• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=Archy18;29700157]How to run a map when the map is over?[/QUOTE] Point_changelevel I believe.
Does anyone happen to know the name of the bone at the end of the Portal gun?
Okay, seriously, can somebody help me find the leak on my map? I keep going to the goddamn coordinates it tells me, and I see no leak. It's starting to piss me off. Yes, I'll send you the .vmf if you can help.
[QUOTE=LilRobot;29700778]Okay, seriously, can somebody help me find the leak on my map? I keep going to the goddamn coordinates it tells me, and I see no leak. It's starting to piss me off. Yes, I'll send you the .vmf if you can help.[/QUOTE] Well, I could try to help you [editline]8th May 2011[/editline] [QUOTE=ColossalSoft;29700754]Does anyone happen to know the name of the bone at the end of the Portal gun?[/QUOTE] It's named muzzle i think. [editline]8th May 2011[/editline] [b][URL=http://www.mediafire.com/?wf74rp625nbzg31]Here[/URL] is the release :D[/b] -sniped- fixed all bugs Now lets get started with version 2 ;D [img_thumb]http://img542.imageshack.us/img542/1878/e3propulsionv20000.jpg[/img_thumb][img_thumb]http://img88.imageshack.us/img88/2739/e3propulsionv20001.jpg[/img_thumb][img_thumb]http://img815.imageshack.us/img815/1746/e3propulsionv20002.jpg[/img_thumb][img_thumb]http://img823.imageshack.us/img823/3415/e3propulsionv20003.jpg[/img_thumb][img_thumb]http://img857.imageshack.us/img857/2817/e3propulsionv20004.jpg[/img_thumb]
Cant say I enjoy mediafire [url]http://download1257.mediafire.com/mx3htk8o34qg/7ebt7l17jh4vwth/e3_propulsion.bsp[/url] Keep getting this and no download :frown:
[QUOTE=superdinoman;29701958]Cant say I enjoy mediafire [url]http://download1257.mediafire.com/mx3htk8o34qg/7ebt7l17jh4vwth/e3_propulsion.bsp[/url] Keep getting this and no download :frown:[/QUOTE] try one more time, i had to reupload the map due to a bug
[QUOTE=superdinoman;29701958]Cant say I enjoy mediafire [url]http://download1257.mediafire.com/mx3htk8o34qg/7ebt7l17jh4vwth/e3_propulsion.bsp[/url] Keep getting this and no download :frown:[/QUOTE] [url]http://dl.dropbox.com/u/5046503/fuckfish/e3_propulsion.bsp[/url] try here
[QUOTE='[CPC] Halvor;29702218']try one more time, i had to reupload the map due to a bug[/QUOTE] Worked, also great remake. Short of course but the lighting and all is almost an exact replica. Good job, would be nice to see all the E3 levels thrown into a proper map pack though.
[QUOTE=superdinoman;29702329]Worked, also great remake. Short of course but the lighting and all is almost an exact replica. Good job, would be nice to see all the E3 levels thrown into a proper map pack though.[/QUOTE] Im pretty sure it will be, you know there are always guys who remaking beta stuff. ... well you know this :D Im goinng to make old Aerial Plates map soon
[QUOTE='[CPC] Halvor;29700823']Well, I could try to help you [editline]8th May 2011[/editline] It's named muzzle i think. [editline]8th May 2011[/editline] [b][URL=http://www.mediafire.com/?wf74rp625nbzg31]Here[/URL] is the release :D[/b] -sniped- fixed all bugs Now lets get started with version 2 ;D [img_thumb]http://img542.imageshack.us/img542/1878/e3propulsionv20000.jpg[/img_thumb][img_thumb]http://img88.imageshack.us/img88/2739/e3propulsionv20001.jpg[/img_thumb][img_thumb]http://img815.imageshack.us/img815/1746/e3propulsionv20002.jpg[/img_thumb][img_thumb]http://img823.imageshack.us/img823/3415/e3propulsionv20003.jpg[/img_thumb][img_thumb]http://img857.imageshack.us/img857/2817/e3propulsionv20004.jpg[/img_thumb][/QUOTE] Instant download, been waiting for this map for a while now.
[QUOTE=redBadger;29696746]Does anyone have the enrichment sphere prefabs?[/QUOTE]
[QUOTE=superdinoman;29695377]So I guess the next step would be editing the maps into Portal 2 style.[/QUOTE] Ok. . . [media]http://media.desura.com/cache/images/members/1/303/302286/thumb_940x3000/portal2_p1-chamber130005.jpg[/media] [media]http://media.desura.com/cache/images/members/1/303/302286/thumb_940x3000/portal2_p1-chamber130007.jpg[/media] [media]http://media.desura.com/cache/images/members/1/303/302286/thumb_940x3000/portal2_p1-chamber130006.jpg[/media] I decided to give my favorite Test Chamber from Portal 1 a twist. .
[QUOTE=reepblue;29705758]Ok. . . [media]http://media.desura.com/cache/images/members/1/303/302286/thumb_940x3000/portal2_p1-chamber130001.jpg[/media] [media]http://media.desura.com/cache/images/members/1/303/302286/thumb_940x3000/portal2_p1-chamber130002.jpg[/media] [media]http://media.desura.com/cache/images/members/1/303/302286/thumb_940x3000/portal2_p1-chamber130003.jpg[/media] I decided to give my favorite Test Chamber from Portal 1 a twist. .[/QUOTE] Hey reep, did you ever get the Pneumatic Diversity Vent working in Portal 2?
