This might be a little off topic but games do actually deteriorate (unless it's a steam game or something similar). I don't understand how OP got the idea that games don't deteriorate.
and no one notices my point destroying the entire thread
Buying new copies doesn't give any money to the developer, you geniuses.
[QUOTE=TheThing;29917339]This might be a little off topic but games do actually deteriorate (unless it's a steam game or something similar). I don't understand how OP got the idea that games don't deteriorate.[/QUOTE]
As long as the disc is in playable condition there's no difference between new and used.
[QUOTE=yawmwen;29916754]what? how can anyone buy a game when it costs so much?[/QUOTE]
Exchange rates?
Woah, I just looked it up, that's crazy. £70 for a non-Valve game, yeah right.
Games cost so much more to "make" now because of marketing.
Marketing people get paid more than devs do, companies for "blockbuster" games probably spend more on advertising then they do making the fucking game.
[quote] Buying new copies doesn't give any money to the developer, you geniuses.[/quote]
Depends on the developers. Some get paid shit salaries and are compensated with bonuses and royalties after the game comes out and does well
[quote] Except the outlets buy the games wholesale from the publishers and keep them in the back. Every new purchase of Mass Effect is not giving Bioware more money, it's getting rid of one more game from the box on the shelf in the back of the store.[/quote]
Right and when they run out they have to order more copies. But thanks to the used games market they don't have to as much. But you do make a point that the number of sales to consumers doesn't matter, just how many copies are shipped to stores
[QUOTE=Phanny;29915033]Except the outlets buy the games wholesale from the publishers and keep them in the back. Every new purchase of Mass Effect is not giving Bioware more money, it's getting rid of one more game from the box on the shelf in the back of the store.[/QUOTE]
This is true, but those new copies are ordered based on interest in new copies and pre-orders (which as used game sales rise, obviously goes down), and used games when returned take up the same room as the new copies, giving GameStop no incentive to buy more new copies of the game. GameStop pushes used game sales onto people since it makes them more money, which gives even less incentive to order new copies. As used game sales rise (and in return, returning games rise), there's little reason to buy a lot of new copies of the game, which means the company receives less money. The ratio between new:used copies at a GameStop is v funny, the business is designed in a way to milk the used copies as much as possible so they have to buy minimal amounts of new copies beyond the initial push, which even then depending on the game is a relatively small amount. They bank on you returning the games in a few days (or bringing in games from other retailers) so that they don't have to buy many new copies ever.
Then when a game is starting to fade and they need to remove the excess used (or unbought new) copies from the back, they just drop prices hard or make 2 for 1 deals to clear room quickly at no real loss to them.
A lot of publishers offer salary bonuses based on sales revenue as well (Activision for example), so buying new does directly make them more money since used game sales don't count as sale revenue.
[QUOTE=FKop_Dragon;29917493]As long as the disc is in playable condition there's no difference between new and used.[/QUOTE]
I got a Halo 2 disc for the Xbox that's so scratched it almost never works on the original Xbox (it usually works on the 360 though), it now takes about 10 min to load a new map instead of about 2 min that it did when I got it, sometimes it won't load multiplayer maps at all and almost always when I play some outlines decide to stick around on the screen until I restart.
The game is still playable but I would much rather have a copy that didn't have all these issues and if I had to choose from buying a scratched but playable game or a game in prime condition I would buy the one in prime condition in order to avoid the risk of some problems like the ones I stated even if the one in prime condition is more expensive.
[QUOTE=MutantBadger;29916975]Wait... A game dev company that doesn't think that piracy is the devil? :psyduck:[/QUOTE]
Valve?
Also I love how they don't acknowledge console piracy at all
You can't sell Physical Objects to people and expect them to do only what you want with them. It would be like Glock saying 'Don't use our interchangable magazines with other Glocks!'
[editline]18th May 2011[/editline]
Sort of
[QUOTE=Ranik;29912748]Yeah this works really well on PC, the problem with it on consoles is that there's actually a surprising margin of consoles that will never or almost never go online, which would make authenticating the CD-Key difficult and this method would really only work for multiplayer, basically like old PC games like Diablo. You could play Diablo off of a friends CD-Key ez, you just couldn't multiplayer with him for duplicate CD-Key. On PC it's a lot easier/better, especially with Steam now, because gaming PCs are almost always hooked up to the Internet and so authenticating and using a CD-Key so no one else can is really easy for the PC market now.[/QUOTE]
I'm pretty sure you could play online in Open B.Net. :v:
But that's piracy again.
