I can't get custom sounds to work. Any help with it?
[QUOTE=Neet;29639738]yeah still nothing hey, that look correct?
[img_thumb]http://i.imgur.com/U1X3T.jpg[/img_thumb]
[editline]6th May 2011[/editline]
I think i have a leak? was taken from the compiler window
Valve Software - vbsp.exe (Aug 4 2010)
6 threads
materialPath: e:\games\steam\steamapps\common\alien swarm\swarm\materials
Loading G:\Games\Valve\Portal 2\portal2\maps\a1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
^^^^
i have sealed the area ? why is it leaking? if thats my cause :|[/QUOTE]
first, dont use structure_seal and all that and remove -alldetail
tutorial: [url]http://wiki.p2mods.com/index.php?title=Beginners_tutorial[/url]
Mmm, anyone know how to make the music work when you jump on the repulsion gel? I really want to do that, but if I use a trigger on pre-defined gel, the music won't stop after giving the sound the command stopsound.
[QUOTE='[CPC] Halvor;29638546']anyone knows if these pillars are brushbased or models, and if it's models, what is the name of them?
[img_thumb]http://img806.imageshack.us/img806/858/unled23q.png[/img_thumb][/QUOTE]
Search for " pivot " I believe.
I still need help getting my Floor buttons to accept my cube :/ i can't find any properties that seem to enable it's use
yeah sorry getting this error "engine error: Map with no Planes" knows it been asked before but couldn't find the answer on how to fix this :| also I am super noob to hammer
also was told not use the structure_seal so...
[QUOTE=Neet;29640974]yeah sorry getting this error "engine error: Map with no Planes" knows it been asked before but couldn't find the answer on how to fix this :| also I am super noob to hammer[/QUOTE]
You have -alldetail or don't have the structure_seal brush.
[QUOTE=Untouch;29640987]You have -alldetail or don't have the structure_seal brush.[/QUOTE]
yeah I've removed -alldetail fromt he expert mode from the complier also was told not use the structure_seal so...
[img]http://cloud.steampowered.com/ugc/540641572399851109/7F6ADA1E0E779E210D12AD4C467C9E5064C731C3/[/img]
[img]http://cloud.steampowered.com/ugc/540641572399850666/70CCBE8FA6A9CA4840B127380B662209F07A0964/[/img]
Started my 2nd coop chamber. This time it's cave styled.
Well it seems I should have been keeping up with this thread when it started. Is there a post anywhere on any of these 57 pages that contains how to create panels, what I/O's to use and how to use the world portals, and even the pneumatic diversity vents? Just skimming through some pages I see the use of these but nothing in the OP. Just curious is all, because I'd like to through some of these up against a wall and see what sticks.
Also I saw someone talking about prefabs, is there a list of all made?
[QUOTE=Karmah;29643490]Well it seems I should have been keeping up with this thread when it started. Is there a post anywhere on any of these 57 pages that contains how to create panels, what I/O's to use and how to use the world portals, and even the pneumatic diversity vents? Just skimming through some pages I see the use of these but nothing in the OP. Just curious is all, because I'd like to through some of these up against a wall and see what sticks.
Also I saw someone talking about prefabs, is there a list of all made?[/QUOTE]
Everything you need to know is right here: [url]http://wiki.p2mods.com/[/url]
[QUOTE=Jessecar96;29643694]Everything you need to know is right here: [URL]http://wiki.p2mods.com/[/URL][/QUOTE]
Thank you :smile:
[media]http://www.youtube.com/watch?v=5fueJy70AHY[/media]
Done.
Download now instead of ruining the whole map: [url]http://www.mediafire.com/?0wc594xk670qi9w[/url]
Finished my first ever map!
[url]http://www.mediafire.com/file/29j68e6r9rfwnox/firstmap1_001.bsp[/url]
Might be a tad too dark, and i havn't yet worked out cube respawning. But as a first try tell me what you think?
Edit: Posted wrong link
[QUOTE=boomer678;29642866][img_thumb]http://cloud.steampowered.com/ugc/540641572399851109/7F6ADA1E0E779E210D12AD4C467C9E5064C731C3/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/540641572399850666/70CCBE8FA6A9CA4840B127380B662209F07A0964/[/img_thumb]
Started my 2nd coop chamber. This time it's cave styled.[/QUOTE]
Working on my first "cave" style map, too. This is awesome, boomer. You have a great taste in texture styling.
Just out of curiosity, are you making all your switches/buttons "cave" style, too? I noticed that the prop_buttons and other entities don't include the cave style skins for the switches and buttons. I suppose we could just utilize the same methods as in the original portal SDK, but I was a bit disappointed that I couldn't use the new, handy prop entities.
