• arma 2 zombie mod out (undead)
    358 replies, posted
you have to name both objects, and then put something like this. [code]gun1 attachTo [bus,[0,1,2]];[/code] adjust the 3 numbers until you get it in the position you want. If you want to use it in a less ridiculous way, you can attach supply crates and vehicles to cargo parachutes.
If only I could run this. :mad:
[QUOTE=laserpanda;19834427][IMG]http://i50.tinypic.com/23qzapx.jpg[/IMG] Zombies don't stand a chance.[/QUOTE] You can drive that? Well, let me get my credit card.
ahahahah wow. A simple script is a major selling point for the game. again showing the potential of the editor
[IMG]http://i46.tinypic.com/2mdmnt5.jpg[/IMG] Its too dangerous to build a base down there.
I made a new Mission. Basically it's a Evacuation Center in the middle of a city waiting for the Helicopter. [img] http://filesmelt.com/dl/arma2_2010-01-24_23-03-01-78.bmp[/img] [img] http://filesmelt.com/dl/arma2_2010-01-24_23-04-58-70.bmp[/img] [img] http://filesmelt.com/dl/arma2_2010-01-24_23-07-09-75.bmp[/img] [img] http://filesmelt.com/dl/arma2_2010-01-24_23-07-23-83.bmp[/img]
[QUOTE=laserpanda;19836003] Its too dangerous to build a base down there.[/QUOTE] What happens when you run out of fuel? D:
[QUOTE=Super_Poo;19836142]What happens when you run out of fuel? D:[/QUOTE] Crash into the zombies
Is there a way to detach in-game? I want to be able to drop supplies from a helicopter
[QUOTE=laserpanda;19836212]Is there a way to detach in-game? I want to be able to drop supplies from a helicopter[/QUOTE] [url]http://www.armaholic.com/page.php?id=9286[/url]
[QUOTE=Super_Poo;19836142]What happens when you run out of fuel? D:[/QUOTE] You gotta admit though, that is pretty badass. I wish this worked in Multiplayer. The fun we'd all have would be immeasurable. Just a quick question, but does anyone know (And Can Confirm it) whether or not custom addons can cause an FPS Drop?
I've never noticed a problem.
I don't know if it's me, but lately I've been getting a Framerate drop (Running with a GeForce GTS 250 512MB Vram), I probably got around 35-45 FPS with vanilla (With Maxed Settings aside from AA set to normal), and now I get around 20 with settings lowered and AA Disabled.
[QUOTE=Bredirish123;19836332]You gotta admit though, that is pretty badass. I wish this worked in Multiplayer. The fun we'd all have would be immeasurable. Just a quick question, but does anyone know (And Can Confirm it) whether or not custom addons can cause an FPS Drop?[/QUOTE] attachTo does work multiplayer, however setDir doesn't. unless you're talking about the Undead mod itself, I think it's been confirmed to work with a few glitches.
[QUOTE=laserpanda;19836785]attachTo does work multiplayer, however setDir doesn't. unless you're talking about the Undead mod itself, I think it's been confirmed to work with a few glitches.[/QUOTE] Well if both work, it could be fun. Someone should create a few fun scenarios to play on Linelor's 386th Server (Of Course with his permission)
[url]http://forums.bistudio.com/showpost.php?p=1553264&postcount=182[/url] New update by the way. [quote]Undead can be completely cured from the infection with an experimental substance that can be used in projectiles.[/quote] There's also a small mission to test it out.
I've ben trying to find a decent way to make migration work in multiplayer, aka make a certain zombie group or all the zombie groups seek out a certain player unit or group, to add some spice to it. You would never be able to hide :v: [editline]07:26AM[/editline] [QUOTE=Bredirish123;19836804]Well if both work, it could be fun. Someone should create a few fun scenarios to play on Linelor's 386th Server (Of Course with his permission)[/QUOTE] If you would have read the thread, you would have known that we already have it working, i made a mission, however it kept crashing my ArmA 2 dedi for reasons unknown to me. Oh wait no that was another topic, my bad. But his server is currently down and out of service so we occasionally use mine. [editline]07:27AM[/editline] [QUOTE=laserpanda;19836861][url]http://forums.bistudio.com/showpost.php?p=1553264&postcount=182[/url] New update by the way. There's also a small mission to test it out.[/QUOTE] So you shoot your teammates when they're infected, wait :geno:
I'm getting a strange when I try to use any of the missions included with this: "You cannot play/edit this mission; it is dependent on downloadable content that bas been delete. chn_troopmon" Anyone got any ideas what that missing file is (with)?
[QUOTE=nige111;19837672]I'm getting a strange when I try to use any of the missions included with this: "You cannot play/edit this mission; it is dependent on downloadable content that bas been delete. chn_troopmon" Anyone got any ideas what that missing file is (with)?[/QUOTE] Get the fixed missions from the BI forum topic, the ones that don't require the troopmon addon.
Found this on the thread at the BIS forums [quote]go to the mission.sqm and open it with Notepad find "chn_troopmon" and remove it, save, and hopfully without conflict it should work[/quote] ninja'd
[QUOTE=laserpanda;19837831]Found this on the thread at the BIS forums ninja'd[/QUOTE] or that.
Thanks guys.
Someone make videos! Would be awesome to see someone holding off against a couple hundred zombies
[QUOTE=Super_Poo;19838438]Someone make videos! Would be awesome to see someone holding off against a couple hundred zombies[/QUOTE] [HD]http://www.youtube.com/watch?v=jZeTrj_Zc1k[/hd]
[QUOTE=Profanwolf;19839155][HD]http://www.youtube.com/watch?v=jZeTrj_Zc1k[/hd][/QUOTE] D: Must....get...game
So how would I set up a constant onslaught of zombies? And what server has this working online, I want to try it when I get home from school.
I wish I could run this. This is going to be awesome once it supports multiplayer.
This made me order Arma. How well does this work in multiplayer?
[QUOTE=laserpanda;19836861][url]http://forums.bistudio.com/showpost.php?p=1553264&postcount=182[/url] New update by the way. There's also a small mission to test it out.[/QUOTE] Well that's silly. There's already a cure. [img]http://img707.imageshack.us/img707/8349/50calround.jpg[/img]
[url]http://forums.bistudio.com/showpost.php?p=1553694&postcount=194[/url] mini-update to fix some problems judging by the filesize, you probably don't need any of the other patches first. [quote]Friendly fire handling now works as intended while allowing damage by enemy fire and helicopter crashes as well as falling damage and being run over by cars[/quote]
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