But yeah overall it's msotly a problem with consoles. Which actually tend to have game leases as well. And from what I heard heard game resells and leases account for vastly more losses than console piracy.
There's another point to consider. Very often a pirated game is not a lost unit as the person would not have actually spend any money anyway. Likewise it doesn't incur a manufacturing cost to the game maker.
A lease or rebuy are a different matter.
A) It is essentially a lost sale as the person spends actually quite some money on the product
b) A maker cost is incured by manufacturing the media.
ill be honest if i didnt pirate most of the games id probably never play them
i dont have 50$ a week disposable income
Companies need to get over piracy and used game sales and just accept the fact that people who want to buy the game are going to buy the game and people who do not want to [i]buy[/i] the game are not going to [i]buy[/i] the game.
All they do is hurt regular users. I do not condone piracy, but honestly, it's not going to stop. This whole anti piracy bit is kind of like prohibition. It didn't work, it's not going to work, it's only making things worse, fucking stop already.
[QUOTE=dvondrake;29918088]Pirates aren't potential customers.[/QUOTE]
Wrong.
Take Jonny X67. Jonny pirates Portal 1. Around about test chamber four, Jonny feels guilty for pirating Portal 1 and purchases it legitimately.
i have never bought a game that i have downloaded unless it was for multiplayer content.
but then again i would never buy a lot of these games if pirating didnt exist
[QUOTE=Funcoot;29921607]Companies need to get over piracy and used game sales and just accept the fact that people who want to buy the game are going to buy the game and people who do not want to [i]buy[/i] the game are not going to [i]buy[/i] the game.
All they do is hurt regular users. I do not condone piracy, but honestly, it's not going to stop. This whole anti piracy bit is kind of like prohibition. It didn't work, it's not going to work, it's only making things worse, fucking stop already.[/QUOTE]
It's like the TSA!
Oh, wait, I thought we were talking about the other kind of piracy.
[QUOTE=A B.A. Survivor;29922314]It's like the TSA![/QUOTE]
Tenacious Sexual Assault? v:v:v
If games weren't so shit they'd be worth to keep \:v:/
[QUOTE=Funcoot;29921607]Companies need to get over piracy and used game sales and just accept the fact that people who want to buy the game are going to buy the game and people who do not want to [i]buy[/i] the game are not going to [i]buy[/i] the game.
All they do is hurt regular users. I do not condone piracy, but honestly, it's not going to stop. This whole anti piracy bit is kind of like prohibition. It didn't work, it's not going to work, it's only making things worse, fucking stop already.[/QUOTE]
The best way to counter used game sales and piracy is to make a better first hand product that is supported relentlessly like Team Fortress 2.
This benefits regular users.
[QUOTE=Ranik;29922384]The best way to counter used game sales and piracy is to make a better first hand product that is supported relentlessly like Team Fortress 2.
This benefits regular users.[/QUOTE] or tie games to steam so you can't sell them :c
[QUOTE=Ranik;29922384]The best way to counter used game sales and piracy is to make a better first hand product that is supported relentlessly like Team Fortress 2.
This benefits regular users.[/QUOTE]
I don't buy into this honestly, not all the way anyhow. I believe the reason most of valve's games aren't pirated is because it's harder to. I see you're point and agree to an extent though.
[QUOTE=Funcoot;29922394]I don't buy into this honestly, not all the way anyhow. I believe the reason most of valve's games aren't pirated is because it's harder to. I see you're point and agree to an extent though.[/QUOTE]
[I]all [/I]of valves games are pirated.
[QUOTE=TurbisV2;29922402][I]all [/I]of valves games are pirated.[/QUOTE]
I understand this, but it's definitely harder than most other games. Or am I just mistaken?
Used games almost always mean 'shitty, scratched up disc that will probably go over the edge of usability in a month'. I never buy used games for that very reason.
[QUOTE=Funcoot;29922449]I understand this, but it's definitely harder than most other games. Or am I just mistaken?[/QUOTE]
nope, just as easy.
probably even easier since steam games not requireing any disks.
whos gonna pirate tf2
how much fun can you possibly get from playing against bots
there are 'cracked servers' for a lot of multiplayer games.
[editline]19th May 2011[/editline]
in cod4 iirc you could even find cracked servers and play on with legit version. they usually have 'cracked' in the title of the server
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