOTE=Legend286;29536649]You can do it reasonably well using normal maps without the blue channel and some adjustment, obviously using the level geometry somehow. Maybe tracing it or something.[/QUOTE]
If you read Valve's presentation on it, they say that there are several stages to creating flowmaps, level geometry is one of the things they modify it with but there are a few more.
[hd]http://www.youtube.com/watch?v=g5lFCM7o1OM[/hd]
Finished(almost, just need to fix bugs) my co-op map.
That is amazing boomer. Kinda sad that I watched the whole thing and know the puzzles. But that is just amazing.
[QUOTE=boomer678;29538054][hd]http://www.youtube.com/watch?v=g5lFCM7o1OM[/hd]
Finished(almost, just need to fix bugs) my co-op map.[/QUOTE]
I like, thats some rather good map design. Nice job
[QUOTE=boomer678;29538054][hd]http://www.youtube.com/watch?v=g5lFCM7o1OM[/hd]
Finished(almost, just need to fix bugs) my co-op map.[/QUOTE]
That was fun.
[QUOTE=boomer678;29538054][hd]http://www.youtube.com/watch?v=g5lFCM7o1OM[/hd]
Finished(almost, just need to fix bugs) my co-op map.[/QUOTE]
Fucking Sweet!
2orange2furious
[img]http://i685.photobucket.com/albums/vv216/DaFatCat/map10002.jpg[/img]
First part of a possible map pack
[editline]1st May 2011[/editline]
it won't be this orange though
Whats wrong with making the only portal you can shoot orange?
[QUOTE=d3m0l1sh3r;29530347]Release v1.0
[URL=http://www.mediafire.com/?xyspvp0bkpe1861/][img_thumb]http://img863.imageshack.us/img863/4841/18248031.jpg[/img_thumb][/URL]
Thanks to Tribeat for working panels
Walktrough, contrains puzzle solution:
[url]http://www.youtube.com/watch?v=0e6sfaOZ_ss[/url]
Enjoy and report bugs![/QUOTE]
Here's my solution, requires no effort at all.
[hd]http://www.youtube.com/watch?v=f924Oel0lYE[/hd]
[QUOTE=acren;29542003]Here's my solution, requires no effort at all.
[hd]http://www.youtube.com/watch?v=f924Oel0lYE[/hd][/QUOTE]
This is a good example of why people should remember to reduce the amount of unnecessary portal surfaces.
[editline]1st May 2011[/editline]
Now that I've finally figured out how to work crushers, how would I go about making an animation replay itself over and over so it doesn't just smash once and stop?
[QUOTE=J4censolo;29542550]
Now that I've finally figured out how to work crushers, how would I go about making an animation replay itself over and over so it doesn't just smash once and stop?[/QUOTE]
Make a logic relay play the animation then trigger itself after a delay.
Ok, so my first ever map is pretty much finished. Theres a few bugs, and i haven't got a clue how to make the game know you lose your cube and give you a new one (So just try not to lose it, theres a hidden on in a /special/place if you do) and theres something wrong with a door, but it still works.
It's not hard, but hopefully it's not /too/ easy either. It was sorta just a first go from me, nothing compared to some maps i've seen here :P
[img]http://img228.imageshack.us/img228/2387/por1.png[/img]
[img]http://img831.imageshack.us/img831/3116/por2.png[/img]
[img]http://img26.imageshack.us/img26/1264/por3c.png[/img]
[img]http://img534.imageshack.us/img534/1690/por4.png[/img]
And download:
[url]http://www.mediafire.com/file/mk1waea43sucgbw/firstmap1.bsp[/url]
Please give it ago, tell me what you think :)
[QUOTE=J4censolo;29542550]This is a good example of why people should remember to reduce the amount of unnecessary portal surfaces.
[/QUOTE]
This because its recreation of Valve level - Valve's exploits and etc, in future i wanna try advance version
[QUOTE=d3m0l1sh3r;29543377]This because its recreation of Valve level - Valve's exploits and etc, in future i wanna try advance version[/QUOTE]
Another way to 'solve' it.
[media]http://www.youtube.com/watch?v=oqTpuzB5G9E[/media]
How to make toxic water to flow?
[QUOTE=d3m0l1sh3r;29543377]This because its recreation of Valve level - Valve's exploits and etc, in future i wanna try advance version[/QUOTE]
Most people would rather a polished un-cheatable map than an exact replica of a potentially unpolished Valve map.
It's OK to change a few things from the original in my opinion.
Still, great job though.
[url]http://dl.dropbox.com/u/4992578/lol.bsp[/url]
Made my brain rage making it. So much logic.
