Okay I figured out the problem. The Valve developer wiki's guide isn't the greatest. It says to make a block 1024x1024x512 big, then make the walls and ceilings 1024x1024x64. This doesn't work as it leads to errors and such like what me and my friend were experiencing.
Thanks all for the help. Now I can make crappy maps with the word test on them! <3
I'm having a problem with Hammer. Everytime I load Portal 2 to test my map and close it to continue, Hammer goes blank. None of the windows show anything. Help?
[QUOTE=Mikesword221;29769492]I'm having a problem with Hammer. Everytime I load Portal 2 to test my map and close it to continue, Hammer goes blank. None of the windows show anything. Help?[/QUOTE]
Reload map
[QUOTE=Wootman;29769518]Reload map[/QUOTE]
Just did that. Didn't work. I'll post a picture. Just give me a second.
[editline]11th May 2011[/editline]
Here.
[media]http://imageshack.us/m/801/8703/problemlc.png[/media]
Kinda big.
[QUOTE=slimd1995;29769387]Would anyone be kind and post the link to the modding wiki? I saw someone post it earlier, but forgot to save it. I'd like to start mapping.
Thanks.[/QUOTE]
[url]http://wiki.p2mods.com/[/url]
[QUOTE=Legend286;29767679]
No no no no no no no no. Hollowing is exactly the same principal as carve, which makes it just as bad. Use arches if you want anything like that. Don't listen to the idiots who think carve is a good tool, it's not and that's been proven before. Even Valve have said no-one should use it because it's shit.[/QUOTE]
Hollowing is not like carve. Hollowing acts on one object only, splitting it based on its number of faces. When used conscientiously, it's great for creating rooms. It is a simple, but effective tool, that does exactly what you tell it to.
Carve acts on every single thing in the map, regardless of whether the object is hidden or not. You have no control over it. Rather, it takes control and rapes geometry as it sees fit. It cannot be mastered. It has not been well maintained. It is simple, but not in a good way.
Carving and Hollowing are not the same thing.
What bothers me is that Valve has a tool that is terrible but they don't fix it at all.
Paint doesn't seem to show up on surfaces. I downloaded a tutorial VMF and the paint wasn't visible on the ground there either (the gel effects work, I just can't see it)
[QUOTE=Wootman;29769734]What bothers me is that Valve has a tool that is terrible but they don't fix it at all.[/QUOTE]
Yeah, Hammer still has its memory leaks and randomly crashes upon opening an entity. :/
[QUOTE=Ouendanation;29770834]Paint doesn't seem to show up on surfaces. I downloaded a tutorial VMF and the paint wasn't visible on the ground there either (the gel effects work, I just can't see it)[/QUOTE]
I believe there is something under Map > Properties that you need to set. Something like " Allow paint in map? " then set it to " yes "
[editline]11th May 2011[/editline]
It should be set to " Yes " by default. However it's still worth checking
Working on making a fizzler that doesn't have those ugly edges at the top and bottom so people can make bigger ones.
In the mean time, enjoy this:
[img]http://www.majhost.com/gallery/Colossal/Art/weightedcavecube.png[/img]
[QUOTE=ColossalSoft;29771429]Working on making a fizzler that doesn't have those ugly edges at the top and bottom so people can make bigger ones.
In the mean time, enjoy this:
[img_thumb]http://www.majhost.com/gallery/Colossal/Art/weightedcavecube.png[/img_thumb][/QUOTE]
Lol Retro Companion cube.
After scratching my head for 30 minutes on why instances always appear at origin 0 and leaks where there shouldn't be and after I'd uninstall alien swarm and the likes, I remembered I had to edit portal 2's gameinfo.txt to fix instances in the unoffical sdk.
So if you have this problem remember to change the fgd in portal 2's gameinfo.txt back to "portal2.fgd"
[QUOTE=J4censolo;29771387]I believe there is something under Map > Properties that you need to set. Something like " Allow paint in map? " then set it to " yes "
[editline]11th May 2011[/editline]
It should be set to " Yes " by default. However it's still worth checking[/QUOTE]
I already changed that, and it got the gels to work but they're still invisible.
