[QUOTE=boomer678;29660695]These seem like they would be good for co-op, Throwing a ball across a pit to a partner or something[/QUOTE]
I had the same idea. Lasers will also break them so i thought having the second player deactivate lasers infront of the socket would also be a good idea :P.
[QUOTE=robbiedobbie;29655057]Does anyone know how I can solve this problem with lightspots and panels?
[url]http://www.dropbox.com/gallery/6703905/1/Portal%202?h=619dd9[/url][/QUOTE]
Don't they have a option to disable shadows?
when I try to run my map the game crashes. (2 loading dots on portal 2)
is their a fix for it?
[QUOTE=hacky 720;29662779]when I try to run my map the game crashes. (2 loading dots on portal 2)
is their a fix for it?[/QUOTE]
Considering we know NOTHING of error messages, we have no idea if it's fixable.
the compile window shows no error message other than it cant read the "prt" file.
You have a leak.
[img]http://dl.dropbox.com/u/15663815/rocket_turret.PNG[/img]
rocket wall turret :-)
Couldn't really get a good screenshot, I'd make a YT video but last time it took them 2 hours to compile my video and cut out the sound so screw youtube.
[QUOTE=Untouch;29663542][img_thumb]http://dl.dropbox.com/u/15663815/rocket_turret.PNG[/img_thumb]
rocket wall turret :-)
Couldn't really get a good screenshot, I'd make a YT video but last time it took them 2 hours to compile my video and cut out the sound so screw youtube.[/QUOTE]
Very interesting. Stupid question though, why is your fizzler a solid color?
On a different note, i've been toying with the vgui movie screen splitting script and soon i might be able to release a modified version that is definable from ingame so the same script could be used multiple times within the same map. That way you can easily make elevator screens or any other split screen without having to modify the script for every map you make in a pack.
[QUOTE=Untouch;29663542][img_thumb]http://dl.dropbox.com/u/15663815/rocket_turret.PNG[/img_thumb]
rocket wall turret :-)
Couldn't really get a good screenshot, I'd make a YT video but last time it took them 2 hours to compile my video and cut out the sound so screw youtube.[/QUOTE]
go get the Divx codec, use it with the 720P HD preset. And make sure your filesize doesn't end up being bigger than 4GB, or else the footage loops around and overwrites the start of your file.
Hmm, a while ago someone posted a bizarre dream they had about a facility near water. It inspired me, I'm going to take up mapping when the official SDK comes out and create a set of maps that are very Kamino esque. Somewhat of an adventure map where you use the portal gun to solve puzzles that make you move further through the facility (Unlike random tests).
Of course it will be really shitty but I don't care.
So i have part of a wall with a set of tiles set to physbox that enable motion when i push a button. My problem is they interlock with each other too well to fall nicely. How can i make them fall in the cascading way the Valve make them fall? I don't want to make the tiles smaller because they won't blend in
Those glass light covers are still giving me issues. I've tried copying them from decompiled maps as some people suggested, but no dice. I've noticed that if you move the entire level around by a few units, the errors disappear, but then sometimes a different light cover starts giving the same error. When you get enough lights in one map, it becomes really unlikely that you'll find a spot where none of them give errors.
Also odd is that I've had the errors appear and disappear when I add func_details to the level. So somehow it's related to that.
This is one serious mandelbug.
[QUOTE=RJK 616;29666492]So i have part of a wall with a set of tiles set to physbox that enable motion when i push a button. My problem is they interlock with each other too well to fall nicely. How can i make them fall in the cascading way the Valve make them fall? I don't want to make the tiles smaller because they won't blend in[/QUOTE]
Use delays?
[QUOTE=acren;29667526]Use delays?[/QUOTE]
I would if i could get them to fall loose
[QUOTE=turk645;29658412]I recorded a small video of the glass futbols. It shows the spawner and the socket as well. I used the ball catcher model as a reference to where i put the socket since the socket itself doesnt have a model. I still love how you autothrow the futbols.
[media]http://www.youtube.com/watch?v=nTjOnVuYDEU[/media][/QUOTE]
Whoa. I remember you from Halomods.com I was jordanimal. We collab'd a few times IIRC. Nice to see you're still around. I was always impressed with your work. Also, these futbols.. Are they included assets that are unused ?
Sorry for the question guys but, does anyone know how to spawn Personality Cores?
[QUOTE=lol user;29668283]Sorry for the question guys but, does anyone know how to spawn Personality Cores?[/QUOTE]
Update your FGD. The latest has them IIRC.
Yay, I finally overcame my issues with light panels (which is to say, I moved my map a good twelve times until I found a spot where it didn't glitch).
Anyway, here's what my map looks like at the moment:
[img]http://dl.dropbox.com/u/2149322/LevelScreenshot.png[/img]
So apparently the code for the combine orbs still exist in this, but the sprite or model is missing. I just copied one of the portal 1 maps and it still bounces around and is missing sounds, but it is fully functional. Gonna port the correct things for it and see how it goes.
