i've been trying to fix this leak and i cannot
[url]https://photos-1.dropbox.com/i/o/dOs-TTLDa8nkS92jt3lpk5CJJJDzXFK_yHAAAFCRx9k/25813495/1305428400/8d133c5[/url]
I made a little preview video of one of the sections of my map pack. Figured out how to use Wheatley's rail, and this is basically the escape section of the map.
[media]http://www.youtube.com/watch?v=LFJMCCzxstU[/media]
The bts areas are a little..bland. I'll fix that later.
prop_indicator_panel is showing up without the frame?
[QUOTE=Jessecar96;29802351]Does anyone even ready the wiki? Most questions everyone asks can be answered there.[/QUOTE]
I still think it's silly that you don't put this stuff on the Valve wiki. That's what it's for.
Anyone know the fix to this?
[img]http://cloud.steampowered.com/ugc/559782500770619286/2A16B8DAE43499CE7B142438B87C94AE296CEFA8/[/img]
2 things. How do I make the sign at the start with the number of the chamber, and how do I make an autoportal?
[QUOTE=Conro101;29809295]2 things. How do I make the sign at the start with the number of the chamber, and how do I make an autoportal?[/QUOTE]
For autoportals use prop_portal. Use "SetActivatedState" input to change it's status. 1 for open, 0 for closed.
[QUOTE=Conro101;29809295]2 things. How do I make the sign at the start with the number of the chamber, and how do I make an autoportal?[/QUOTE]
Chamber signs aren't possible because of how Valve did it. You'll have to make a texture.
[img_thumb]http://cloud.steampowered.com/ugc/541768370661440133/7E8D22EA32AFCA4C97FA10832E86B18306F023B5/[/img_thumb]
an example of my absolutely flawless level designing
[QUOTE=LilRobot;29808445]I made a little preview video of one of the sections of my map pack. Figured out how to use Wheatley's rail, and this is basically the escape section of the map.
[media]http://www.youtube.com/watch?v=LFJMCCzxstU[/media]
The bts areas are a little..bland. I'll fix that later.[/QUOTE]
Very cool, LilRobot. Mind putting a tutorial on how to do Wheatley sometime? If not, I'm sure someone will.
Either way, I enjoyed the video. The space sphere <3.
[QUOTE=devon_wargod;29810304][img_thumb]http://cloud.steampowered.com/ugc/541768370661440133/7E8D22EA32AFCA4C97FA10832E86B18306F023B5/[/img_thumb]
an example of my absolutely flawless level designing[/QUOTE]Upload it to GameBanana.
[QUOTE=LilRobot;29808445]I made a little preview video of one of the sections of my map pack. Figured out how to use Wheatley's rail, and this is basically the escape section of the map.
[media]http://www.youtube.com/watch?v=LFJMCCzxstU[/media]
The bts areas are a little..bland. I'll fix that later.[/QUOTE]
SPAAAAAAACCCCCEEEEE!
[QUOTE=toxicspill3457;29810432]Upload it to GameBanana.[/QUOTE]
good idea !!!!!!!!!!!!!!!
[QUOTE=Butthurter;29810714]can anyone help me?
id love to know how to make a panel arm hold out a wall as a plane like this:
[img_thumb]http://i.imgur.com/w8HIM.jpg[/img_thumb][/QUOTE]
I'm not sure which one, but some arm models have an angled animation (about 45 degrees).
Just find out which has them and follow the panels tutorial.
[QUOTE=Butthurter;29810714]can anyone help me?
id love to know how to make a panel arm hold out a wall as a plane like this:
[img_thumb]http://i.imgur.com/w8HIM.jpg[/img_thumb][/QUOTE]
Why is it leaking semen?
[editline]13th May 2011[/editline]
Also, you can use one of the piston props and angle a brush against the end of it
[QUOTE=LilRobot;29808445]I made a little preview video of one of the sections of my map pack. Figured out how to use Wheatley's rail, and this is basically the escape section of the map.
[media]http://www.youtube.com/watch?v=LFJMCCzxstU[/media]
The bts areas are a little..bland. I'll fix that later.[/QUOTE]
When does glados say 'I hate you chell' in actual portal/portal 2?
