• Looking for a C++ Coder to Assist with Deathmatch Classic: Source
    122 replies, posted
[QUOTE=Joshman;19541719]C or C++?[/QUOTE] unfortuanately C, it's the language i'm being taught... if I can't help i can dive rather shallowly into other areas... and i'm always free to test, and i can host...
[QUOTE=dagoth_ur;19542010]unfortuanately C, it's the language i'm being taught... if I can't help i can dive rather shallowly into other areas... and i'm always free to test, and i can host...[/QUOTE] I'll contact Triggs when he wakes up and ask him about it.
[QUOTE=Joshman;19542034]I'll contact Triggs when he wakes up and ask him about it.[/QUOTE] and as I said only a BASIC knowledge, i could try helping but no guarantees...
[QUOTE=dagoth_ur;19542064]and as I said only a BASIC knowledge, i could try helping but no guarantees...[/QUOTE] Yes, but for all those other things you mentioned. We may need those things.
ok...
Whatever. Was just providing an easy way out for what seems to be a collection of artists trying to remake Quake. Source doesn't support stencil shadows, only shadowmapping. Not trolling. Good luck.
Why did they get banned, the other ones were just rude against him, they are the ones who should get banned!
[QUOTE=TippZ;19553753]Why did they get banned, the other ones were just rude against him, they are the ones who should get banned![/QUOTE] Seriously, that guy was just defending himself, and he didn't even get that rude about it. What the hell, mods?
Downsider is making a pretty good point, even if he isn't very nice about it. Either way calling people assholes isn't allowed on this forum. Not everyone is going to like your mod, but try to control yourselves.
But still, poor guy :(
I guess the lesson here is "learn to take criticism"
Yeah, probably... discussion ended bro.
You don't get to decide when the discussion ends m8
[QUOTE=Joshman;19486697] [b] For some reason media tags aren't working to you'll have to go to page 1 [/b] This is a wireframe of one of the battery models.[/QUOTE] Holy shit. Has your modeler ever heard of optimizing?
I do, I'm garry you see! Wait, just let me log on to my acc.
[QUOTE=Hemroid_Man;19556662]Holy shit. Has your modeler ever heard of optimizing?[/QUOTE] I'm not sure, but it looks like they might have made it in Google Sketchup. It produces stuff similar to that--notice how the handles on the side look like they've been extruded from the surface but aren't reconnected where they curve around at the bottom?
Josh forgot to mention that the reason the model is so badly optimised is because it was made by a team member who isn't a modeler, plus it was just made to see what the Valve Sketchup plug-ins were like. [QUOTE=Downsider;19546151]Was just providing an easy way out for what seems to be a collection of artists trying to remake Quake.[/QUOTE] [QUOTE]If we did it in EZquake or DarkPlaces there'd be no point as they already have the original maps.[/QUOTE]
[QUOTE=Door;19563829]Josh forgot to mention that the reason the model is so badly optimised is because it was made by a team member who isn't a modeler, plus it was just made to see what the Valve Sketchup plug-ins were like.[/QUOTE] This basically. It was done by me to see what the plug-ins were like as stated. Also, TH89 Point taken.
Ah, finally unbanned. Anyway, this week's revelations are: * You cannot, let me repeat CANNOT and there IS NOT any way to get achievements in game without the steamworks SDK. Trust me, we've tried. * We're shooting for a demo around Q3 of this year. * Still looking for coders or anyone with any talents that could be of use to us. * Why does Sourceforts not have anyone on any of the goddamn servers. I mean really.
so what's my story?? would i be able to help in any way??
[QUOTE=dagoth_ur;19580678]so what's my story?? would i be able to help in any way??[/QUOTE] Eh, I don't know. I asked him the other day, but he was banned so he couldn't check. I'd suggest adding him on steam and messaging him when he's on.
ok
[QUOTE=dagoth_ur;19582421]ok[/QUOTE] Yes Basically what Josh said. EDIT: I added you, you just have to accept.
[url]http://steamcommunity.com/groups/Deathmatchclassicsource/announcements/detail/73349538305184092[/url] how not to get help :frogc00l:
[QUOTE=SilentBobis;19585554][url]http://steamcommunity.com/groups/Deathmatchclassicsource/announcements/detail/73349538305184092[/url] how not to get help :frogc00l:[/QUOTE] Neato. But... I will admit that some of you guys were kind of harsh.
[QUOTE=Joshman;19585851]I will admit that some of you guys were kind of harsh.[/QUOTE] Isn't that what FacePunch is all about, though?
[QUOTE=Door;19586397]Isn't that what FacePunch is all about, though?[/QUOTE] Oh, Snap?
hii i joniend to speck liek u folloh facepoonch gmodders to say thiss plac is the fooking bumcrack of da interents , expec thare bud grammmer and trollin cause they ar adoptd, andz haz no lyfs. ima get banned lolee for this, casue garry newfag caunt take shiit from a oone daye yeaar old ha lole [highlight](User was permabanned for this post ("Doesn't like it here" - TH89))[/highlight]
[QUOTE=Door;19586397]Isn't that what FacePunch is all about, though? [editline]05:59AM[/editline] [B][I]Isn't[/I][/B] that what FacePunch is all about, though?[/QUOTE] -10 Smartness Anyway, we're still looker for coders, so if you have any C++ experience, message us.
[QUOTE=Downsider;19499637]What's the point of this? If you want to play Quake, play Quake. If you want to play Quake with movement prediction, play NetQuake. If you want to play Quake with pretty graphics and movement prediction, use one of thr MANY open-source super-enhanced Quake engines out there, like DarkPlaces and EZQuake, which are actually a good deal more advanced than Source and already finished, unlike this thing. And we're all impressed by your ability to take the high-resolution textures, probably from one of the many hi-res Quake texture replacement packs, take the decompiled MAP of one of Quake's deathmatch maps, there's a shit ton of decompilers for Quake BSP out there, put new lights in, and call it your own. So much for "progress".[/QUOTE] or instead of all of those things just play quake 3 arena because it is the epitome of quake fun
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