[QUOTE=geogzm;29554708][img_thumb]http://cloud.steampowered.com/ugc/594684125288738764/5382B8817A096D93B0A7F859A89793CD0E6B9610/[/img_thumb]
god fucking damnit
This one I took from valve's map where GLADoS says something really fast, and it's still fucked up. How do I fizzler?
[editline]1st May 2011[/editline]
I just can not fizzle my nizzles.[/QUOTE]
I didn't even really know how to make a fizzler and mine worked
I just made a nodraw with prtal clenser, and set another texture with the fizzler one and it came out fine :/
[QUOTE=RJK 616;29554785]I didn't even really know how to make a fizzler and mine worked
I just made a nodraw with prtal clenser, and set another texture with the fizzler one and it came out fine :/[/QUOTE]
Can you upload a VMF of it?
No idea what that means :/
[QUOTE=RJK 616;29554939]No idea what that means :/[/QUOTE]
Can you take the fizzler, put it in to its own map file, and then upload it?
snip
[QUOTE=geogzm;29554965]Can you take the fizzler, put it in to its own map file, and then upload it?[/QUOTE]
I'll try but i'm not sure how, i only have about 12 hours experience with hammer.
If it helps, this is the BSP i use it in
[url]http://www.mediafire.com/file/250yb6aungypc37/firstmap1.bsp[/url]
It's an old style fizzler too, but i'm not sure it's right by an experts standards. Works and looks right to me though
[QUOTE=RJK 616;29555161]I'll try but i'm not sure how, i only have about 12 hours experience with hammer.
If it helps, this is the BSP i use it in
[url]http://www.mediafire.com/file/250yb6aungypc37/firstmap1.bsp[/url]
It's an old style fizzler too, but i'm not sure it's right by an experts standards. Works and looks right to me though[/QUOTE]
Save the map to your documents or something, and then upload it to mediafire. Don't compile it, just find the .vmf file (your uncompiled map) and upload it.
(Sorry if I sound like a douche :v:)
[QUOTE=geogzm;29555248]Save the map to your documents or something, and then upload it to mediafire. Don't compile it, just find the .vmf file (your uncompiled map) and upload it.
(Sorry if I sound like a douche :v:)[/QUOTE]
Sure here it is, don't laugh at my horribly amateur map lol, and sorry if it's not as right as i made it out to be (looks right to me, but eh you never know)
[url]http://www.mediafire.com/file/lfxjenpwscpgbgc/firstmap1.vmf[/url]
[QUOTE=RJK 616;29555409]Sure here it is, don't laugh at my horribly amateur map lol, and sorry if it's not as right as i made it out to be (looks right to me, but eh you never know)
[url]http://www.mediafire.com/file/lfxjenpwscpgbgc/firstmap1.vmf[/url][/QUOTE]
Don't worry, I've only used hammer for a week myself.
[editline]1st May 2011[/editline]
Holy shit that can't be your first map it's fucking sexy
I've been working on a map, it's not completely finished yet and I'm still working on some decorations and lighting. It currently has 3 rooms, probably going to add one more, before I'm done with it.
[media]
Room 1:
[url]http://cloud.steampowered.com/ugc/577795626692704243/EF59ED01A6D0306C0533F584D9EDAB48290909B1/?.jpg[/url]
[url]http://cloud.steampowered.com/ugc/577795626692713783/16FA2F489FBF2893C6DAD46C505633B9C921F696/?.jpg[/url]
Room 2:
[url]http://cloud.steampowered.com/ugc/577795626692708987/E43C78D2361ACCB4124F72CF56161E49EB3B7C40/?.jpg[/url]
[url]http://cloud.steampowered.com/ugc/577795626692702769/A51F97EEC23082AC9B068F76A2F36BD9164447D8/?.jpg[/url]
Room 3:
[url]http://cloud.steampowered.com/ugc/577795626692710345/06A5FA1E1057C94543BC31B79D50B3E7D2E8AC04/?.jpg[/url]
[url]http://cloud.steampowered.com/ugc/577795626692707529/2C8FE78FA6A4D2C362045BAC8D7E9FA653949B11/?.jpg[/url]
[url]http://cloud.steampowered.com/ugc/577795626692705662/CA0B2C1664CBB9FB0AB6EE475D665A8BDE852A9C/?.jpg[/url]
[url]http://cloud.steampowered.com/ugc/577795626692701346/79FF02823F8247DE71C3CCEA6108F7CEE3A60818/?.jpg[/url]
[url]http://cloud.steampowered.com/ugc/577795626692712217/992850C0306652D80CA63923FEA5DAB02D9DFAC2/?.jpg[/url]
[/media]
[url]http://steamcommunity.com/id/alz-454/screenshots/?filter=app_620[/url]
Thanks but it is, making this map has used up about 80% of the 24 hours i've spent on Hammer in my life, aside from the non serious map i did just see what the heck was what, and all that.
