Haha are there any games that let you cast spells by shouting into a microphone, MMOG or not? That is a kind of cool idea
Interesting content. Fun quests. Less grinding.
Good lore and a combat system with more to it than point and click. Definitely needs good quests, something a lot of MMO's lack. It would be nice if pvp actually mattered. None of this stuff where pvp is limited to certain areas or instances. I'd like to see armies rally and actually go capture peoples cities and fortresses, something to give you the feeling that these nations are actually at war. On that note set it up kind of like EVE where even if you're low level or inexperienced you can still contribute to a fight and not just get stomped all over.
Another thing to take from EVE would be the ability to advance in an assortment of different directions. Too many MMO's focus simply on combat and leveling up and push all the crafting and other professions off to the side as a way to support and improve your grinding. While many people in EVE, myself included, find mining and manufacturing to be quite dull others seem to enjoy doing it. I like there to be the option to just sit around away from the combat and quest grinding yet still progress.
I dont like your answers: combat, world of warcraft. I think the answer is in Ultima Online, a lot of MMO try to be similar to it. A game where you can build anything, a game without levels, where you can just have get fun without going out from city (and of course if you go out fun get x10) I think the key word is freedom to do everything, to be anything customizing your skills and not having preset classes. A MMO where quest are interesting and uniques (like dungeons and dragons online) without get X items or kill Y enemies.
In fact I think that wow is a really bad and repetitive mmo, when you make two or three pj from the same race game is always the same boring stuff, you visit same places, in some way the game is like a corridor. Roleplay options are limited (play Ultima Online if you think I'm wrong and play chess ingame cheating, sit in a tavern drinking or eating, build your own house, decorate it and roleplay with your clanmates like it was a clanhall, build any object, any food, you can become a smith or crafter, doing your job at the city, hire companion to escort you, options are near infinite... ).
Level based mmo are boring because you are in some way forced to stay on an area, only getting exp by killing same creature in that area for some hours if you are lucky you will earn exp faster with a quest about step1: getting some objects to get information or build anything, step 2: kill some minions step 3: kill his bos step 4: change zone and start again.
[QUOTE=Zar;24613708]Games that aint like click to use that spell and shit. More oblivion style[/QUOTE]
Because we all know how well that played out for Mortal Online.
Unrestricted game play. Being able to cheat and deceive people without restrictions being in place to stop it.
That's why I love eve.
End-game. Solid, cooperative or PvP end-game. And shit to actually do on the way to said end-game.
But, as a basic rule, CONTENT CONTENT CONTENT.
More interesting for new players, a game without a cash shop/reasonable cash shop that doesn't sell imbalanced stuff
According to you guys, Runescape is the best MMO in existence.
Quests with detailed in-depth storylines and solid rewards. [X]
No preset classes, Full Stats system [X]
PvP [X]
Freedom [X]
The only 2 really bad things are the Community and the Grinding.
[QUOTE=Num Lock;24661462]Because we all know how well that played out for Mortal Online.[/QUOTE]
That's not the reason mortal online is total shit.
Ingame sex.
[QUOTE=NotMeh;24668941]According to you guys, Runescape is the best MMO in existence.
Quests with detailed in-depth storylines and solid rewards. [X]
No preset classes, Full Stats system [X]
PvP [X]
Freedom [X]
The only 2 really bad things are the Community and the Grinding.[/QUOTE]
PvP in Runescape sucks though. Infact combat in general. At least in a cookie cutter MMO there are abilities for you to think about firing off.
Actual interactiveness in combat- not pressing 1/2/3/4/5/6/7/8/9/0 to cast some spell but actually left\right click o do a series of interesting melee attacks which are guided by physics and the other players response.
aka a FPS system combat system.
[QUOTE=The DooD;24671619]PvP in Runescape sucks though. Infact combat in general. At least in a cookie cutter MMO there are abilities for you to think about firing off.[/QUOTE]
PVP in RS is more complicated now, though it is still a waste of time to do it's fun.
Several fights in Runescape now include complicated techinques and strategy for completing, with a monster that can one hit KO max leveled players and theres potions, magics, weapons and foods galore to choose from. Wouldn't say it's that bad.
Community is everything
The feeling of uniqueness among characters.
See Darkfall but with less bugs.
[QUOTE=Poketama;24669329]Ingame sex.[/QUOTE]
[QUOTE=BurnBlackJay;24689506]Community is everything[/QUOTE]
[QUOTE=pod;24778968]The feeling of uniqueness among characters.[/QUOTE]
[QUOTE=johan_sm;24599376]Quests that have a bit more depth than just "Boars killed 3/10"[/QUOTE]
[QUOTE=lum1naire;24618954]dragons[/QUOTE]
[QUOTE=Pinut;24618957]For me, having a wide selection of activities to do and community. Basically the old SWG. Got to know so many people due to starting off as an entertainer, coversations and making friends was pretty cool because I feel that it's much rarer to happen in most MMOs now, mainly people are friends for the sake of their self gain in the long run but SWG seemed different.
