[QUOTE=nige111;19768708]Pretty fun mod, even if the zombie's attacking is flawed, if you're above them (such as on the pipes at the factory), they can still hit you even though they're a good 2 metres below you.[/QUOTE]
Pretty much, eh?
[QUOTE=nige111;19768708]Pretty fun mod, even if the zombie's attacking is flawed, if you're above them (such as on the pipes at the factory), they can still hit you even though they're a good 2 metres below you.[/QUOTE]
I think that was fixed in the latest update.. It doesn't happen to me anymore, they just climb up X ladder and try to kill me
[QUOTE=DireAvenger;19737581]Australia.
We have [b]DEPRESSING[/b] speeds.[/QUOTE]
Yes and no, if you live in the city you can get 11mbs sometimes 18 if your close to the exchange :D
...
:'(
Our internet sucks, I want 120mbs
This is fun but also depressing. After killing a huge group of zombies, I noticed my last teammate (who had saved me many times before) had that bloodspurty stuff, and was forced to kill him.
Anyway to decrease the infection time?
I was in an Mi-24, trying to rescue survivors.
I landed on a group of zombies and the helicopter flipped over and exploded instantly.
[QUOTE=laserpanda;19770652]I was in an Mi-24, trying to rescue survivors.
I landed on a group of zombies and the helicopter flipped over and exploded instantly.[/QUOTE]
they are rather.. hard headed.. wouldn't you say?
Fuck i managed to kill 7 zombies and that's it.
Now where is that Tank?
Fixed Zeds "running in air". Good, I was running around in a Hummer when suddenly my gunner yells "enemy MAN close TO OUR left" then see him fire into the air, flying zombies are scary shit.
I messed around with a quick mission I made, a squad of Marines were surrounded inside of a small walled in compound. I flew over in a UH-1, confirming that there was a satisfactory number of infected, and made another run blasting the shit out of groups with rockets. Fell into a hover over the embassy, letting the gunners go to town with the miniguns. Between that and the two .50 cals on the ground, we did a pretty good amount of damage.
Unfortunately, we suffered a malfunction (Read: My bad piloting) and the chopper was damaged beyond repair. We ditched it, I picked up an M4 from a dead soldier, and we fought off the last ten or so infected. Carefully moving towards the compound, everyone and everything was dead. The chopper crew and I were the only surviving witnesses of the battle.
Total, there were probably close to 100 or so infected, a dozen Marines, and my chopper and crew.
Also, trying to pick the infected out of a crowd of civilians from a distance is an absolute clusterfuck.
Excellent mod.
[QUOTE=laserpanda;19770652]I was in an Mi-24, trying to rescue survivors.
I landed on a group of zombies and the helicopter flipped over and exploded instantly.[/QUOTE]
How do you order non-squad units into your vehicle/command?
[QUOTE=CodeMonkey3;19772984]How do you order non-squad units into your vehicle/command?[/QUOTE]
They were in my squad, but I think waypoints will work.
Do we have to create a mission ourselves, or is there a map we can just drop a zombie in and go.
[QUOTE=Alvaldi;19773307]Do we have to create a mission ourselves, or is there a map we can just drop a zombie in and go.[/QUOTE]
If you set down an ALICE module, a zombie in a town, and a zombie/infected module, you should have yourself a pack of pissed of zombies that run around infecting any town with civilians in it.
Beyond that, the mod itself comes with a pair of missions I haven't played. If you want more, you'll have to make it yourself though. Or wait for someone else to.
Has anyone figured out if this works on the STEAM demo?
[QUOTE=Carnotite;19773811]If you set down an ALICE module, a zombie in a town, and a zombie/infected module, you should have yourself a pack of pissed of zombies that run around infecting any town with civilians in it.
Beyond that, the mod itself comes with a pair of missions I haven't played. If you want more, you'll have to make it yourself though. Or wait for someone else to.[/QUOTE]
Interesting... Ambient Civilian Module with this mod sounds fun
Only problem I've had so far is that when playing as civilians, zombies don't care about you. I mowed down all but one in a large pack, and the last one just stood there and looked at me.
also, what's the difference between the "Infected" module, and the "Zombie" module?
[QUOTE=laserpanda;19776685]Only problem I've had so far is that when playing as civilians, zombies don't care about you. I mowed down all but one in a large pack, and the last one just stood there and looked at me.
also, what's the difference between the "Infected" module, and the "Zombie" module?[/QUOTE]
Infected run, the zombies shamble.
[QUOTE=ssa gib A;19750117]Too bad I can't run ArmA 2.
Or like the gameplay.
Or actually have it, since I only got the demo.
[editline]11:19PM[/editline]
looks fun though[/QUOTE]
Avatar kinda fits
[QUOTE=Carnotite;19773811]If you set down an ALICE module, a zombie in a town, and a zombie/infected module, you should have yourself a pack of pissed of zombies that run around infecting any town with civilians in it.
Beyond that, the mod itself comes with a pair of missions I haven't played. If you want more, you'll have to make it yourself though. Or wait for someone else to.[/QUOTE]
They do this in Utes, but for some reason in Chernarus they never leave the city they start in when I try it.
you wouldn't think zombies would want to leave their home often? don't be silly
[QUOTE=red pan;19771929]Fixed Zeds "running in air". Good, I was running around in a Hummer when suddenly my gunner yells "enemy MAN close TO OUR left" then see him fire into the air, flying zombies are scary shit.[/QUOTE]
"FLYING NAZI ZOMBIES OF HELL! Get your DVD nao!"
[QUOTE=uber.;19778036]"FLYING NAZI ZOMBIES OF HELL! Get your DVD nao!"[/QUOTE]
...................................
On topic, is it just me or do i have to use more then 2 headshots?
[QUOTE=PVTdrone536;19778187]...................................
On topic, is it just me or do i have to use more then 2 headshots?[/QUOTE]
depends on the gun, but they are tougher than normal humans.
also, I'm not sure if it's limited to this mod or not, but the Mi24-D (The version that the CDF uses) doesn't kill you when it explodes. It's possible to eject after its turned into a burning crater.
The zombies do have quite a bit of health. When I was goofing around in the editor, it took a good magazine of M16 rounds to knock a single zombie down. The M2 on the other hand made short work.
Also, playing as a zombie is, well, interesting. It auto attacks, so you really can't control too much, and it doesn't always function right. I think you're also invincible when you are a zombie, since I ran into the middle of a bunch of terrorists and they used all their mags on me as I attempted to infect them(which didnt go well, since they ended up mowing each other down). I then laid a satchel to kill the other two, and still survived the blast.
[QUOTE=capgun;19779629]The zombies do have quite a bit of health. When I was goofing around in the editor, it took a good magazine of M16 rounds to knock a single zombie down. The M2 on the other hand made short work.
[/QUOTE]
To be honest, the more bullets you can riddle them with the better.
This + High Command + Remote UAV = Would be awesome, pity i seem to get hung up on the UAV loading screen with ACE2
ughhh this is going to really distract me from finishing my lua script.
i must say for a very rough beta this is actually pretty good for a zombie mod.
I really need to build my PC and get this game :( This mod looks so fun.
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