[QUOTE=3noneTwo;29777009]Even though I'm late to this, and you've long since started over and fixed it, I'll point it out anyway so you know what to keep an eye on in the future:
[img_thumb]http://i.imgur.com/jssBB.png[/img_thumb]
See the yellow areas? That's where you've had brushes overlap. Your north wall was too thick, and it overlapped the floor and ceiling, likely causing your error. That's a "gotcha". :v:[/QUOTE]
Thanks lol, I'll stick without the wiki's method of making a room though. Right now I'm trying to make a box, button and a door that opens with the box but I'm having a hard time finding the entity with the box :S
Oh well, I'll wait a bit before I continue I think when the wikis have updated entities.
[img]http://www.majhost.com/gallery/Colossal/Art/companion001.png[/img]
Repost because it was the ass of last page.
Looks kinda sloppy, imo. Rusted white, then brand new white in the center?
I build the map without error. And when I load it, the game close before loading completely! It start loading and close... ANYBODY HELP?
[QUOTE=Mio Akiyama;29783756]Email Valve and see if you can get the code for it to work[/QUOTE]
I don't get why I'm getting rated dumb, it was a suggestion and Valve is known for helping out the community
[QUOTE=green bandit;29786735]Looks kinda sloppy, imo. Rusted white, then brand new white in the center?[/QUOTE]
Texture isn't really final.
okay i'm having a bit of a problem
my map has lights, cubemaps, all that jazz, i tried buildcubemaps and this happens ingame
[media]http://cloud.steampowered.com/ugc/559782500754889914/E1ECB8F468E00ECC7A3A1A8EADBCB079F199FE61/?.jpg[/media]
it's in fullbright and my water is all fucked up too
Have you tried mat_fullbright 0 ?
yep i did
nobody explain my doubt!!!!!!
[media]http://www.youtube.com/watch?v=SujQINrS9i0[/media]
last remake im doing tonight, i get lazy after 2 maps
had to replace energy pellets with lasers, made the puzzle super easy sadly :/
it's also quite a bit less detailed than the actual chamber 08, probably because it was the second consecutive map i've made so i was getting tired of mapping
God damn it.
Does anybody know how to get Wheatley to look at you when he's on a rail?
how do I spawn dropper doors
Anyone know how to make those glass windows with the circles in them so you can shoot portals through?
And if it's made of brushes, what texture is used for the frame?
[QUOTE=IrishBandit;29789764]Anyone know how to make those glass windows with the circles in them so you can shoot portals through?
And if it's made of brushes, what texture is used for the frame?[/QUOTE]
Hi Irish.
It's brushes, and it uses plastic/plasticwall004a
Also, can anybody help me with using path_tracks?
space space, I wanna gonna space! SPAAAAAACE! Answer my question above...
[QUOTE=Manirool;29790359]space space, I wanna gonna space! SPAAAAAACE! Answer my question above...[/QUOTE]
Uh, sometimes this can be caused by large leaks in the map or lighting problems. I can't quite remember.
Also, does anyone know how to make models *always* show up in Hammer's 3D View?
I'm having problems with my box dropper, when I press the button the spawned cube dissolves and the new one doesn't spawn before the opening closes, I want the outside cube to dissolve but on the one inside the dropper already spawned.
[QUOTE=IrishBandit;29790914]I'm having problems with my box dropper, when I press the button the spawned cube dissolves and the new one doesn't spawn before the opening closes, I want the outside cube to dissolve but on the one inside the dropper already spawned.[/QUOTE]
Delay the opening and closing of the dropper a bit.
No, it's a problem with the dissolving, it dissolves the box inside the dropper as it opens, it clsoes and the new box spawns. Making it impossible to get a box.
First resolve the old box, then spawn the new one with a delay of 0.10
VERY Heavy WIP
[media]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160002.jpg
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160001.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160000.jpg[/url][/media]
How do you place portals from within hammer to make shit like paradoxes?
WiP [media]http://img41.xooimage.com/files/5/b/7/sp_coop_reda_010006-28acb42.jpg[/media]
(the end door is temporary)
edit : [media]http://www.youtube.com/watch?v=PmprtrTz8Z4&feature=channel_video_title[/media]
[media]http://www.youtube.com/watch?v=ciKxlYGC6A8[/media]
The start to first map.
[highlight]ATTN![/highlight]
[b]The Portal 2 Authoring Tools are now fixed and works with Windows XP machines![/b]
[QUOTE=VaSTinY;29795374][highlight]ATTN![/highlight]
[b]The Portal 2 Authoring Tools are now fixed and works with Windows XP machines![/b][/QUOTE]
Incoming lates.
How do you make cube droppers? :3:
[QUOTE=VaSTinY;29795374][highlight]ATTN![/highlight]
[b]The Portal 2 Authoring Tools are now fixed and works with Windows XP machines![/b][/QUOTE]
Not a single shit was given.
Seriously, XP is outdated, unsupported and utterly shit. Don't expect Valve to keep supporting it for much longer...
Yep. Soon all games will require DirectX 11 wich XP doesnt support.
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