• How to create Portal 2 maps
    3,501 replies, posted
[QUOTE=Overv;29776093]Valve's instances do look a lot like the result when carving a cylinder.[/QUOTE] They know something we don't? :v:
[media]http://www.youtube.com/watch?v=GBQ1GoIaH8E[/media] My nooby attempt at a map. Switching from AS to P2 SDK kinda messed up my lighting. But anyways i realy don't have the motivation for this, It's too hard xD
[QUOTE=Blueridge;29768310][URL]http://pastebin.com/564T06MN[/URL] here's hammer [media]http://i.imgur.com/7qbRz.png[/media] [/QUOTE] Even though I'm late to this, and you've long since started over and fixed it, I'll point it out anyway so you know what to keep an eye on in the future: [IMG]http://i.imgur.com/jssBB.png[/IMG] See the yellow areas? That's where you've had brushes overlap. Your north wall was too thick, and it overlapped the floor and ceiling, likely causing your error. That's a "gotcha". :v:
[QUOTE=Clinexx;29762889]agreed, here in denmark it's about 420 too, no way you can get it for 100 bucks here.[/QUOTE] the $100 price is OEM only. Newegg won't sell OEM software to you unless you buy it with enough parts to make a new computer (motherboard + hard drive + optical drive + cpu + RAM). At least, that's how it's supposed to work. Maybe they will sell it to you, but legally you're not licensed to use it if you didn't buy new parts or a new computer to put it on.
[QUOTE=RJK 616;29776216]My nooby attempt at a map. Switching from AS to P2 SDK kinda messed up my lighting. But anyways i realy don't have the motivation for this, It's too hard xD[/QUOTE] There's a couple of original ideas in there...
Guys, I was wondering if you could help me. I want a wall that spins 180 degrees when i step on its button, when i step off the button, the wall spins another 180 degrees. Could anyone help? :smile:
Does anyone know why when I compile my maps Hammer says LoadPortals: couldn't read i:\steam\steamapps\common\portal2\sdk_content\maps\Portaltestmap.prt I can load the maps in Portal 2 just fine but that means I have to move them over manually.
Does anyone know what the [url=http://steamcommunity.com/id/thingyperson/screenshot/577796899258902076]laser death field[/url] is called? Mikesword: Vbsp didn't output a portalfile for some reason. Did you check to see if it's there, or in some other folder?
It's not there. All thats in the folder are those few maps that came with the sdk and my maps bsp, lin, vmx, and vmf files. No prt file.
[QUOTE=Thingy Person;29777733]Does anyone know what the [url=http://steamcommunity.com/id/thingyperson/screenshot/577796899258902076]laser death field[/url] is called?[/QUOTE] I havent looked at the extracted map but i always just figured it was a simple toggle wall.
[QUOTE=3noneTwo;29777009]Even though I'm late to this, and you've long since started over and fixed it, I'll point it out anyway so you know what to keep an eye on in the future: [img_thumb]http://i.imgur.com/jssBB.png[/img_thumb] See the yellow areas? That's where you've had brushes overlap. Your north wall was too thick, and it overlapped the floor and ceiling, likely causing your error. That's a "gotcha". :v:[/QUOTE] Holy shit, that looks fucking awesome.. Transparent filled areas to better point out where the brush is. yes I know it's just a quick MS paint recolor but that would be a fucking awesome feature in Hammer. Brb emailing Valve :v: [editline]12th May 2011[/editline] I sent a mail to David Speyrer on Valve's People page, as he has the description of having worked on Hammer before. [quote]Hello! I was unsure who exactly to e-mail so I had a quick look at Valve's People page and found you listed as working on Hammer, so I figured you were the person to send this to. So I had an idea for a feature that *could* make Hammer a bit easier to use for some people, in terms of knowing where a solid starts and where a solid ends better when having one selected. [URL]http://i.imgur.com/jssBB.png[/URL] Basically, if quick and possible to implement: A transparent red fill inside the boundaries of the solids you select in the 2D window! This would make it very easy to see where exactly your selected solid is on the grid if you have a big clustermess of solids and props filling up the 2D views. What do you think of this?[/quote]
[QUOTE=Zovox;29777376]Guys, I was wondering if you could help me. I want a wall that spins 180 degrees when i step on its button, when i step off the button, the wall spins another 180 degrees. Could anyone help? :smile:[/QUOTE] Func_Door_rotating with a trigger to Open and close. I'm guessing?.
