"Ideas Guy" Thread v1: If you make it, I'll take credit for it.
114 replies, posted
[QUOTE=ScreamingGerbil;28816123](I just described GMod didn't I?)[/QUOTE]
No.
I suggest a team based mod and i will ask you to steal all the models from Sven Co-op so you get all the complaints.And it will be called...
[b]Sven Deathmatch[/b]
how about a mod about a girl who wakes up in her house,she realises there's nobody home and all the exits are locked and she finds somekind of portal in the basement that transports her to another dimension
which is a sort of a medieval magical alternative of her homeworld and she has to find her way back home.
i wanted to make a mod that was loosely based on Fear and loathing in las vegas
everything is orange and about drugs
The tutorial of the game is to find some fucking golf shoes.
An Amnesia-esque game with the same basic idea:
You can't fight the dangers too well, all you can really do is run. Here you'd actually be in the middle of a viral outbreak where the infection would produce 28 Days Later-kinds of madmen that go around spurting blood and killing everything. The thing is that you could rarely walk across the street without getting tons of infected chasing after you. If you found a gun adn enough ammo for it AND are a good enough shot (Aiming would be difficult) you could run and shoot them as they come. However, an easier way would be to use, for an example, an old basement passage to the next building and then advance through ventilation shafts. So basically you would get an Amnesia choice and a survivalist choice. If you really want to be hardcore you can go for it and kill everyone, yet it's another kind of challenge to go and sneak past all the infected.
All the time you could get signs of infected nearby like voices. Vomiting, groaning and footsteps...If you're in a ventilation shaft you could see them through the metal grate, stumbling right below you. Audio would be a key element in stealth while controls would be the key in combat.
:smug: <- My face when my retarded-ass idea is still the kind of winner stamps.
Well, I have a decent idea for a map, its for tf2. And, because EVERYONE frikkin ignores it, ima post it here.
[QUOTE=Me]I present to you a new, different, and special map:
Sky Wars!
Q: What is Sky Wars?
A: Well, Sky Wars is very different from most normal tf2 maps, which generally just are a different looking and arranged map, Sky Wars is a completely different concept.
Q: Yeah yeah yeah but what is so different about it?
A: Well, in Sky Wars there is no ground, it is actualy a very very large map, composed of small floating islands, some have objectives on them in capture based modes, some are simply there so that you can put some form of defence on them. Falling off a island means death, so its best not to do that.
Q: That sounds nothing like a normal tf2 map!
A: I told you it was different
Q: Fine, but if they are floating how the heck do you get from one island to another?
A: Well, the gaps are to far to doublejump across for scouts, or to rocket or sticky bomb across for demos, And-
Q: Yeah I get that but how DO you get across them?
A: Planes.
Q: Planes?
A: Yes, planes. Brush based planes.
Q: Elaborate please.
A: For Each team, they have a medium-sized spawn island, on each of these islands is a patented Out of Thin Air Vehicle Pad. This pad can create planes in exchange for metal, the least expensive plane costs 50 metal, the most expensive 500. The OTAVP will also produce Heavy Bombers, more on that later.
Q: Sounds intresting, Continue.
A: Well each pad can produce Light Fighters, Heavy Fighters, Bombers, and Dropships. A Light Fighter has a simple inbuilt machine gun, and can fly at very high speeds. A Heavy Fighter has duel lockon rockets, and the same machine gun as the Light Fighter. A Bomber can drop high power bombs, they have a short fuse once they hit the ground and can be disarmed by melee weapons, but firearms and explosives detonate them. A Bomber is also the first plane with more then one seat, it actualy has two, one actualy pilots the Bomber, while the other is a backseat gunner to protect from enemy planes. A Dropship is a expensive, and strong plane that is not forced to fly foward but hovers instead, like a helicopter, it has seven seats, four for passengers, two for left and right foward gunners, one for the pilots seat. The left and right gunners can fire gernades, the passengers do nothing, and the pilot pilots the Dropship.
Q: Wow thats a long explanation, could you go more indepth about how planes actualy work?
