• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=sparky28000;29351386]I actually don't really understand the dynamic lightning but as far as I know It should be in the map. [img_thumb]http://i.solidfiles.net/e378b.jpg[/img_thumb] Roughly finished the door.[/QUOTE] HEY! I'm doing the exact same map :P
[QUOTE=sparky28000;29351386]I actually don't really understand the dynamic lightning but as far as I know It should be in the map. [img_thumb]http://i.solidfiles.net/e378b.jpg[/img_thumb] Roughly finished the door.[/QUOTE] You can copy dynamic light from some p2 map
[QUOTE=Xhingfu!;29351408]HEY! I'm doing the exact same map :P[/QUOTE] Are you as far as I am? [editline]22nd April 2011[/editline] [QUOTE=d3m0l1sh3r;29351444]You can copy dynamic light from some p2 map[/QUOTE] Do you know the name of the new looking laser map?
Is there a list of important new entities yet?
[QUOTE=sparky28000;29351386]I actually don't really understand the dynamic lightning but as far as I know It should be in the map. [img_thumb]http://i.solidfiles.net/e378b.jpg[/img_thumb] Roughly finished the door.[/QUOTE] Awesome you going to do this for all the maps?
"No Planes"
Do anyone know how to get the glados sounds to play? Any other sound work...
[QUOTE=SEKCobra;29351517]Is there a list of important new entities yet?[/QUOTE] [url]http://forums.tf2maps.net/showthread.php?t=16903[/url] It's still incomplete though. And I'm still trying to get cubes to work via the SDK, it doesn't want to make reflection cubes for some reason.
[QUOTE=Jay-Jay3465;29351606]Awesome you going to do this for all the maps?[/QUOTE] No, I don't think so because I'm really slow at this and I know I'll be beaten to it by someone.
Hey guys. Whenever I try to open pak01, I get this error. [img]http://filesmelt.com/dl/GCFScapeerror.png[/img] Which is strange, because I could open it before, and I extracted the music folder from pak01.
Is there any "zoo" maps yet?
[img_thumb]http://i.solidfiles.net/661f.jpg[/img_thumb] Guess I'm pretty much done with this chamber.
Sparky you really need to try add dynamic light PS: If you can - give me VMF, im goona try add it
[QUOTE=sparky28000;29351690]No, I don't think so because I'm really slow at this and I know I'll be beaten to it by someone.[/QUOTE] You never know you might manage :) I tried myself but was unsuccessful, Haha And gave up too quickly. Even though i'd love it.
[QUOTE=Randdalf;29351669][url]http://forums.tf2maps.net/showthread.php?t=16903[/url] It's still incomplete though. And I'm still trying to get cubes to work via the SDK, it doesn't want to make reflection cubes for some reason.[/QUOTE] Needs more World Portals linked_portal_door; Width - Half the width of the portal (hammer units) Height - Halfthe height of the portal (hammer units) Angles - The angle you want the portal to be facing (in 0 0 0 format) Targetname - Name of the portal you are editing partnername - Name of the portal you want your dick to come out of if you put it in there.
Check out the model anim_wp\room_transform\arm64x64_interior_rusty.mdl, that thing has a shit ton of animations. [editline]22nd April 2011[/editline] [QUOTE=icemaz;29351783]Needs more World Portals linked_portal_door; Width - Half the width of the portal (hammer units) Height - Halfthe height of the portal (hammer units) Angles - The angle you want the portal to be facing (in 0 0 0 format) Targetname - Name of the portal you are editing partnername - Name of the portal you want your dick to come out of if you put it in there.[/QUOTE] Yeah I know, I'll add it now.
[QUOTE=d3m0l1sh3r;29351740]Sparky you really need to try add dynamic light PS: If you can - give me VMF, im goona try add it[/QUOTE] Ok, I'll try nothing else I can do in the map.
Ok, linked_portal_door is now in [url]http://dl.dropbox.com/u/1085379/p2_draft.fgd[/url], any other requests? I haven't found the input that reverses excursion funnel direction, nor do I have any co-op entities.
Anyone think that they can compile a map for me? Because when I try it just plainly doesn't work.
Whats Wheatleys projectedtexture?
[img_thumb]http://i.solidfiles.net/69b6.jpg[/img_thumb] I'm not sure how I know if the dynamic lightning is working but I think I got it this time.
@Randdalf : Can you add weapon_portalgun , it's because I can add " can fire portal 1" but not " can fire portal 2" thanks
[QUOTE=sparky28000;29351942][img_thumb]http://i.solidfiles.net/69b6.jpg[/img_thumb] I'm not sure how I know if the dynamic lightning is working but I think I got it this time.[/QUOTE] Yes this is it, add it to second observation and will be good
Question: Can I have more than one env_projectedtexture?
[QUOTE=lotus006;29351945]@Randdalf : Can you add weapon_portalgun , it's because I can add " can fire portal 1" but not " can fire portal 2" thanks[/QUOTE] The way the game gives you weapons is by having a point_servercommand which is then told to fire the commands "give weapon_portalgun" and then "upgrade_portalgun" (with a delay of 0.1). If you want to start a level with a portal gun ... well I'm not sure yet.
[QUOTE=Randdalf;29351875]Ok, linked_portal_door is now in [url]http://dl.dropbox.com/u/1085379/p2_draft.fgd[/url], any other requests? I haven't found the input that reverses excursion funnel direction, nor do I have any co-op entities.[/QUOTE] I seem to have a problem with your fgd I made this quick video to demonstrate the main problems I'm having. [media]http://www.youtube.com/watch?v=I2l8VdHziS8&feature=youtube_gdata[/media] The most noticeable one is the cube destroying itself when it touches anything, however the video also shows a disabled env_portal_laser which is actually enabled in hammer. It also breaks the same entities that were from copy pasting from official maps when this is loaded. Is anyone else having this problem, or am I doing something wrong?
[QUOTE=Randdalf;29351831]Check out the model anim_wp\room_transform\arm64x64_interior_rusty.mdl, that thing has a shit ton of animations. [/QUOTE] Yeah, that's the panel.
[QUOTE=PieClock;29352163]I seem to have a problem with your fgd I made this quick video to demonstrate the main problems I'm having. [media]http://www.youtube.com/watch?v=I2l8VdHziS8&feature=youtube_gdata[/media] The most noticeable one is the cube destroying itself when it touches anything, however the video also shows a disabled env_portal_laser which is actually enabled in hammer. Is anyone else having this problem, or am I doing something wrong?[/QUOTE] What the [highlight][i][b]FUCK[/b][/i][/highlight].
[img_thumb]http://i.solidfiles.net/2fba.jpg[/img_thumb] Simple solution to being not able to have 2 env_projectedtexture enabled at the same time. Remove one of the observation rooms.
Not exactly map related, but why is it I just thought of a Rastafarian personality core? All yo-mon and stuff.
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