• arma 2 zombie mod out (undead)
    358 replies, posted
Maybe its time to reinstall Arma 2 for this.
[QUOTE=Ninja Gnome;19738019]I live in rural Washington. I don't know if something else was clogging it up, though, because I downloaded a 20mb install file in about 8 minutes... I don't know if thats fast or slow, which is kinda sad :frown:[/QUOTE] That is really fucking slow. Go here and post results: [url]http://speedtest.net/[/url]
This looks pretty cool, I might give it a whirl if I still have ArmA 2 installed.
I may try it out.
made a barricade and tried to defend it, didn't go too well. [media]http://www.youtube.com/watch?v=9ztdRS9MsHo[/media] (Still processing but it is viewable) [B]Edit: [/B]Media tags are so annoying now, the video was borked. Fixed now tough.
with such a large map, that would be a great mod. love the idea of being able to actually run away without being blocked by the edge of the map.
Smaller maps (such as Utes) IMO add a level of Oh shitness that Chernarus doesn't, in the fact that you're on an island and pretty much trapped there.
Looks awesome. May have to start up ArmA2 once again and get something going. [editline]06:11PM[/editline] Assuming I get around to finishing Chaos Theory and GTAIV
Do they have slow-moving infected as well, or just the fast ones?
[QUOTE=Achilles123;19744259]Do they have slow-moving infected as well, or just the fast ones?[/QUOTE] Slow ones too, the Zombies are the slow ones, the infected are the fast ones. If you'd look at my video you can see the slow ones.
They have both Zombies (slow moving) and Infected (Fast ones)
Sad that it doesnt work in mp and animations are pretty meh :(
If you have the ACE2 mod, give yourself/get yourself a gas mask and put it on before the zombies start showing up for even more oshit.
I cant find what to spawn whats it under?
Slow zombies may look easy target but they are not if there are loads of them. They surround you and kill all possible team mates before you can turn your head.
[QUOTE=Jonathan1321;19744915]I cant find what to spawn whats it under?[/QUOTE] You need to place down one of the undead modules in the editor (F7) and then place down one or more, preferably a group of zombies or infected.
Here is the guide on how to set it up propertly: [code]To make a mission simply place the module named "THE UNDEAD" on a map. No syncing needed. Then place at least one zombie and the rest goes automatically. The zombie will find the nearest human eventually and infect him. DO NOT USE any female zombie characters with the Undead - Zombies module. Neither put any female human characters on the map. The animations for the woman skeleton wil crash Arma. Women ONLY work with the infected module. The antidote is of a weapon type and can be added to a unit or the player by using : this addweapon "CHN_Antidote"; AI Medics that have the antidote in their inventory will automatically use it on any healed unit during the healing process. The infection timer can be changed with the global variable CHN_INFCOUNTER= SoManyAsYouWish seconds (default is 420 seconds) It is very IMPORTANT to set independents are friendly to NOBODY in your own missions ! For some reason setting this by script results in friendly AI only engaging the zombies very occasionally. [/code] [editline]08:17PM[/editline] Also, can anybody tell me where I put the demo missions? I can't figure out where to put them.
My Documents > ArmA 2> Missions, basically the place where saved user missions go.
[QUOTE=RayvenQ;19745326]My Documents > ArmA 2> Missions, basically the place where saved user missions go.[/QUOTE] So I should just take the mission folders, for example the "Infected_Gorod1.Chernarus" and put that folder in the missions folder? I have not seen this file format before, I thought all missions were pbo's.
Yeah just do that, all missions that are finished and meant to be shared are .pbo's, which happens if you save it as a singleplayer or multiplayer mission, which you then can't edit again without depboing, user missions are works in progress missions and the .Chernarus is just which island it's on, nothing more.
These zombies aren't that strong :smug: [img]http://img22.imageshack.us/img22/5793/zombiebombs.png[/img]
Just wait till you land to refuel/rearm, then you've had it. *sneaks in an Independent AA soldier or two*
[QUOTE=RayvenQ;19745451]Yeah just do that, all missions that are finished and meant to be shared are .pbo's, which happens if you save it as a singleplayer or multiplayer mission, which you then can't edit again without depboing, user missions are works in progress missions and the .Chernarus is just which island it's on, nothing more.[/QUOTE] Ah, thanks! [editline]08:49PM[/editline] Aw, I can't play two of the missions, I'm missing some content or something. Also, for some reason I barely get 20fps in the missions that work. Annoying, even after the new patch the game still runs like shit. And it's not my pc, I can tell you that. I suppose I should stick to Utes with this mod.
mm STRANGE I DONT HAVE A MODULES THING F7 DOES NOTHING
Press F7 then double click in the editor. [QUOTE=CommanderPT;19745535]Ah, thanks! [editline]08:49PM[/editline] Aw, I can't play two of the missions, I'm missing some content or something. Also, for some reason I barely get 20fps in the missions that work. Annoying, even after the new patch the game still runs like shit. And it's not my pc, I can tell you that. I suppose I should stick to Utes with this mod.[/QUOTE] Go into the folder of the missions (the ones you extracted) open up mission.sqm and in the required addons list, look for something called Troopmon, delete that line and save and you're sorted.
Nope doesn't work just goes to place a unit, any ideas? [editline]07:58PM[/editline] Arr because i have not patched the game yet, only just installed
Then you're not doing it right, pressing F7 and then clicking on the editor map will bring up a modules list which you have to select one from a drop down list.
[QUOTE=RayvenQ;19745950]Press F7 then double click in the editor. Go into the folder of the missions (the ones you extracted) open up mission.sqm and in the required addons list, look for something called Troopmon, delete that line and save and you're sorted.[/QUOTE] Lovely, that worked. Thanks yet again sir! :tiphat:
[QUOTE=ripsipiirakk;19740902]Can someone tell me the init. code which gives weapon to the unit? I have tried everything and it just refuses to give weapon to the unit. Because i want the civilian police to do something else than just run away.[/QUOTE] [url]http://www.armaholic.com/page.php?id=6860[/url] They're seperate NPC's but they have weapons and they use the Civilian Police skins.
I already answered him and told him how to get the cops to shoot too.
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