Today i am going to release verison 2 of crusher map, it gonna have some better dsign + removing exploits
And sooner i wanna show one good thing :D
[QUOTE=cwook;29562397]Well someone figured it out:
[media]http://www.youtube.com/watch?v=K8UNb-QkpWw[/media][/QUOTE]
[url]http://wiki.p2mods.com/index.php?title=In-Game_Movies[/url]
[b]Can we all start using this wiki more ?[/b]
I constantly see questions, help, etc. in this thread that can be provided with said wiki. I am one of the admins so if you need anything, you can contact me.
[img]http://gyazo.com/f0c93f82715bc4706bb896125d371719.png[/img]
What I want to happen is for this physbox pillar to fall in a straight line when the player whacks in to it. They come up using speed gel, bump in to it and land on a platform I haven't yet added in, then they get back up and go back over. Will those two clip blocks hold it in a straight line?
[QUOTE=geogzm;29566707][img_thumb]http://gyazo.com/f0c93f82715bc4706bb896125d371719.png[/img_thumb]
What I want to happen is for this physbox pillar to fall in a straight line when the player whacks in to it. They come up using speed gel, bump in to it and land on a platform I haven't yet added in, then they get back up and go back over. Will those two clip blocks hold it in a straight line?[/QUOTE]
I thought that the clip blocks only work for the player?
[QUOTE=robbiedobbie;29566729]I edited the elevator prefab on wiki so that the leak is fixed. I hope the original author is ok with it.
I thought that the clip blocks only work for the player?[/QUOTE]
I'm not sure, I saw 'clip' and 'player clip' so I assumed clip was for everything...maybe I was wrong seeing as it wobbles in game.
Clip includes NPCs.
Player clip is only players.
(I think)
Maybe a func_clip_vphysics will work? I don't know much about these "physboxes", but it could work.
[QUOTE=RJK 616;29563691][img_thumb]http://i54.tinypic.com/2aablnk.png[/img_thumb]
[/QUOTE]
u should unclick the icon "toggle models in 2D", that lot wire makes the editor look like a mess and slows down everything. If u click on a prop u can still see it.
I'm just gonna scrap the pillar thing and do a different puzzle
[QUOTE=RJK 616;29556287]It's hard to do that though, because i DON'T think you can see the fizzler texture in hammer. (Well i couldn't)[/QUOTE]
then use a different - but same sized - texture to set it up and then change the texture back to the fizzler's
For swamp water, can I just make a brush that goes all over the bottom of my map (and through other brushes)?
[QUOTE=geogzm;29566823]For swamp water, can I just make a brush that goes all over the bottom of my map (and through other brushes)?[/QUOTE]
You can, but its probably better to do it room by room in case you need to change something.
[img]http://cloud.steampowered.com/ugc/594684125294314454/484E8EA3B702619AFCE35BF5BC88631C54DDCD3C/[/img]
Why does this happen? The texture shows up when I move like an inch closer.
I made a prefab for the old style officedoors. Download: [url]http://dl.dropbox.com/u/6703905/office_door.vmf[/url]
[QUOTE=geogzm;29566966][img_thumb]http://cloud.steampowered.com/ugc/594684125294314454/484E8EA3B702619AFCE35BF5BC88631C54DDCD3C/[/img_thumb]
Why does this happen? The texture shows up when I move like an inch closer.[/QUOTE]
Maybe you are missing some mipmap textures.
[URL]http://developer.valvesoftware.com/wiki/MIP_Mapping[/URL]
Try copying the materials folder again.
(Also make sure your map is not open when you compile a new version, that messes up textures)
[QUOTE=acren;29567739]Maybe you are missing some mipmap textures.
[URL]http://developer.valvesoftware.com/wiki/MIP_Mapping[/URL]
Try copying the materials folder again.
(Also make sure your map is not open when you compile a new version, that messes up textures)[/QUOTE]
Okay, I exited the game and that fixed it, but now my swamp water disappeared.
[editline]2nd May 2011[/editline]
I DUN GET D:
[QUOTE=geogzm;29567852]Okay, I exited the game and that fixed it, but now my swamp water disappeared.[/QUOTE]
O.o
Hmm, I'm not sure. Maybe try exit the game again and see if something else happens? :D
Does anyone know how to use the info_placement_helper? It could be quite useful if I could get it to work :/
[QUOTE=biosith;29569490]Does anyone know how to use the info_placement_helper? It could be quite useful if I could get it to work :/[/QUOTE]
It should work automatically. Just place it on the brush ( you might have to make sure it's properly alligned and snapped to the grid ) then that's it
How do I use the door prefab? I tried using a trigger to open it but there are no (useful) outputs.
[QUOTE=J4censolo;29569557]It should work automatically. Just place it on the brush ( you might have to make sure it's properly alligned and snapped to the grid ) then that's it[/QUOTE]
Thanks, that got it working :D
[QUOTE=geogzm;29569595]How do I use the door prefab? I tried using a trigger to open it but there are no (useful) outputs.[/QUOTE]
The normal prefab, or the old style office prefab?
[QUOTE=robbiedobbie;29569739]The normal prefab, or the old style office prefab?[/QUOTE]
Normal
you will have to ungroup them and give the door entity a name, or you have to edit the prefab and give the door entity a name (use _%i in name for prefabs).
[URL="http://haugmedia.com/portal2/"]
[/URL]
Which is the normal triggerer?
[QUOTE=Archy18;29571206]Which is the normal triggerer?[/QUOTE]
normal trigger of what?
Excursion funnels are such a bitch to make. Why do they have to stick through walls :(
I can't get faith plates to shoot in any other direction then up. Even if I put a target entity, and a different angle.
Anybody who knows how to solve this?
[QUOTE=Woovie;29566321][url]http://wiki.p2mods.com/index.php?title=In-Game_Movies[/url]
[b]Can we all start using this wiki more ?[/b]
I constantly see questions, help, etc. in this thread that can be provided with said wiki. I am one of the admins so if you need anything, you can contact me.[/QUOTE]
I thought "Ingame Movies" was something like the outro :(
Can somebody upload a working door?
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