[QUOTE=Mio Akiyama;29705793]Hey reep, did you ever get the Pneumatic Diversity Vent working in Portal 2?[/QUOTE] Have not worked on it since, the entire thing needs to be remade. It still gets confused on what Portal is under the vent.
My friend and I are trying to get on to my custom co-op map but it isn't working. It has two info_coop_spawn entities and IIRC we just go into the hub and type " map mapname " in the console and that's it, right? [editline]8th May 2011[/editline] Oh it seems that I'm supposed to use " changelevel mapname " instead of " map mapname " however it's stuck loading for the both of us now. [editline]8th May 2011[/editline] Oh I think I just found the problem, I put two info_coop_spawns set to Atlas :v:, I'll see if I can fix it now. [editline]8th May 2011[/editline] Well still no luck, my guess would be that co-op for custom maps isn't supported yet or I'm just doing something wrong.
my coop map works but dont know how to change spawnpoints. For example I want the blue spawnpoint sitch to another if the blue player crosses a trigger. I made a trogger_playerteam, disabled the first spawn, enabled the second blue spawn + setasactivespawn and nothing. I dont need any coop manager, if blue activates it just switch to that, no need for yellow to be there. Ayone did a working multiple spawnpoint coop map yet?
[QUOTE=Techbot;29694342]you need the [url=http://www.facepunch.com/threads/1081339-Portal-2-FGD-Thread]portal 2.fgd[/url].[/QUOTE] Now I have the portal2.fgd file and I did this step: In Hammer, go to "Tools" -> "Options" on the menu, under the "Game Configurations" tab, go to "Game Data Files", delete any fgds in there (you should be using the alien swarm SDK, so probably the alien swarm fgd will be there) then add JUST the "portal2.fgd" you just copied. But I get an error: File C:\Users\Pesi\Documents\portal2.fgd, line13: error inluding file: halflife2.fdg Anyone knows what this might be?
[QUOTE=damagepy;29707311]my coop map works but dont know how to change spawnpoints. For example I want the blue spawnpoint sitch to another if the blue player crosses a trigger. I made a trogger_playerteam, disabled the first spawn, enabled the second blue spawn + setasactivespawn and nothing. I dont need any coop manager, if blue activates it just switch to that, no need for yellow to be there. Ayone did a working multiple spawnpoint coop map yet?[/QUOTE] You got your co-op map working, with both players on it at the same time? Can you tell me how?
[QUOTE=reepblue;29706355]Have not worked on it since, the entire thing needs to be remade. It still gets confused on what Portal is under the vent.[/QUOTE] I posted this a few pages back, but I was trying to get a tube working to look like it had gel running through it (like the white gel tubes in the single player). Do you use the vent prop_statics and a trigger_push to get something like that working? I don't need it to have an opening. It's purely map decoration.
[media]http://www.youtube.com/watch?v=TIglzAxq6fs[/media] Got a diversity vent working!
The panels tutorial sucks on the wiki; could someone explain how to make the panels start in a certain animation and activate a different one via trigger? [editline]8th May 2011[/editline] I think I got it; what is the animation for when you are being flung across a room but want to be saved from the fall?
[QUOTE=Jessecar96;29707627] Got a diversity vent working![/QUOTE] Are you going to write a tutorial or release a .vmf? I have been dying to try and get one working. Nice job.
Could someone tell me what I'm doing wrong? It crashes when I try to start it: [url]http://dl.dropbox.com/u/15391047/rb_testmap_01.vmf[/url] [editline]8th May 2011[/editline] My map is in a hollow box because the elevator prefab makes a leak for some reason.
[QUOTE=redBadger;29708082]Could someone tell me what I'm doing wrong? It crashes when I try to start it: [url]http://dl.dropbox.com/u/15391047/rb_testmap_01.vmf[/url] [editline]8th May 2011[/editline] My map is in a hollow box because the elevator prefab makes a leak for some reason.[/QUOTE] Use a skybox instead of a hollow box
Cool, thanks I'll fix that. But why are my panels crashing the map?
Vents tutorial with prefab: [url]http://wiki.p2mods.com/index.php?title=Pneumatic_Diversity_Vent[/url]
Do they suck through portals?
[QUOTE=Mio Akiyama;29708975]Do they suck through portals?[/QUOTE] yep, point_push entities work through portals, but not in portal 1 so valve must have added it for a reason
I got my modified screen splitter script working properly. Should be ready to release soon. I'm toying with the idea of having a second function for faster testing. The way i have it currently, the way it tiles the screens is based on function input in the map itself so you have to recompile to test a different tile method. I'm planning on adding a new function for testing reasons where if you use that one then all you have to do is modify the variable at the start of the script and then reload the map ingame to test different tile methods until you find one you like.
[QUOTE=Jessecar96;29708735]Vents tutorial with prefab: [url]http://wiki.p2mods.com/index.php?title=Pneumatic_Diversity_Vent[/url][/QUOTE] Nice job. This is awesome. I wonder if gels are considered physics objects.
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