• What makes a good MMORPG?
    66 replies, posted
[QUOTE=StupidUsername67;24856800]everything in Guild Wars 2 is what makes a good MMORPG.[/QUOTE] What's in Guild Wars 2?
[QUOTE=darth-veger;24860193]i guess oblivion like battles, But it will take loads of data to render all this in the world. [/QUOTE] Loads of data to render? Do you even know what you're talking about?
not be a grindfest, its not because the first and popular ones do it that it needs to be done over and over again have low levels be just as usefull in the community as high levels, possibly lower the power increase from a high level to a low level so that 2 or 3 "level 1 players" ganging up on a max/high level have a fair chance make a honest buck without hunting people/animals, possibly by craft or labour construct buildings and cities at will with locations and all as desired, possibly with an extended craft system and a proper economy going along with it politics, lots of it and the possibility for a peasant to become an emperor by political growth
[QUOTE=Blizzerd;24864322]not be a grindfest, its not because the first and popular ones do it that it needs to be done over and over again have low levels be just as usefull in the community as high levels, possibly lower the power increase from a high level to a low level so that 2 or 3 "level 1 players" ganging up on a max/high level have a fair chance make a honest buck without hunting people/animals, possibly by craft or labour construct buildings and cities at will with locations and all as desired, possibly with an extended craft system and a proper economy going along with it politics, lots of it and the possibility for a peasant to become an emperor by political growth[/QUOTE] Sandbox. Your avatar is win. Gratz on 100 posts. :buddy:
Do people prefer lots of different skills (eg Runescape), or just one level main level, but maybe with some side skills for basic stuff?
Stat systems are ALWAYS better (in my case, at least) I still don't know why there are so little games with a stat system :frown: AFAIK everyone hates classes
That's probably true. I don't like games with classes usually because no developer ever does enough balancing. Whether a class actually needs a balance, or the community wants one, the developer will either never do it, or make it take 6 months at least. Also if it's a game like Champions Online, where there are loads of "classes" to choose from and the game is more PvE centred, the PvP can get really ruined when one side ends up with healers and the other side doesn't, because it's the game seems to be built with solo in mind, so hardly anyone makes healers.
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