[editline]7th May 2011[/editline]
I'd just love to make a really long test chamber combining all of the game play mechanics, even the ones removed.
[QUOTE=Karmah;29668525]So apparently the code for the combine orbs still exist in this, but the sprite or model is missing. I just copied one of the portal 1 maps and it still bounces around and is missing sounds, but it is fully functional. Gonna port the correct things for it and see how it goes.
[/QUOTE]
Already known that since day one. Ported over all the required stuff to run the first game on April 19th.
[media]http://www.zilefile.com/files/15489_t2tud/energyballPortalchamber13.jpg[/media]
That's nice, so what files do I need to copy? The model for it in game seems like it's missing textures or is the wrong model.
[editline]7th May 2011[/editline]
Also, is the missile turret still in, seeing as they already have a lot of the old stuff.
[QUOTE=Karmah;29668711]That's nice, so what files do I need to copy? The model for it in game seems like it's missing textures or is the wrong model.[/QUOTE]
I dont think it uses a model, as far as I know. I had to take HL2 files to get it working.
Get the materials\effects from HL2
Also it is in materials\effects\comball if you want to view the texture. Just add it to Portal 2 and it works.
[QUOTE=Neddy;29662539]Don't they have a option to disable shadows?[/QUOTE]
That didn't help, also -final compile won't work either
Strange, I have that but it still isn't working.
[QUOTE=Karmah;29668766]Strange, I have that but it still isn't working.[/QUOTE]
I added effects from Portal and HL2 so Im not entirely sure thats all you need.
Strange, when it goes through portals it displays properly for a second then changes. It looks almost texture less until it goes through, then the same again.
[editline]7th May 2011[/editline]
Also, what about it's sounds?
[QUOTE=Karmah;29668804]Strange, when it goes through portals it displays properly for a second then changes. It looks almost texture less until it goes through, then the same again.[/QUOTE]
I have 2 bugs with it, not sure what Im missing. When the ball passes through a portal it flashes the blue error and when it is caught it displays the same.
[media]http://www.zilefile.com/files/15490_nze3l/ballcacthermissingfile.jpg[/media]
Havent fixed it yet, still trying to locate the missing files.
Is there a list of maps we've made so we don't have to dig through everything to find them?
Please mappers create this [url]http://www.youtube.com/watch?v=FHCvSQhVUzc&feature=player_detailpage#t=61s[/url] :)
Alright I got it fully working, thanks for your help. It seems I had only the things which you were missing.
In total, this is what I grabbed and it goes through the portals fine and has it's proper model for when held in the catcher.
Material files:
[code]
This first bunch are files in the directory: materials\effects\
comball\comball.vtf
eball_finite_life.vmt
eball_infinite_life.vmt
ember_swirling001.vmt
ember_swirling001.vtf
energyball.vmt
energyball.vtf
energysplash.vmt
energysplash.vtf
The next are in: materials\models\effects\
comball_glow1.vmt
comball_glow1.vtf
comball_glow2.vmt
comball_glow2.vtf
comball_sphere.vmt
comball_sphere.vtf
comball_tape.vmt
comball_tape.vtf
The next are in: materials\sprites\
combineball_glow_black_1.vmt
combineball_glow_black_1.vtf
combineball_glow_blue_1.vmt
combineball_glow_blue_1.vtf
combineball_glow_red_1.vmt
combineball_glow_red_1.vtf
combineball_trail_black_1.vmt
combineball_trail_black_1.vtf
combineball_trail_blue_1.vmt
combineball_trail_blue_1.vtf
combineball_trail_red_1.vmt
combineball_trail_red_1.vtf
lgtning.vmt
lgtning.vtf
track_beam.vmt
track_beam.vtf
bubble.vmt
bubble.vtf
gunsmoke.vmt
gunsmoke.vtf
physring1.vmt
physring1-.vtf
[/code]Model files:
[code]
In models\effects\ folder
combineball.dx80.vtx
combineball.dx90.vtx
combineball.mdl
combineball.sw.vtx
combineball.vvd
[/code]That's all I have, I may have grabbed a few extra files that looked important, but regardless it doesn't seem to conflict with anything, and the ball looks fine. The only thing that doesn't work is sounds, despite the fact that I copied them to the folder it's telling me that they are missing from.
If you want I can grab a screenshot, but the levels are a mess and missing textures everywhere.
[media]http://filesmelt.com/dl/testchmb_a_0800001.jpg[/media]
[media]http://filesmelt.com/dl/testchmb_a_080001.jpg[/media]
[media]http://filesmelt.com/dl/testchmb_a_0800021.jpg[/media]
[media]http://filesmelt.com/dl/testchmb_a_080003.jpg[/media]
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