using world portals think callback to squirrel you can change the size of entities going through based on the linked portal size, it's pretty cool.
[QUOTE=Zovox;29796231]Yep. Soon all games will require DirectX 11 wich XP doesnt support.[/QUOTE]
DX10 will be the first though. There's a lot of things it's useful for that DX9 doesn't have. Annoying that Source doesn't support it already...
[editline]13th May 2011[/editline]
[QUOTE=layla;29796275]using world portals think callback to squirrel you can change the size of entities going through based on the linked portal size, it's pretty cool.[/QUOTE]
Interesting, video perhaps?
Holy fucking shit... I recorded a 30 second clip with Fraps in Portal, and it turned out to be a 450mb .avi file after :geno:
Almost done! Anyone here know to get shadow work? (sorry for my BAD English)
[media]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160003.jpg
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160005.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160006.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160007.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160008.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160009.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/p2_test160010.jpg[/url][/media]
Do you need Portal 1 installed to change the Portal 1 maps?
Where can I get the SDK or is it just source SDK?
[QUOTE=w0lfeh;29796993]Where can I get the SDK or is it just source SDK?[/QUOTE]
Library -> Tools -> Portal 2 Authoring Tools Beta
[QUOTE=Zovox;29796951]Do you need Portal 1 installed to change the Portal 1 maps?[/QUOTE]
Yes
[QUOTE=Zovox;29797015]Library -> Tools -> Portal 2 Authoring Tools Beta[/QUOTE]
Meh, I thought you could get it without having Portal 2 :v: What was I thinking
Can someone explain how to use the catwalk/panel instances?
I have no idea how to get them to move.
For the remaking of the portal maps into portal 2, what are you going to do during the companion cube level when the player needs to bounce the high energy pellet into the receiver? Or are parts like that going to be cut.
[QUOTE=Legend286;29796167]Not a single shit was given.
Seriously, XP is outdated, unsupported and utterly shit. Don't expect Valve to keep supporting it for much longer...[/QUOTE]
Shut up , seriously.
XP is still widely used by many people , unlike Win98 to XP there isn't much of a difference between XP and Vista / 7. Stop being elitist
[QUOTE=Instant Mix;29797416]Shut up , seriously.
XP is still widely used by many people , unlike Win98 to XP there isn't much of a difference between XP and Vista / 7. Stop being elitist[/QUOTE]
Less hard drive fragmentation on Vista and Windows 7, D3D accelerated interface in Windows 7, faster boot time in Windows 7, better hardware use in Vista and Windows 7.
I could keep going if you'd like, Xp is extremely old.
Less argument, more content! Here's the second test chamber I've been working on:
[img]http://cloud.steampowered.com/ugc/596937197689752420/5EC6ED8ED4CA938FBC269DDAA269D79EC90BFE2B/[/img]
[QUOTE=ConTron123;29797929]Less argument, more content! Here's the second test chamber I've been working on:
[img_thumb]http://cloud.steampowered.com/ugc/596937197689752420/5EC6ED8ED4CA938FBC269DDAA269D79EC90BFE2B/[/img_thumb][/QUOTE]
Real nice lighting
[QUOTE=robbiedobbie;29797946]Real nice lighting[/QUOTE]
Thanks. I'll try upload a video later.
Just out of interest, how do people here map? Do you get a few ideas first and then build it all up? Do you just launch hammer and hope for the best or do you have to have every last thing thought of before you start?
[QUOTE=howling techie;29798046]Just out of interest, how do people here map? Do you get a few ideas first and then build it all up? Do you just launch hammer and hope for the best or do you have to have every last thing thought of before you start?[/QUOTE]
Open hammer
Make a floor
Realize I had no ideas in mind
Close hammer
Try again in 4 hours
[QUOTE=howling techie;29797299]For the remaking of the portal maps into portal 2, what are you going to do during the companion cube level when the player needs to bounce the high energy pellet into the receiver? Or are parts like that going to be cut.[/QUOTE]
I think someone already has the high energy pellets working portal 2, so we might not have to worry about cutting them
[QUOTE=Neddy;29795431]Incoming lates.[/QUOTE]
I wanted to make sure everybody knew. That being those who don't pay much attention to such updates or similar
[editline]13th May 2011[/editline]
[QUOTE=Hruhf;29797064]Can someone explain how to use the catwalk/panel instances?
I have no idea how to get them to move.[/QUOTE]
[url]http://wiki.p2mods.com/index.php?title=Panels[/url] tells you pretty much everything you need to know. It doesn't cover instances though so thats if you want to make your own from scratch which is in my opinion better since you actually know where you put what, without having to familiarize yourself with something someone else made
[QUOTE=layla;29796275]using world portals think callback to squirrel you can change the size of entities going through based on the linked portal size, it's pretty cool.[/QUOTE]
Please, do go into more detail.
asking again, how do I make droppers
So I'm trying to learn how to map, because Portal 2 is worth the effort. I doubt I'll make anything that will astound anyone visually, but maybe if I get lucky I can make something worth playing.
[img_thumb]http://img841.imageshack.us/img841/5271/portal2mapping.png[/img_thumb]
[QUOTE=devon_wargod;29798621]asking again, how do I make droppers[/QUOTE]
1. Create a func_instance entity.
2. In it's properties open a vmf in 'instances/gameplay'. There are 15 different styles of cube droppers to choose from!
3. In the 'fix up name' field give it a name, in this case we'll give it "dropper_a".
4. Create whatever entity you need to activate it, in this case a button.
5. In the buttons outputs add a "OnPressed", target "dropper_a", now you'll see a selection of outputs, one of them will say "instance;activate" or something along those line.
6. Selecting one of these will come up red, but do not fret, the link works.
7. You now have a dropper.
I wish you the best of luck on your future mapping adventures. Try not to get hurt.
[editline]13th May 2011[/editline]
[QUOTE=howling techie;29798046]Just out of interest, how do people here map? Do you get a few ideas first and then build it all up? Do you just launch hammer and hope for the best or do you have to have every last thing thought of before you start?[/QUOTE]
I take look at existing valve puzzles and think "How can I use these but give it a different spin?" or try and put two separate puzzles together, often the best ideas are a interesting mix of the old. Then I do a quick sketch, then map.
[QUOTE=LilRobot;29790656]Uh, sometimes this can be caused by large leaks in the map or lighting problems. I can't quite remember.
Also, does anyone know how to make models *always* show up in Hammer's 3D View?[/QUOTE]
oh thank you very very much!!!!!!!!!!
[QUOTE=noladu95;29792562]WiP [media]http://img41.xooimage.com/files/5/b/7/sp_coop_reda_010006-28acb42.jpg[/media]
(the end door is temporary)
edit : [media]http://www.youtube.com/watch?v=PmprtrTz8Z4&feature=channel_video_title[/media][/QUOTE]
Why would there be supports on it in the first place?
Actually you've made a very bad map in all honesty, everything looks wrong, plus the gimmicky turning thing does not make the slightest bit of sense.
what is the light entity that casts those sexy shadows that everyone uses?
[QUOTE=Crazy_Farmer;29800101]what is the light entity that casts those sexy shadows that everyone uses?[/QUOTE]
env_projectedtexture
[img]http://cloud.steampowered.com/ugc/578922800352568229/7F0B96C57F340496C717C4B018EA768364B0B504/[/img]
[img]http://cloud.steampowered.com/ugc/578922800352570541/3FE6EEE3CD5D759D1F09942D3F2167F92DD600CD/[/img]
mood lighting that matches the gels.
Simplistic and clever, I like it.
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