• How to create Portal 2 maps
    3,501 replies, posted
The ceiling needs the small square tiles, the ground is too clean and the glass needs a frame. Other than that it's going well.
[QUOTE=VaSTinY;29806835]It's a texture. By the sound of it you should really familiarize yourself with mapping somewhat outside of Portal 2 before attempting a half arsed map - not trying to be offensive, just suggesting the obvious as you don't seem to know much about Hammer. I suggest you start out on Valve's Develper Wiki. [url=http://developer.valvesoftware.com/wiki/Your_First_Map]Your First Map[/url] [url=http://developer.valvesoftware.com/wiki/Inputs_and_Outputs]Inputs and Outputs[/url] [url=http://developer.valvesoftware.com/wiki/Dimensions]Dimensions[/url] [url=http://developer.valvesoftware.com/wiki/Optimization_%28level_design%29]Optimization[/url] [url=http://developer.valvesoftware.com/wiki/Skybox_%282D%29]Basic Skybox[/url] [url=http://developer.valvesoftware.com/wiki/Grouping_and_VisGrouping]Grouping and Visgrouping[/url] [url=http://developer.valvesoftware.com/wiki/Prop_Types_Overview]Prop Types[/url] [url=http://developer.valvesoftware.com/wiki/Displacement]Displacements[/url] [url=http://developer.valvesoftware.com/wiki/Adding_Water]Adding Water[/url] [url=http://developer.valvesoftware.com/wiki/Lighting]Lighting[/url] [url=http://developer.valvesoftware.com/wiki/Doors]Basic Doors[/url] [url=http://developer.valvesoftware.com/wiki/Environmental_Lighting,_Sun,_Weather,_%26_Outdoors]Environmental Lighting + Weather[/url] [url=http://developer.valvesoftware.com/wiki/Sound_and_Music]Sound and Music[/url] [url=http://developer.valvesoftware.com/wiki/Physics]Physics[/url] [editline]14th May 2011[/editline] And to answer your question :v: tools/toolstrigger is the texture you'll want to put all the trigger_blabla entities you make in[/QUOTE] Oh yeah I'm certain I'll make a half arsed map - thats why I have a basic hallway, so that I can understand the concepts of hammer.
I tried looking at the wiki but havent found it yet. Is there a list of all the function we can use when scripting? I have a few ideas but i dont know what the commands for them are. Edit: also for people having problems with angled panels, just modify the wall_pushout_128_45degree_a instance
Portals flying toward you instead of you flying towards them is a pretty cool way of flinging...
I can't figure out panels. I got the correct animation to play when i trigger it, but the panel never stays in the pose i want it to before the trigger. For instance i want a panel dangling out from the ceiling then pulls back into place. I got the pull into place right but if i set the starting animation to the right dangling idle animation it still appears in the ending pose and when triggerred instantly dangles and pulls back in >_<
[QUOTE=RJK 616;29814590]I can't figure out panels. I got the correct animation to play when i trigger it, but the panel never stays in the pose i want it to before the trigger. For instance i want a panel dangling out from the ceiling then pulls back into place. I got the pull into place right but if i set the starting animation to the right dangling idle animation it still appears in the ending pose and when triggerred instantly dangles and pulls back in >_<[/QUOTE] Try using a logic_auto or a trigger and set the animation to the idle one before you get to the room with the panel.
[QUOTE=Ultimatum;29814707]Try using a logic_auto or a trigger and set the animation to the idle one before you get to the room with the panel.[/QUOTE] That second one worked a treat, thanks :3
[QUOTE=RJK 616;29814766]That second one worked a treat, thanks :3[/QUOTE] No problem.
could someone be a dear and upload a prefab of a projected texture that is mimicking a sun for whatever reason mine is telling me to fuck off and it's not working
[QUOTE=RJK 616;29814590]I can't figure out panels. I got the correct animation to play when i trigger it, but the panel never stays in the pose i want it to before the trigger. For instance i want a panel dangling out from the ceiling then pulls back into place. I got the pull into place right but if i set the starting animation to the right dangling idle animation it still appears in the ending pose and when triggerred instantly dangles and pulls back in >_<[/QUOTE] In the official instances, they use an auto trigger using the onmapspawn output.
