I kept getting killed by some guy named Bobothy. He keeps getting molotov cocktails from somewhere and keeps blowing himself up (along with others).
[QUOTE=RoboMohawk;19628285]I kept getting killed by some guy named Bobothy. He keeps getting molotov cocktails from somewhere and keeps blowing himself up (along with others).[/QUOTE]
Perhaps hes making them? All it takes to make one is a T-shirt, a can filled with stuff from the crack mansion and a bottle, there's a guy in my corp that made about 200 in an hour.
Bobothy is hilarious, even If i have died from him. He spams molotovs in the orphanage.
this game is seemingly REALLY addicting...
This game should be more popular....
A cookie for whoever makes an ad for this or something..
for some reason i can't log into my character... wtf...
[QUOTE=BlackDeath292;19649744]for some reason i can't log into my character... wtf...[/QUOTE]
connect <character> <password> not working? It's all completely case sensitive, can't leave out a capital in the password or something. If all else fails, email them.
[QUOTE=lorden;19503779][code] A Coalition Arms Hammerhead 12mm automatic. Kicks like a mule, but it'll blow a hole through just about anything you care to point it at.
An inscription reads: 'MorbidMind'.
It's heavily modified -- a laser sight is slung under the barrel, a recoil suppressor protrudes from the barrel, and the firing pin seems to be after-market.
It's a little dinged up.
The 12mm pistol isn't loaded, but appears to be chambered for a 12mm clip.
A switch near the trigger is set to single mode.
It weighs 1 kg. It is a pistol. You think it might fetch about $26,700 on the market.
It's a one-handed weapon requiring skill in pistols.
It's a very fast weapon.
It seems slightly more accurate than usual.
[B]It does apocalyptic bullets damage.[/B]
A skilled fighter could do somewhat more damage with this.
Installing a mod on this would be ludicrous for you.
Repairing this would be very hard for you.
[/code]Holy hell. :aaa:[/QUOTE]
I have one extremely similar to that, but without the inscription.
[code]A Coalition Arms Hammerhead 12mm automatic. Kicks like a mule, but it'll blow
a hole through just about anything you care to point it at.
It's heavily modified -- a laser sight is slung under the barrel, a propellant
enhancer is slotted into the breech, and a recoil suppressor protrudes from
the barrel.
The 12mm pistol is loaded with a 12mm CopKiller clip with 9 rounds left.
It weighs 2 kg. It is a pistol. You think it might fetch about $32,700 on
the market.
It's a one-handed weapon requiring skill in pistols.
It's a very fast weapon.
It seems slightly less accurate than usual.
It does apocalyptic bullets damage.
A skilled fighter could do somewhat more damage with this.
Installing a mod on this would be ludicrous for you.
This weapon looks like it would kick lightly when fired.[/code]
Got it from a corpmate, great gun.
[QUOTE=tarkata14;19659008]I have one extremely similar to that, but without the inscription.
[code]A Coalition Arms Hammerhead 12mm automatic. Kicks like a mule, but it'll blow
a hole through just about anything you care to point it at.
It's heavily modified -- a laser sight is slung under the barrel, a propellant
enhancer is slotted into the breech, and a recoil suppressor protrudes from
the barrel.
The 12mm pistol is loaded with a 12mm CopKiller clip with 9 rounds left.
It weighs 2 kg. It is a pistol. You think it might fetch about $32,700 on
the market.
It's a one-handed weapon requiring skill in pistols.
It's a very fast weapon.
It seems slightly less accurate than usual.
It does apocalyptic bullets damage.
A skilled fighter could do somewhat more damage with this.
Installing a mod on this would be ludicrous for you.
This weapon looks like it would kick lightly when fired.[/code]
Got it from a corpmate, great gun.[/QUOTE]
Post the "gear" stats on that.
[QUOTE=tarkata14;19659760]It's nothing much.
[code]custom Hammerhead 12mm 8 4.6 - shot 8-24 8-24 35% 4.62[/code][/QUOTE]
Can you actually even hit anything with that? 8 hit?
Oh, I so love this game.
[quote]AlphaGunmann slashes his rebar sword across baby Jim's chest, carving deep through muscle and ribs in a fantail of blood. Baby Jim's upper body tilts unnaturally backward, exposing the chest cavity and the still-beating heart.[/quote]
Killing orphans for fun.
i love raping dead orphans
Does anyone have any tips for a newcomer, I joined DSi a days ago and found a ton of crap in the collesium. Yet I can't hit anything, any suggestions on how I can grind my blade/brawn skills?