[QUOTE=Ouendanation;29771904]I already changed that, and it got the gels to work but they're still invisible.[/QUOTE]
do you have fullbright on?
[QUOTE=Mio Akiyama;29771941]do you have fullbright on?[/QUOTE]
That was my problem. Thank you :)
[URL]http://forums.steampowered.com/forums/showthread.php?t=1884869[/URL]
SPUF never disappoints, Xbox gamer wants hammer doesnt know how shit works
[QUOTE=Mikesword221;29769579]Just did that. Didn't work. I'll post a picture. Just give me a second.
[editline]11th May 2011[/editline]
Here.
[media]http://imageshack.us/m/801/8703/problemlc.png[/media]
Kinda big.[/QUOTE]
This happens to me whenever I exit from portal 2 after loading my map. It even did this when I tried mapping for TF2. The only thing I could do was quit and reopen hammer.
[QUOTE=howling techie;29772820]This happens to me whenever I exit from portal 2 after loading my map. It even did this when I tried mapping for TF2. The only thing I could do was quit and reopen hammer.[/QUOTE]
This was happening to me also, however it did not happen with me when mapping for TF2.
To fix this use the launch commands -sw -noborder in the compile window.
Edit:
Anyone got info_placement_helper to work? Doesn't seem to work for me anymore in the official sdk.
When I click a button and the indicator changes its color, and when the button resets the color doesnt. It stays on orange all the time and only resets if you die / restart the map. Why?
[QUOTE=Zovox;29773894]When I click a button and the indicator changes its color, and when the button resets the color doesnt. It stays on orange all the time and only resets if you die / restart the map. Why?[/QUOTE]
What kind of button is it? If it's one of the freestanding ones, where you press E on, OnUnPressed does not work. You have to use an "OnPressed > (overlays) > (turn overlay off thingie) > delay of 5 seconds.
Change five seconds to how long the button should stay pressed.
It's one of those buttons that you use to drop down goo and boxes, open doors and so on.
[IMG_thumb]http://i52.tinypic.com/wmcgfc.png[/IMG_thumb]
[editline]12th May 2011[/editline]
Also. I still can't get doors to open. Do I need triggers and shit? Because prop_testchamber_door doesnt work.
[QUOTE=killerjak7;29768387]I have been working on remaking testchamber 4 from Portal 1.
Still a heavy WIP.
[img_thumb]http://cloud.steampowered.com/ugc/595811297759190269/C396B93F2264287F11E09E26E9CE8664B93B265C/?jpg[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/595811297759189869/EA1B0ED9268D09A714BF5672303788756217F1E2/?jpg[/img_thumb][/QUOTE]
Dare I say that Testchamber 4 is already in Portal 2? Looks cool anyway.
[QUOTE=Randdalf;29774454]Dare I say that Testchamber 4 is already in Portal 2? Looks cool anyway.[/QUOTE]
yes but it's centuries in the future, he wants to recreate it using portal 2's assets.
I can't get prop_testchamber_door to work, I used a trigger multiple and did these as the triggers:
[code] OnTouching TSDOOR Open
OnEndTouch TSDOOR Close[/code]
WHY ISNT IT WORKING. THE DOOR DOESN'T EVEN BUDGE :saddowns:
Yes, it's pissing me off, very badly.
[editline]12th May 2011[/editline]
And how do you make a perfect round edge around the door? I'm not the best at hammer.
[QUOTE=343N;29775273]I can't get prop_testchamber_door to work, I used a trigger multiple and did these as the triggers:
[code] OnTouching TSDOOR Open
OnEndTouch TSDOOR Close[/code]
WHY ISNT IT WORKING. THE DOOR DOESN'T EVEN BUDGE :saddowns:
Yes, it's pissing me off, very badly.
[editline]12th May 2011[/editline]
And how do you make a perfect round edge around the door? I'm not the best at hammer.[/QUOTE]
OnStartTouch / OnEndTouch are what you're looking for.
I'm pretty sure there's instances for all the test chamber doors, you'd be better off using those (unless you need something special, like a broken door or such)
Was bored, saw some pics here, well
[img]http://imageshack.us/m/638/4084/2011051200001.jpg[/img]
I started working on another map instead :v:
Valve's instances do look a lot like the result when carving a cylinder.
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