So, as for my mappack, in the levels displayed, Wheatley was killed :c, and the Space Core will make some hacking noises and then fall on the train. As of now, he just falls on it. Also, since there's no *challenge* to the BTS area, I was thinking of making some crushers so you have some obstacles while the Space Core hacks.
there is something wrong with my skybox [img]http://cloud.steampowered.com/ugc/541768370668071747/61512F0BD30354C9031F4C02B0AF923448799739/[/img] there are walls EVERYWHERE, but when you enter certain parts where you are supposed to see the skybox normally you see this instead of the textures send help
[QUOTE=Dachande;29815594]there is something wrong with my skybox [img_thumb]http://cloud.steampowered.com/ugc/541768370668071747/61512F0BD30354C9031F4C02B0AF923448799739/[/img_thumb] there are walls EVERYWHERE, but when you enter certain parts where you are supposed to see the skybox normally you see this instead of the textures send help[/QUOTE] That must be the weirdest bug in a custom map I have ever seen.
[QUOTE=kimr120;29815653]That must be the weirdest bug in a custom map I have ever seen.[/QUOTE] gives the chamber a nice open and airy feel though doesn't it
They remind me of the similar types of bugs you get with incorrect area portals.
[media]http://www.youtube.com/watch?v=uexa94Ng5k4[/media] Kinda got my first room finished, Just gotta add a box dropper, Learning panels was a bit longwinded (I dare not venture into instances just yet) Also The demo feature sorta messed up the rotation of some floor tiles, they were fine in game o_O
does anyone have any help for my problem? i checked the compile log, interlopers said jack shit was wrong
[QUOTE=Dachande;29817194]does anyone have any help for my problem? i checked the compile log, interlopers said jack shit was wrong[/QUOTE] I think its a error with the skybox texture itself.
[QUOTE=RJK 616;29805450][media]http://www.youtube.com/watch?v=rpHeJNHjWRc&feature=channel_video_title[/media] Getting abit better at brushwork i think, It only about 15 minutes to get this much done. Puzzle is sorta naff though[/QUOTE] Good puzzle idea - meh-brushwork [editline]14th May 2011[/editline] [QUOTE=RJK 616;29817164][media]http://www.youtube.com/watch?v=uexa94Ng5k4[/media] Kinda got my first room finished, Just gotta add a box dropper, Learning panels was a bit longwinded (I dare not venture into instances just yet) Also The demo feature sorta messed up the rotation of some floor tiles, they were fine in game o_O[/QUOTE] Now it's looking better and better. [editline]14th May 2011[/editline] I don't like the way the panels in the floor rotate when you stand on the super-button though- maybe they should just open like the ones in the ceiling above only downwards?
[QUOTE=VaSTinY;29817253]Good puzzle idea - meh-brushwork [editline]14th May 2011[/editline] Now it's looking better and better. [editline]14th May 2011[/editline] I don't like the way the panels in the floor rotate when you stand on the super-button though- maybe they should just open like the ones in the ceiling above only downwards?[/QUOTE] Yeah i was thinking that. I used doors and rotating doors for everything before i learnt panels xD And if you think that brushwork is meh, you should see my previous map. You would vom.
[QUOTE=RJK 616;29817404]Yeah i was thinking that. I used doors and rotating doors for everything before i learnt panels xD[/QUOTE] Yeah I've noticed brush based func_doors LOVE getting messed up in Portal 2 for some reason and end up looking horrible when used in-game.
How do I get a game_text to work
[QUOTE=geogzm;29817488]How do I get a game_text to work[/QUOTE] hook it to a trigger Outputs OnTrigger gametextname Display
Hmm, does anybody know how to script choreographed scenes? I'm making two custom cores for my mappack, and I want to know how.
Im just going to leave this here.. [img]http://i51.tinypic.com/fk3dr6.png[/img]
Alight I think after about 10 testing/messing around maps, I'm going to try to make a real level.
Do anyone know why Portal 2 closes without an error or warning when loading my map? Have checked for leaks and other errors but there are no to be found.
How can I make an elevator to begin/end my levels? The wiki has nothing listed for Elevators, so I assume it must be ungodly hard.
[QUOTE=Inspector Jones;29818232]How can I make an elevator to begin/end my levels? The wiki has nothing listed for Elevators, so I assume it must be ungodly hard.[/QUOTE] If you're just building a standalone level, just rip the elevators from the map zoo_mechanics.vmf
[QUOTE=Neddy;29817788]Im just going to leave this here.. [img_thumb]http://i51.tinypic.com/fk3dr6.png[/img_thumb][/QUOTE] [media]http://www.youtube.com/watch?v=vBsI9g5ZUl4[/media]
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