Where's the fizzler?
[QUOTE=Tovip;29554506]thats really cool
what was the output you used to change the faith plate's target?
could be useful[/QUOTE]
It's SetLaunchTarget, pretty simple really!
I was expecting a long arduous process.
[img]http://cloud.steampowered.com/ugc/594684125289200477/9D86DC74E21ED3E1EE8BCE63110C6C1F61FE63C4/[/img]
Still messed up
[QUOTE=geogzm;29555589]Where's the fizzler?[/QUOTE]
On the ceiling of the room with the laser :)
Edit: Actually my fizzer looks like yours in your picture just, is that not right?
[QUOTE=RJK 616;29555761]On the ceiling of the room with the laser :)
Edit: Actually my fizzer looks like yours in your picture just, is that not right?[/QUOTE]
Ingame fizzlers fade away at the edges, don't they? I think so...
[QUOTE=geogzm;29555796]Ingame fizzlers fade away at the edges, don't they? I think so...[/QUOTE]
Isn't that only the old style ones?
[QUOTE=RJK 616;29555912]Isn't that only the old style ones?[/QUOTE]
I honestly can't remember now :v:
[QUOTE=RJK 616;29555912]Isn't that only the old style ones?[/QUOTE]
You are correct.
[img]http://images2.wikia.nocookie.net/__cb20110422101826/half-life/en/images/0/0f/Sp_a2_fizzler_intro0002.jpg[/img]
Thats an ingame modern fizzler, looks about the same to me
[QUOTE=RJK 616;29556138][img_thumb]http://images2.wikia.nocookie.net/__cb20110422101826/half-life/en/images/0/0f/Sp_a2_fizzler_intro0002.jpg[/img_thumb]
Thats an ingame modern fizzler, looks about the same to me[/QUOTE]
Look at the edges, they look cleaner than mine.
Has anyone tried to make a pneumatic diversity vent yet?
[img_thumb]http://cloud.steampowered.com/ugc/594684125289418806/E5490877AE10A980F4EAA5A41DD2F9388C56066E/?.jpg[/img_thumb]
Old Fizzlers.
[editline]1st May 2011[/editline]
[QUOTE=StarWarsMan;29556205]Has anyone tried to make a pneumatic diversity vent yet?[/QUOTE]
Yes
You have to stretch the texture perfectly. Then You het the same edges.
It's hard to do that though, because i DON'T think you can see the fizzler texture in hammer. (Well i couldn't)
[QUOTE=RJK 616;29556287]It's hard to do that though, because i DON'T think you can see the fizzler texture in hammer. (Well i couldn't)[/QUOTE]
You cannot.
Just look at default texture height and the height of your fizzler, then adapt the scale. I'm off to bed now, I will show it to you tomorrow.
[QUOTE=robbiedobbie;29556265]You have to stretch the texture perfectly. Then You het the same edges.[/QUOTE]
Kinda hard seeing as the texture doesn't show up in hammer
[QUOTE=Nephilim;29554420]Okay, so, I got my compiler working again, but now this is happening...
[media]http://i127.photobucket.com/albums/p127/Silentsehawk/AMG/2011-05-01_00001.jpg
[url]http://i127.photobucket.com/albums/p127/Silentsehawk/AMG/2011-05-01_00002.jpg[/url][/media]
When it should look like this:
[media]http://i127.photobucket.com/albums/p127/Silentsehawk/AMG/sigh.png[/media]
Here is my Compile/Options:
[media]http://i127.photobucket.com/albums/p127/Silentsehawk/AMG/derpressing.png[/media]
Please, can someone help? 3;[/QUOTE]
[url]http://wiki.p2mods.com/index.php?title=Beginners_tutorial[/url]
You should also disable the swarm.fgd and halflife2.fgd.
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