Anyone got a VTFEdit that works with the Portal 2 vtfs?
Anybody got an idea for a puzzle that fits in a small space? Can use anything.
[QUOTE=Jetamo;29574075]Anyone got a VTFEdit that works with the Portal 2 vtfs?[/QUOTE]
[url]http://tf2ware.net/smashman/p2emp/vtfedit132.zip[/url]
How do i make a prop door that falls over when you use it, like the one in the SP?
How can I add custom sounds?
[QUOTE=robbiedobbie;29574943]How can I add custom sounds?[/QUOTE]
I'd imagine extract the same sound to swarm/sound and portal2/sound
Could somebody explain what the env_projectedtexture exactly is and how I use it to create awesome "out of the observation room" lights?
[QUOTE=Killuah;29575217]Could somebody explain what the env_projectedtexture exactly is and how I use it to create awesome "out of the observation room" lights?[/QUOTE]
I think of it as a [i]very[/i] flashy light_spot
[QUOTE=Woovie;29566321][url]http://wiki.p2mods.com/index.php?title=In-Game_Movies[/url]
[b]Can we all start using this wiki more ?[/b]
I constantly see questions, help, etc. in this thread that can be provided with said wiki. I am one of the admins so if you need anything, you can contact me.[/QUOTE]
I know how to make the regular old videos-- but, I see nothing in there for the circular rooms :c It just stays on the single brush that it is by, doesn't spread around the whole room. D:
requesting hall of porn map
[QUOTE=geogzm;29573552]Yeah, but the door [b]has no open input/output.[/b][/QUOTE]
Your fgd is probably old. Go download the newest one.
[QUOTE=geogzm;29575009]I'd imagine extract the same sound to swarm/sound and portal2/sound[/QUOTE]
I tried that. In hammer it works, but ingame it says, can't find sound.
All right. I'll call it a day.
I've got the basics back, I got a funnel, fancy lights, a working, button triggered door, a cube with the env_projectedtexture parented to it(btw the flash it casts looks REALLY crappy IMO).
[url]http://steamcommunity.com/id/killuah/screenshot/560907128104239369[/url]
Deadly water and a fancy observation room and my button:
[url]http://steamcommunity.com/id/killuah/screenshot/560907128104199784/?[/url]
[QUOTE=RJK 616;29574265]How do i make a prop door that falls over when you use it, like the one in the SP?[/QUOTE]
Anyone? This is something i would really like for an element in my map
Make it a func_physbox with motion disabled, and make a trigger that enables motion on +use.
[editline]2nd May 2011[/editline]
Also you might want to add something to 'push it over', some kind of invisible force. I'm not sure.
[editline]2nd May 2011[/editline]
Oh, it's a prop. Nevermind.
[QUOTE=geogzm;29576861]Make it a func_physbox with motion disabled, and make a trigger that enables motion on +use.
[editline]2nd May 2011[/editline]
Also you might want to add something to 'push it over', some kind of invisible force. I'm not sure.
[editline]2nd May 2011[/editline]
Oh, it's a prop. Nevermind.[/QUOTE]
Yeah i thought of that, but i don't know how to apply it to a door model :/
[QUOTE=RJK 616;29576948]Yeah i thought of that, but i don't know how to apply it to a door model :/[/QUOTE]
Take a look at func_push
Before i'm going to go sleep, want to show some sneak peak of v2.0 Advanced
[img]http://img3.imageshack.us/img3/5743/50796511.jpg[/img]
[QUOTE=ljdp;29577243]Take a look at func_push[/QUOTE]
Your registration date... Your post count... Keep it up.
[QUOTE=ljdp;29577243]Take a look at func_push[/QUOTE]
I'm using them for vaccums tubes, how could i apply them to a prop door that falls when you use it?
Hmm unless the door from the SP level is ANIMATED to fall when you trigger a button on the door *checks*
[QUOTE=LilRobot;29575345]I know how to make the regular old videos-- but, I see nothing in there for the circular rooms :c It just stays on the single brush that it is by, doesn't spread around the whole room. D:[/QUOTE]
I've been meaning to update my tutorial, The whole room requires you to edit a script. Hopefully I can update it soon!
So! I've been feverishly working on something to help all of us!
I'm nearly done, but I'll give you a hint. 'Oasis'.
[QUOTE=geogzm;29575669][img_thumb]http://cloud.steampowered.com/ugc/594684125302244940/F9D786F96C97D1035D8EB6A67856C86050822186/[/img_thumb]
Fog![/QUOTE]
How did you get this kind of fog? I've been trying to achieve it myself. What's the configuration of your env_fog_controller if you don't mind me asking. ^^
So my map is pretty much finished now. I just have to add an exit to the last room and clean up and few details i hope. I have a problem in the last room with some tubes dissapearing but i'll work that out tomorrow.
Please give it ago, tell me what you think. Remember it's pretty much my first ever map.
[url]http://www.mediafire.com/file/t4ik6f94e1a148p/firstmap1.bsp[/url]
[QUOTE=RJK 616;29580853]So my map is pretty much finished now. I just have to add an exit to the last room and clean up and few details i hope. I have a problem in the last room with some tubes dissapearing but i'll work that out tomorrow.
Please give it ago, tell me what you think. Remember it's pretty much my first ever map.
[url]http://www.mediafire.com/file/t4ik6f94e1a148p/firstmap1.bsp[/url][/QUOTE]
Would love some screens before testing it
[QUOTE=Woovie;29577924]Your registration date... Your post count... Keep it up.[/QUOTE]
Your registration date should tell us that you're a quality poster.
[QUOTE=Mio Akiyama;29580937]Would love some screens before testing it[/QUOTE]
Pic dump time.
[img]http://img828.imageshack.us/img828/6460/2011050300001.jpg[/img]
[img]http://img194.imageshack.us/img194/6166/2011050300002.jpg[/img]
[img]http://img861.imageshack.us/img861/825/2011050300003.jpg[/img]
[img]http://img854.imageshack.us/img854/2843/2011050300004.jpg[/img]
[img]http://img847.imageshack.us/img847/1508/2011050300005.jpg[/img]
[img]http://img687.imageshack.us/img687/2585/2011050300006.jpg[/img]
[img]http://img508.imageshack.us/img508/1702/2011050300007.jpg[/img]
[img]http://img27.imageshack.us/img27/1927/2011050300008.jpg[/img]
[img]http://img163.imageshack.us/img163/1449/2011050300009.jpg[/img]
[img]http://img339.imageshack.us/img339/4410/2011050300010.jpg[/img]
Yes it's meant to be kinda dark. I tried to light it up where it matters though. I was going for atmosphere.
Nice lighting
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