Edit: Actually, they do have it. They are labeled as "prop_under_button" instead of prop_button, as the props are underground themed. Heh.
Why is P-Body black?
[QUOTE=sa2fan;29646164]Why is P-Body black?[/QUOTE]
A lighting bug I haven't exactly found the pinpoint of yet.
[QUOTE=Jessecar96;29643694]Everything you need to know is right here: [url]http://wiki.p2mods.com/[/url][/QUOTE]
Why are we not putting this stuff on Valve's development wiki? I really don't want to have two sites bookmarked when one will do just fine.
The vast majority of it will likely remain perfectly valid once the proper SDK is released, so why aren't we putting it there?
[QUOTE=LilRobot;29644168][media]http://www.youtube.com/watch?v=5fueJy70AHY[/media]
Done.
Download now instead of ruining the whole map: [url]http://www.mediafire.com/?0wc594xk670qi9w[/url][/QUOTE]
That was very neat. It reminded me of the first CJ repulsion gel puzzle. Glad to see you got the video screens working.
Where did you find the scripts for GladOS? I've been looking around the vscripts file, can't seem to nail down the dialog scripts.
[QUOTE=Randdalf;29635310]Aren't you forced to have 9 chapters then? I'd be surprised if the chapters weren't defined in some file somewhere, even though I've looked pretty hard for them.[/QUOTE]
Yeah exactly, everything is defined in some file. But its fucking hard to find the right file. First, since Im not used to the l4d2 ui system and second, there is shitload of unused leftovers from the orange box, l4d, l4d2 and alien swarm. Plus new files for portal 2. So its insanely hard to find the correct files.
Why didnt they clean this up? Really, there is hundreds of unnecessary files in there.
[QUOTE=Fearlezz;29648224]Yeah exactly, everything is defined in some file. But its fucking hard to find the right file. First, since Im not used to the l4d2 ui system and second, there is shitload of unused leftovers from the orange box, l4d, l4d2 and alien swarm. Plus new files for portal 2. So its insanely hard to find the correct files.
Why didnt they clean this up? Really, there is hundreds of unnecessary files in there.[/QUOTE]
There's even old lists of test chambers they used yonks ago. Well, we probably won't have to worry when official SDK support comes.
I'm done with my first map, and I'm posting its [b]VMF[/b] source too, so others can maybe learn from it (buttons, gels, lift props, sounds, etc):
download:
[url]http://heroes.hardwired.hu/-/portal/sp_damagepy_01.zip[/url]
hammer source:
[url]http://heroes.hardwired.hu/-/portal/sp_damagepy_01_source.zip[/url]
[img]http://heroes.hardwired.hu/-/portal/portal2/por2_damagepy_01.jpg[/img]
found an entity what is not yet in the fgd. It's called beam_spotlight. I found it in the map sp_a2_bts3_d.
[editline]6th May 2011[/editline]
I really can't get info_overlay working. they just don't show up :S
[QUOTE=damagepy;29648732]I'm done with my first map, and I'm posting its [b]VMF[/b] source too, so others can maybe learn from it (buttons, gels, lift props, sounds, etc):
download:
[url]http://heroes.hardwired.hu/-/portal/sp_damagepy_01.zip[/url]
hammer source:
[url]http://heroes.hardwired.hu/-/portal/sp_damagepy_01_source.zip[/url]
[img_thumb]http://heroes.hardwired.hu/-/portal/portal2/por2_damagepy_01.jpg[/img_thumb][/QUOTE]
Finally found 5 redirection cubes, got the elevator powered, but have no idea how to start the elevator once I'm on it...
[QUOTE=acren;29649695]Finally found 5 redirection cubes, got the elevator powered, but have no idea how to start the elevator once I'm on it...[/QUOTE]
shoot portal in front of elevator, then go through it, take one redirection cube away, go back fast.
[QUOTE=J4censolo;29640393]Search for " pivot " I believe.[/QUOTE]
Found it!!!
It was piston though, not pivot, but thanks anyway ;)
Anyone have a fix for the "glass_lightcover out of map!" yet?
[QUOTE=robbiedobbie;29648920]found an entity what is not yet in the fgd. It's called beam_spotlight. I found it in the map sp_a2_bts3_d.
[/QUOTE]
I found one more thing, "logic_playmovie" in mp_coop_laser_crusher
Could someone help me with info_overlay. I'm trying to make the light indicators, but they don't show up. Even tried a howto from portal 1. Still, they won't work :S
Edit: there must be something wrong with my sdk, since it does work on my other computer :S, reinstalling to fix it permanently
@damagepy
Great map! It's big and you must have made it pretty hard to finish!
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