[QUOTE=Thingy Person;29777733]Does anyone know what the [url=http://steamcommunity.com/id/thingyperson/screenshot/577796899258902076]laser death field[/url] is called? Mikesword: Vbsp didn't output a portalfile for some reason. Did you check to see if it's there, or in some other folder?[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Discouragement_Field[/url] There are a few instances in the sdk to look at too.
[QUOTE=Mikesword221;29777780]It's not there. All thats in the folder are those few maps that came with the sdk and my maps bsp, lin, vmx, and vmf files. No prt file.[/QUOTE] What kind of map do you have? Are you sure you don't have a leak? Go to "Load pointfile" under the Map tab in hammer to check. As for my question: It's the 'laserfield' instances, correct?
[QUOTE=Thingy Person;29778577]What kind of map do you have? Are you sure you don't have a leak? Go to "Load pointfile" under the Map tab in hammer to check. As for my question: It's the 'laserfield' instances, correct?[/QUOTE] Oh I did have a leak. Right above my glass lights. Thanks. Although that didn't fix it. Weird.
hey guys, looks like we might see this in an improved future version of Hammer one day! [img]http://imageshack.us/m/708/7357/davidspeyrer.png[/img] Then he replied again (Too lazy to take another print screen) [quote=David Speyrer]That makes sense, Thanks.[/quote] :buddy: [editline]12th May 2011[/editline] Valve is fucking awesome at listening to their fans & community
How do I make a func_instance to like, turn on. I have gel dropper as func_instance, I want trigger it on.
[QUOTE=VaSTinY;29779106] Valve is fucking awesome at listening to their fans & community[/QUOTE] Unlike Blizzard :v:
[QUOTE=Mikesword221;29778630]Oh I did have a leak. Right above my glass lights. Thanks. Although that didn't fix it. Weird.[/QUOTE] Figured out I had more then one leak. Map works perfectly now. Now, time to make an actual test chamber...
[media]http://www.youtube.com/watch?v=l5ZWEOp3pwM[/media] Put this together. I love the instances, it's like Lego. Could be a Portal 2 spoiler regarding the portal gun but I couldn't do anything about that, probably a scripting thing in the elevator instance I put info_player_start in.
I fell like i'm an alright mapper, then i come to this thread....
What exactly are instances? Are they the same as prefabs?
[QUOTE=RJK 616;29779877]What exactly are instances? Are they the same as prefabs?[/QUOTE] like really big prefabs you can't edit
[QUOTE=Conro101;29779925]like really big prefabs you can't edit[/QUOTE] The not being able to edit them is a pain in the ass. Best option is to remake them from scratch if you want to edit them.
[QUOTE=Conro101;29779925]like really big prefabs you can't edit[/QUOTE] Sure you can! When you select which instance you want, you can hit the little Edit Instance button in the bottom left corner and play around with it in a new window, and it updates in your main map on the fly!
[QUOTE=slayer20;29780003]Sure you can! When you select which instance you want, you can hit the little Edit Instance button in the bottom left corner and play around with it in a new window, and it updates in your main map on the fly![/QUOTE] When I've finished editing them I just save them as a separate instance with something added to the end so I know which is which.
[QUOTE=Jojje;29780028]When I've finished editing them I just save them as a separate instance with something added to the end so I know which is which.[/QUOTE] I didnt think you could do that, thats actually pretty useful.
[QUOTE=slayer20;29780003]Sure you can! When you select which instance you want, you can hit the little Edit Instance button in the bottom left corner and play around with it in a new window, and it updates in your main map on the fly![/QUOTE] That's cool I have this cool plan for a map, now to actually make it
Ẁhy doesn't my ambient_generic work? I've got a trigger that plays it and all. [editline]12th May 2011[/editline] Okay so it plays a sound that isn't custom How do I make custom sounds work then?
I like the wiki's suggestion of creating a sort of flow chart of the map, and adding to it until it is of a satisfactory length.
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