Gran Turismo Megathread - How the hell did you lap Nurburgring in 6 minutes?!
127 replies, posted
[QUOTE=n0cturni;24703537]He's not bitching; he's criticizing the game.
If you weren't being so defensive you'd realize that and actually try to understand what he's saying.
In Gran Turismo's defense, I have always liked their driving model more than Forza's; though it was realistic, each Forza game changed their driving model and there was at least one thing about it that really pissed me off in online games. Cars in Forza 1 and 2 felt too lightweight, and felt as if they slid more in Forza 2. Forza 3 finally got the weight to feel right, but it's nearly impossible to drive high-powered FWD or RWD cars without the tires spinning with the slightest amount of throttle. I also found the fictional tracks on Gran Turismo to be more enjoyable.
However I always liked Forza more because of its controls (triggers instead of buttons, no analog accel/decel), and the vast amount of customization that can go into your car. You can customize the actual tuning of your car or make an incredibly complex paintjob with vinyls. I also like how you can auction cars off and make credits off of your creativity. The damage was always one of my favorite aspects of the game, though I always wished you could completely wreck your car and have to forfeit from the race (similar to GRID). Sadly, it seems they toned down the damage simulation in Forza 3 as body parts don't break off of the car as easily as they used to.
But looking at both games, I particularly enjoy how they provide a realistic driving model with a large amount of vehicles with customizable performance, and how the racing itself isn't too strict (no flag system, etc..).
The funny thing is, nowadays I seem to enjoy PC racing games more (which I play with a 360 controller). I feel GRID isn't too arcady nor realistic, and a lot of things can be changed to cater to your style of play. Whenever I want to play something more realistic, I can buy Live for Speed, or any game by SimBin, which I haven't even done yet because I am enjoying GRID so much.[/QUOTE]
that's more or less what i was trying to convey, but everyone got so butthurt that i ended up trolling
forza's driving model feels better to me, they feel more like cars, like you have to keep a better grip on the controls or you'll go flying off the track. GT has always been realistic but felt like i'm driving a boring calculated box solely designed to understeer.
as always, gt has what forza lacks, and forza has what gt lacks. i don't understand why someone can't think "hmm gee let's put them together"
[editline]07:18AM[/editline]
[QUOTE=PR057R337;24704445]Oh well, I guess you're right.
I can sense incoming boxes to me.
And Amplar, why don't you try the demo once it's out?
Actions before words (or something like that)[/QUOTE]
i have of course, i have a ps3. it felt pretty boring.
[QUOTE=ZekeTwo;24702295]Forza doesn't have go-karts you lose automatically[/QUOTE]
Yes but we have full control on paint/vinyl customization.
[QUOTE=Amplar;24705257]gt has what forza lacks, and forza has what gt lacks. [/QUOTE]
Weird. I thought this way too.
Gran Turismo 1-4 were much better than this. I enjoyed all of them, most of the way through, yet I have the prolouge and after downloading several GB of updates I was pretty dissapointed. Probably not my game though as I'm not into racing games that much, especially with music playing.
I miss the Racing Model tuning from GT1-GT2.
"the extent and detail of simulation"
[img]http://i832.photobucket.com/albums/zz249/zibzib200/HA_HA_HA_OH_WOW.jpg[/img]
Aynone know how much customisation we will be able to do? Like, more than Forza 3, or less?
[QUOTE=Amplar;24663605]yes, they sounded boring and generic. either that or they were stupidly raw on stock cars. forza 3 does this but the forza has had the best engine sounds of any game really (EA does a good job with sounds on the NFS series)[/QUOTE]
Simulator is the key word, not lets make all the engines sound like they are going to kill us
Im slightly leaning towards buying GT5. Ive somehow lost the first one, my first game ive had for the PS1, suddenly missing. >_<
The 1996 Chevrolet Corvette Grand Sport, to this very day, ever since i layed my eyes on it in Gran Turismo 1 when i was young, is still my favourite car.
I'm annoyed that I can't get my copy of GT4 to run on my PS3. I have the disc but it won't play it :saddowns:
[QUOTE=Alba Meira;24710146]I miss the Racing Model tuning from GT1-GT2.[/QUOTE]
I think it will return as part of weight reduction.
[QUOTE=dcalde78;24713094]I'm annoyed that I can't get my copy of GT4 to run on my PS3. I have the disc but it won't play it :saddowns:[/QUOTE]
The fact that the newer PS3s don't play PS2 games really pisses me off, I hope my first generation never conks out, then I'll never be able to play my many amazing PS2 games.
ITT: "Gran Turismo sucks" "You suck"
Anyways, the damage is looking quite exceptional, especially after those horrid screenshots. It seems that in those screenshots, the damage was probably pushed to its absolute limits.