So considering I had little to no experience in Hammer today, I actually accomplished quite a bit in my first test map of sorts. I think I might be ready to make a few easy, probably disgusting, test chambers tomorrow.
[img]http://cloud.steampowered.com/ugc/577797167759455308/563C6A6025BF77CC7F7D0C6BBC8C75CC04D2CE18/[/img]
[img]http://cloud.steampowered.com/ugc/577797167759473226/63EE3F8D1D56A0E142F9761C5D91D67B61D4D9F4/[/img]
[QUOTE=geogzm;29811113]When does glados say 'I hate you chell' in actual portal/portal 2?[/QUOTE]That line was cut from the final game.
[QUOTE=Butthurter;29810714]can anyone help me?
id love to know how to make a panel arm hold out a wall as a plane like this:
[img_thumb]http://i.imgur.com/w8HIM.jpg[/img_thumb][/QUOTE]
Here's a VMF of a panel I made yesterday, just set the relay to trigger when you want it to and it should come out.
[url]http://filesmelt.com/dl/128x128_angled_panel_01.zip[/url]
Nevermind, I fixed it!
goddamn it fucking hammer
issue when i try to compile: "Can't decode command steamapps/[...]/portal!"
I know it's just hammer as other people who had this issue had functional maps without leaks like mine.
WIP of a series of chambers I'm working on.
[URL=http://imageshack.us/photo/my-images/709/spdonutchambers0004.jpg/][IMG]http://img709.imageshack.us/img709/6677/spdonutchambers0004.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://imageshack.us/photo/my-images/607/spdonutchambers0006.jpg/][IMG]http://img607.imageshack.us/img607/2350/spdonutchambers0006.jpg[/IMG][/URL]
Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
Some of it is still a little bland, but it's getting there.
Wow, I'm using the same light settings I had in a previous test chamber I made on AS-SDK that looked rather dark and perfectly normal, so I copy-pasted them and adjusted them a bit into this chamber and...
[img] http://filesmelt.com/dl/batshituglylighting.PNG[/img]
The fuck? It's like eye gougingly bright and ugly. I know how to light a room properly and what the hell is this shit. Like I said, it looked fine before. I know other people were getting some light issues too ( and it's not fullbright either, you can tell ) so yeah. Weird. Ugly.
[QUOTE=J4censolo;29812534]Wow, I'm using the same light settings I had in a previous test chamber I made on AS-SDK that looked rather dark and perfectly normal, so I copy-pasted them and adjusted them a bit into this chamber and...
[img_thumb] http://filesmelt.com/dl/batshituglylighting.PNG[/img_thumb]
The fuck? It's like eye gougingly bright and ugly. I know how to light a room properly and what the hell is this shit. Like I said, it looked fine before. I know other people were getting some light issues too ( and it's not fullbright either, you can tell ) so yeah. Weird. Ugly.[/QUOTE]
Did the scale of the brightening textures under the light covers become altered? I would check if the scale of those textures are the same.
I also noticed a lot of lighting differences switching from the AS-SDK to the P2-SDK, except mine went the opposite direction, making all my maps a lot darker.
[QUOTE=KingKombat;29812426]goddamn it fucking hammer
issue when i try to compile: "Can't decode command steamapps/[...]/portal!"
I know it's just hammer as other people who had this issue had functional maps without leaks like mine.[/QUOTE]
help :saddowns:
[QUOTE=relinquish;29812973][media]http://i929.photobucket.com/albums/ad134/peas_photo/test_10001.jpg
[url]http://i929.photobucket.com/albums/ad134/peas_photo/test_10003.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/test_10004.jpg[/url]
[url]http://i929.photobucket.com/albums/ad134/peas_photo/test_10005.jpg[/url][/media][/QUOTE]
Add some supports to the panel arms, they're floating at the moment.
[QUOTE=ColossalSoft;29810294]Chamber signs aren't possible because of how Valve did it. You'll have to make a texture.[/QUOTE]
Wrong. Its completely possible. Its just a script.