Multiple things to do other than fighting. Scanning the areas in SWG and placing down resource harvesters and then checking them every time you log on to get the resources from them and then creating shit with is and making your home into a giant warehouse of resources, stacking objects perfectly.
A game that felt like a community and everyone somewhat knew eachother.
Apart from these things, A smooth, clean easy to work with interface is ideal.
MMO communities have been degrading like shit mainly due to the different state of minds of people now imo.[/QUOTE]
Also, Race Variety. I -HATE- Super Original MMOs with "Humans Dwarfs Elves."
Jeez. Imagination exists for a reason.
Sandbox. 'nuff said.
"What makes a good MMO?" is a very old question, which believe it or not, has more answers than you could imagine. There are so many roads to go down and so many people to please, that it is often a nightmare for developers to try to make the most "popular" game you can. You have to appeal to the casual gamer (easy mechanics), but also have to appeal the the hardcore gamers (tons of endgame and additional content).
Two things I believe should be at the core of any [b]traditional[/b] MMO are two things people argue against the most.
[b]Grinding[/b]
Grinding is the core gameplay element of almost every MMO around. There are some that do a great job at hiding this through complex and interesting quests, but at the end of the day, you are grinding at least 50% of the time in an MMO. It is just the nature of the beast.
Some games get a bit more complex than Kill 10 boars and come back, but if you take a deep thorough look at the quests you are doing, they are usually grinding. It is just something that will not leave the MMO series, and probably shouldn't for a long time. Part of an MMO is to use your imagination to make things as exciting for you as possible.
[b]Non Realtime Combat[/b]
This is probably where I am going to catch the most flak. I do not believe that a traditional MMO should have real time combat like Mortal or Oblivion, but I feel I have a good reason for this. The average MMO is meant to have about 2 thousand or so players on at a time, before it starts a queue. The latency issues, I believe, would end up ruining this experience for most users. The non real time combat is built into MMOs and the developers build in systems that compensate for the high latencies you commonly experience with MMOs. On top of this, it allows for better experience for the casual gamer who would normally get his ass kicked by hardcore gamers. It levels the playing field.
Now this being said, I do believe there is [u]room[/u] for real time combat in MMOs, just not right now.
As far as features in MMOs.. I wanna see an evolving story line, with the world dynamically changing and faction control of towns that change every few days or months. WoW had it going on for a while with the Burning Legion invasion or whatever the hell that was when the sky turned apocalyptic and the entire major cities changed with torches and the towns people going crazy.
I wanna be part of a living breathing world with a real economy that has shortages and surpluses, recessions and depressions.
Combat which requires skill rather than ramming your face into the keyboard.
should be free or at least cheap
[QUOTE=Arrows;24671668]Actual interactiveness in combat- not pressing 1/2/3/4/5/6/7/8/9/0 to cast some spell but actually left\right click o do a series of interesting melee attacks which are guided by physics and the other players response.
aka a FPS system combat system.[/QUOTE]
First time I've completely agreed with you.
RuneScape's quests were awesome. Every one had a whole new story and usually a new little place to go to and it always rewarded something neat. If only it was possible to think of enough original ideas for quests to level the player from the lowest to highest alone.
The ability to actually make an impact on the game, like the economy or controlled territory for your faction. Also not having to grind.
[QUOTE=Kiwi Bird;24851230]The ability to actually make an impact on the game, like the economy or controlled territory for your faction. Also not having to grind.[/QUOTE]
QUEST:
Kill 10 Trolls and return to this thread.
[QUOTE=Funcoot;24783196]
[b]Grinding[/b]
Grinding is the core gameplay element of almost every MMO around. There are some that do a great job at hiding this through complex and interesting quests, but at the end of the day, you are grinding at least 50% of the time in an MMO. It is just the nature of the beast.
Some games get a bit more complex than Kill 10 boars and come back, but if you take a deep thorough look at the quests you are doing, they are usually grinding. It is just something that will not leave the MMO series, and probably shouldn't for a long time. Part of an MMO is to use your imagination to make things as exciting for you as possible.
[/QUOTE]By your definition of "grind" every game is grind. Not only MMOs.
In all games 50% is grind. Hl2, cod, starcraft and everything else. All you do in these games is grind and grind. Like in MMOs
What matters is to make this grind fun.
Disregard all I said, what makes a good MMORPG:
Magic Missiles.
everything in Guild Wars 2 is what makes a good MMORPG.
i guess oblivion like battles, But it will take loads of data to render all this in the world.
But my guess is a more way to settle yourself in the world
A house, a nice guild for friends, More personal weapon/clothing.
(Like Lord of the Rings Online)
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