Another user on Gtplanet.com posted his opinion after playing it, and recorded some videos for all us fans.
[quote][INDENT][I]Well on my way home from Baltimore today, I stopped by a confirmed Best Buy in Glen Burnie. I played it for about an hour since my local Best buy doesn’t have it The controller was shot unfortunately, the right joystick was worn to where it was tilted down a tad bit. The right joystick is in the button configuration as Up = gas, down = brake. So, the car was constantly braking which forced me to use it for gassing and braking. You cannot change the buttons as the options menu is locked. I’m used to driving on a controller configuration similar to NFS: Pro Street, which I don’t even use a controller. So my driving sucked. After a couple of races I became more interested the damage.[/I]
[I]Physics[/I]
[I]The Physics seemed solid on all the cars. It had a different feeling to it than Prologue. For example, the body roll felt much more realistic compared to Prologue where everything felt like flat-out understeer. It was also visible, the car would lean on either side due to the g-force. The grass didn’t suck you in like in Prologue. It has a different feel to it, but it is still a slow ride out of the grass. Downshifting while turning is now detrimental, meaning the rear end breaks loose from the higher revs. Power cars with no traction control are prone to spin outs, even on R3s, could just be the suspension though. Having driven on a controller, I cannot give a true comparison to Prologue or the TT demo. All this was experienced under Professional. I tried one game in Beginners and it a huge improvement from Prologue. The car did not handle unrealistically well like in Prologue’s standard physics. Instead it seemed to just handle better maintaining the characteristics of the car. Drafting takes effect at a longer distance, not to the extent of Prologue. Professional physics drafting seemed more realistic, about 2-3 car lengths on Indianapolis. In beginner it seemed to drag you in faster than in professional as well. For tires, the N tires seem to be much more improved. They aren’t as bad as in Prologue. S tires are in between the feeling of N and R tires.
[/I]
[I]Damage[/I]
[I]The damage was great. Almost accurate as far as speed and collision points. I say this because in the other demos at game shows, people were eating the wall at 100+ MPH and barely hurt the car. Not the case here. Damage appears on all 4 sides of the car. The Nascar is the only car that’s hood pops open. It is also the only car to shatter the rear quarter plexi-glass. THE CARS WILL NOT FLIP OVER. I tried a hundred times and the cars will only go air borne. Damage does affect car performance, not sure if it is mechanically or aerodynamically.[/I]
[I]Other Items[/I]
[I]The AI drive a lot smarter, sometimes I felt they even hit me back after I hit them. They try to avoid collisions better than in Prologue. They themselves make contact with other cars and the wall sometimes. Cars will not do stand still burn outs, they do crazy awesome donuts though. The graphics looked a bit better than Prologue, but not by a long shot. You cannot destroy your headlights so you can’t see in the dark either. Debris kicked off the ground: Grass, dry grass, gravel, dirt.[/I]
[I]The overall review: I’m pretty happy with it, it will definitely be a better experience on the wheel. I think the physics and damage is only 75% of what will actually be in the final product.
[/I]
[I]I thank my wife who got bored recording me the whole time lol.[/I][/INDENT][/quote]
And, of course, some videos for you all:
[media]http://www.youtube.com/watch?v=-oD6AyNb7o4[/media]
[media]http://www.youtube.com/watch?v=8ImRFhyekSw[/media]
[media]http://www.youtube.com/watch?v=8ImRFhyekSw[/media]
[media]http://www.youtube.com/watch?v=ajtw356Ct3I[/media]
Here's the original page with some more videos: [URL]http://www.gtplanet.net/gt5-kiosk-demo-detailed-gameplay-impressions-more-videos/[/URL]
bit annoyed that cars won't flip over, why is it so hard to implement that? It made crashes so much more awesome on Forza 3
[QUOTE=Barnhouse;24717786]bit annoyed that cars won't flip over, why is it so hard to implement that? It made crashes so much more awesome on Forza 3[/QUOTE]
Well, yes, not in this build. But I do remember Polyphony Digital saying specifically that the cars will be able to flip over.
[QUOTE=Barnhouse;24717786]bit annoyed that cars won't flip over, why is it so hard to implement that? It made crashes so much more awesome on Forza 3[/QUOTE]
rolling lightweight cars with high centers of grav like the datsun 210 on corner curbs is always hilarious.
i raced out a VW twategg suv, it handles great, but hit the inside curb and you go weeee
also the only parts of the driving model forza lacks is weight transfer (Porsches) and body roll.
[QUOTE=Amplar;24719955]rolling lightweight cars with high centers of grav like the datsun 210 on corner curbs is always hilarious.
i raced out a VW twategg suv, it handles great, but hit the inside curb and you go weeee
also the only parts of the driving model forza lacks is weight transfer (Porsches) and body roll.[/QUOTE]
You mean Touareg.