[QUOTE=4Chan User;19672048]Does anyone have any tips for a newcomer, I joined DSi a days ago and found a ton of crap in the collesium. Yet I can't hit anything, any suggestions on how I can grind my blade/brawn skills?[/QUOTE]
uh. What are your tagged skills, like, what're you going to try to focus on? Blades isn't brawn related, it's cool and reflexes.
[QUOTE=Xed;19669928]Can you actually even hit anything with that? 8 hit?[/QUOTE]
Not at all.
[QUOTE=Xed;19672396]uh. What are your tagged skills, like, what're you going to try to focus on? Blades isn't brawn related, it's cool and reflexes.[/QUOTE]
tagged are: club, blade, fuck
Reroll, and tag skills that use similar stats. For example, a fists user will be good with spears, as they both use endurance. A brainy type will be good with blades or whips, because it is only seriously affected by cool and reflexes. Also, never tag fuck, FM or just getting horny fixes that.
Tip: Don't be in DSi.
[QUOTE=BlackDeath292;19671556]i love raping dead orphans[/QUOTE]
I love raping live ones
[code]
The scrawny puppy chokes on its last terrified bark, stiffens, and collapses. It's dead.
[/code]
now i feel bad... :(
You did get an achievement for killing a dog, you know.
[QUOTE=4Chan User;19676649]tagged are: club, blade, fuck[/QUOTE]
Yeah. Don't tag fuck. Choose clubs, or blades if you like one of those two more. And you can grab four items for a total of 4 tagged skills.
[url]http://hellmoo.org/wiki/index.php/Character_Creation[/url]
^ is very useful.
But anyhow, if you want blades, I would say tag rifles or pistols, then blades, and climb and medic. The last two you can substitute things in as a replacement, but they're nice to have if nothing else.
[editline]12:31PM[/editline]
[QUOTE=DarkendSky;19676909]Reroll, and tag skills that use similar stats. For example, a fists user will be good with spears, as they both use endurance. A brainy type will be good with blades or whips, because it is only seriously affected by cool and reflexes. Also, never tag fuck, FM or just getting horny fixes that.[/QUOTE]
brainy type with blades I disagree with. Brainy type with pistols maybe, since that caps off at a lower total than every single other weapon. Brainy type with blades (or even pistols really.) is more of a hybrid and not complete brains.
Generally, brainy people have whips, unless they're an old character or something that grinded up a bunch of other stats and skills, or are just more of a jack of all trades.
Well. Actually, I can see blades on a brainy person if they're a lockpicker/hacker. If they're purely a crafter, nah. But again, that makes it more of a hybrid.
I've got a brainy character with whips as the tagged weapon skill.
I also have pistols grinded like a motherfucker because I'm doing weaponsmithing and the better your weapon skill is, the better chance you have to make it.
Firearms are also awesome against Karnivores compared to melee weapons.
Thanks for the tips guys, I've decided upon creating a character not based souly around murdering people. Though I've already got my skills up and have a few really good things, I want to go down the brainy root, though I only tagged 3 skills. None of them related to brains. Would it be better if I gave all my stuff to a friend, deleted my clone and killed myself?
I would greatly appreciate it if somebody who has a brains based character could give me a few tips via PM's, as to what skills to tag and what skills I should boost in the bunker. Thanks very much.
[editline]12:06AM[/editline]
Oh god, I just realised how much I love this game, even if I am a noob.
My characters weren't ever very brains oriented but I would say tag whips, science, craft and medic. Someone can tell you otherwise, that's just off the top of my head. (I don't have much experience with brainsy characters!)
[QUOTE=lorden;19691435]I've got a brainy character with whips as the tagged weapon skill.
I also have pistols grinded like a motherfucker because I'm doing weaponsmithing and the better your weapon skill is, the better chance you have to make it.
Firearms are also awesome against Karnivores compared to melee weapons.[/QUOTE]
And yeah, that's true. If you want to craft weapons you'll probably need a raw or two in the skill they relate to. And yes. Cover (only used by guns) is amazing against karnivores, considering that they refuse to be in cover.
So what corp is everyone in and what are your ingame names?
[QUOTE=AlphaGunman;19708177]So what corp is everyone in and what are your ingame names?[/QUOTE]
DSI is getting pounded right now, and I feel like I've seen you ingame.
[QUOTE=4Chan User;19711158]DSI is getting pounded right now, and I feel like I've seen you ingame.[/QUOTE]
Who's beating up on who nowadays?
Actually, what's a list of major corps, and then some thoughts on them? DRS still around?
Best Corp: TRANS
Also, fuck machine is more useful than it sounds. Horniness spreads, and the cum command to remove it is great for a pilot.
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