The first button in the spawnroom(the one facing the wall the door is on) plays the turrets opera. The second button plays the stuff after that.
Other than that, the actual puzzle is an insanely long one. For some odd reason.
The fact that it was only like 280 KB kind of gave it away before actually playing the map.
Can somebody write down how to make toxic water more exactly.
I made one but it has 2 triggers, one that kills you and one that is a cleanser, and a brush on top with the toxic goo material. The problem is that the toxic water material has squares in it and it flows just 1 direction.
[QUOTE=J4censolo;29544053]The fact that it was only like 280 KB kind of gave it away before actually playing the map.[/QUOTE]
I didnt spend much time on it in the terms of design, so itll be small for that reason
[editline]1st May 2011[/editline]
In fact, I suck terribly at design! Hammer says I have leaks when nothing touches the walls! </3 hammer
Finally made the fizzler work. The portal_cleanser trigger didn't had somehow the visible and use Scaleline properties.
[QUOTE=Archy18;29544064]Can somebody write down how to make toxic water more exactly.
I made one but it has 2 triggers, one that kills you and one that is a cleanser, and a brush on top with the toxic goo material. The problem is that the toxic water material has squares in it and it flows just 1 direction.[/QUOTE]
This goes to everyone out there using toxic water, [b]resize the texture.[/b]
Put it up to like 1.0 instead of 0.25, or hell, even bigger. It hardly makes it low res and it's a hell of a lot better than having a tiled pool of water.
And about your flowing water direction problem Archy, I'm not quite sure how to solve that.
[QUOTE=J4censolo;29544101]This goes to everyone out there using toxic water, [b]resize the texture.[/b]
Put it up to like 1.0 instead of 0.25, or hell, even bigger. It hardly makes it low res and it's a hell of a lot better than having a tiled pool of water.
And about your flowing water direction problem Archy, I'm not quite sure how to solve that.[/QUOTE]
Thanks very much. The way I made the two triggers is good? Can it be more basic?
[editline]1st May 2011[/editline]
It is an entity called testchamber door.Well I used that and made a brush round it.
The question: Is it normal that the tractor beam is going thru it, when its closed?
[img_thumb]http://cloud.steampowered.com/ugc/542892729544190910/D3884CB51828BD854A005B8F92EF4D0E15A7E3C7/?jpg[/img_thumb]
[media]http://www.youtube.com/watch?v=nUVmWedLJXY[/media]
My overgrown map is pretty much finished
[QUOTE=damagepy;29529088]One of the entities have its origin dragged out there probably
I usualyl select everything and with rightclick menu I chose center origins.
ofc dont do this if there are things that have off-center origind for some reason :)
try to find which trigger or func_* thing (if u select them one by one) have its origin dot there
I also made a quick youtube vid about making a small map in 15 minute:
[url]http://www.youtube.com/watch?v=y0ZxTMC3-Ic[/url]
[url]http://www.youtube.com/watch?v=zXqRMxOLdAo[/url]
and I uploaded my map's source VMF here:
[url]http://www.mobilkor.hu/gepy/por2_damagepy_maptestwhatever_source.zip[/url] (VMF)
the map is this: [url]http://heroes.hardwired.hu/portal[/url][/QUOTE]
Your video's are very useful. Maybe you could also make a video about using panels?
[QUOTE=Fearlezz;29544186][img_thumb]http://cloud.steampowered.com/ugc/542892729544190910/D3884CB51828BD854A005B8F92EF4D0E15A7E3C7/?jpg[/img_thumb]
[media]http://www.youtube.com/watch?v=nUVmWedLJXY[/media]
My overgrown map is pretty much finished[/QUOTE]
Fucking AWESOME.
snip
How to make the fizzler to not fizzle the fizzle_dynamic.mdl ?
[QUOTE=Fearlezz;29544186][img_thumb]http://cloud.steampowered.com/ugc/542892729544190910/D3884CB51828BD854A005B8F92EF4D0E15A7E3C7/?jpg[/img_thumb]
[media]http://www.youtube.com/watch?v=nUVmWedLJXY[/media]
My overgrown map is pretty much finished[/QUOTE]
[img]http://1.bp.blogspot.com/_lVuSeDIApQQ/SFKo8I2AEKI/AAAAAAAAAYI/gh08USHKKMY/s400/Karl.png[/img]
Stunning.... absolutely stunning!
Has the new update broke the editor for anyone else?
whenever I open up the editor with one of my already made maps or try to make a new map with my portal config, I get this.
[img]http://gyazo.com/a84674fb2f65e47de4704f831bd569fc.png[/img]
and then nothing works.
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