Just like what you said, both got what they don't have.
Judging by those videos posted above, GT5's driving physics are kiddie arcade garbage. Look at the way the car snaps back and forth like it has glued tires and weighs nothing. No bodyroll either. Also, the damage sucks dick. Enzo hits McLaren F1 at 100+mph head on and the only damage is a slightly bent bumper.
[QUOTE=Penis Colada;24737798]Judging by those videos posted above, GT5's driving physics are kiddie arcade garbage. Look at the way the car snaps back and forth like it has glued tires and weighs nothing.[/QUOTE]
More than likely, he's using the standard driving physics options. There's standard, and then there's professional.
Edit: Never mind, seems like they're all professional.
Basically, if you're into heavy realism, just get GTR 2, GTR Evolution or rFactor, nothing beats them when it comes to proper simulation, and learning curve steepness with it. Get a wheel too, they're unplayable (i mean really unplayable) without one.
The point of the Gran Turismo and Forza series is to balance realism with accessibility, that's why they're so fun, anyone can pick a controller and feel like a pro with a couple of hours of training.
Moon over the Castle will fuck your shit up - shit kicks off [url=http://www.youtube.com/watch?v=9jNkzsUk-qo&feature=related#t=1m44s]past 1m44s[/url]
[media]http://www.youtube.com/watch?v=9jNkzsUk-qo&feature=related#t=1m44s[/media]
Shame it's only in the NTSC-Jap release of GT4 (although 1, 2, and 3 have it - I think GT5 will too) :saddowns:
[QUOTE=leach139;24739326]Moon over the Castle will fuck your shit up - shit kicks off [url=http://www.youtube.com/watch?v=9jNkzsUk-qo&feature=related#t=1m44s]past 1m44s[/url]
[media]http://www.youtube.com/watch?v=9jNkzsUk-qo&feature=related#t=1m44s[/media]
Shame it's only in the NTSC-Jap release of GT4 (although 1, 2, and 3 have it - I think GT5 will too) :saddowns:[/QUOTE]
The intro in the North American version cuts to Panama at that time, but the original song is still available in the game during replays or races - you just have to manually enable it from what I remember. The credits movie also played a slower version of it.
[QUOTE=ZekeTwo;24702295]Forza doesn't have go-karts you lose automatically[/QUOTE]
That really is a valid point. But in comparison to forza 3 that seems to be the only reason to get gt5 (assuming you have both systems). Different types of races are a major plus.
To tell the truth I'm worried about GT5, I'm worried it won't be the ultimate driving game I want it to be. I don't want it to be worse than forza, because I've already played the fuck out of forza so I don't want to have to go back to that.
I can't really judge it until I play it, but from the videos it still looks a lot like it has the sterile car physics of prologue, no excitement. None of the cars seem very heavy, it just doesn't look that immersive.
Guys, just wondering, is anyone here going to get a racing wheel for this game? And if so, what is a good one that's not too expensive?
[QUOTE=VQ35HR;24764815]Guys, just wondering, is anyone here going to get a racing wheel for this game? And if so, what is a good one that's not too expensive?[/QUOTE]
I'd like to have a racing wheel also. I couldn't, for the life of me, beat every A series event in prologue with a ps3 controller. But every control serious players of Gt suggest is usually a Logitech G-series, which, from what I've seen, cost over $100 each.
Also, here's a video of a possibly finished damage model. Skip to about 1:50
[media]http://www.youtube.com/watch?v=QrshT5n304U[/media]
Not sure if I'll get this or not. Now that I have a steering wheel and have played games like rfactor with it..racing on a console with a joypad feels kind of shit.
I know with the PS3 I could also use my G27 but then I'd have to get a monitor with the ability to take HD imput and I'd rather just race a game on my PC. My friend is talking about getting Forza 3 for the xbox and yes it does look good but I just don't see how games can claim to be realistic driving sims when you can play them with a joypad lol.
Yes you can turn on all the driving assists but then it's not really a sim is it :(
[QUOTE=VQ35HR;24764815]Guys, just wondering, is anyone here going to get a racing wheel for this game? And if so, what is a good one that's not too expensive?[/QUOTE]
I've already got a Playseat with a Driving Force GT that I use for racing sims that support it. Looks like this, except the seat is black:
[img]http://img805.imageshack.us/img805/774/playseatevolutionwhiteg.png[/img]
[QUOTE=Watevaman;24766286]I've already got a Playseat with a Driving Force GT that I use for racing sims that support it. Looks like this, except the seat is black:
[/QUOTE]
If only I had room *sigh*
Yeah, it takes up a fair amount of space. It probably has a footprint of 10 square feet altogether.
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