A: Well, the planes are brush based, the Controls for the Light Fighter, Heavy Fighter, and Bomber are the left and right movement keys for roll, foward to increase thrust, and backward to decrease thrust, mouse controls orentation. They work in 3 dimensions, meaning you could fly sideways or upsidedown-
Q: Real planes dont work that way!
A: Indeed they dont, continueing, a Dropship will constantly be oriented up, except it will tilt in a direction slightly when moveing in that direction, and the controls are foward for foward backwards for back and left and right for strafeing. Crouch and jump go up and down, turn is controlled by mouse like normal.
Q: Neat, how do they work from a more technical standpoint?
A: Well, normal planes use thrust, they have a maximum thrust and a minimum thrust of 0, they will not go over a set speed that is related directly to current thrust, a plane will accellerate quickly, but a plane will not accellerate instantly ether. They will excellerate over a small period of time, and when changeing direction will also need time to change direction, thus allowing advanced manuvers like real planes. A pilot can adjust a plane between its minimum and maximum thrust, and below half thrust a plane will just hover above the ground while moveing foward, and a plane cannot roll while hovering. A Dropship acts like a helicopter, there is no thrust, it will just accerate in the directions you are directing it with the movement keys.
Q: Any more info?
A: Well, Light Fighters cost 50 metal, Heavy 200, Bombers 350, and Dropships 500. The OTAVP can be supplied metal from dispencers, but a dispencer supplying metal to the OTAVP cannot heal, or dispence ammo or metal. It has a maximum of 2000 metal, on the map there are 3 slots that each can hold a single Dispencer, these slots are hidden away from where they can be destroyed by planes, and must be destroyed on foot. Each dispencer in these slots will supply metal directly to the OTAVP. All planes can be landed on islands, but it requires skill to do so because collisions will cause damage unless it is at very low speed. A Light Fighter has 150 health, Heavy 250, Bomber 500, and Dropships a very large 1500. All classes can pilot all planes, but they cannot use any of their own special abilitys or weapons while doing so, meaning a medic wont heal himself, and a spy couldnt cloak. Planes will protect all passengers from damage, but they can take damage themselves like a player could. All planes will take damage from collisions, both between planes and the map itself, players tend to be to soft to damage a plane via collision, and instead will normaly just burst into bits if the plane is going faster then 1/2 maximum speed. When a plane is destroyed, it bursts into a quite impressive and destructively beautifull explosion, while at the same time breaking into large pieces that have a chance to fall and hit your enemies, or allys, on the head. Anyone can pilot planes, includeing your enemie if you make a crash landing and the plane somehow survives, all planes become powerless when the pilot exits it, meaning it will normaly drop from the sky like a rock, unless you happen to be flying it at your enemies at the time, then it will fly towards them at deadly speeds while falling like a rock. A team can have a maximum of 3 Light Fighters, 3 Heavy Fighters, 1 Bomber and 1 Dropship. And-
Q: OK OK! Thats enough info, what modes can you play on Sky Wars?
A: Capture: Where a few of the islands have open air capture points on them, that depending on the type of capture mode can ether have one team need to protect them, or both teams try to control all of them.
Escort the Heavy Bomber: Sky Wars version of cart escort. A Heavy bomber can be produced from a vehicle pad for 1000 metal, it has 5000 hp and needs one person to pilot it, it flys extremely slowly, and carrys one, GIANT bomb on the bottom, you cannot produce more then one and once it dies, you loose.
Q: Awesome, who can make this odd, but still really cool map?
A: Anyone so long as they give me credit for the idea.
Q: Could we get a example of the planes?
A: Well, I got the idea for this map from a gamemode on Garrysmod, so if anyone other then you wants it then i can take a demo of all the planes and post it here, except for the Heavy Bomber. That would show you the controls, thrust system, looks, and functions of all the planes. I did change a few things for ballence, like the bomber, in the gamemode it drops powerfull bombs that detonate on impact, and in the gamemode the Dropship pilot has control of a machine gun, but it is otherwise the same. If you want to see what gamemode it is from, search Noxiousnet in google and look for retro team play on their forums-
Q: Dont advertise their website!
A: Hey, im just trying to give proper credit!
Q: Fine, is there anything else?
A: No, I tried to cover just about everything, but im pretty sure I missed stuff, if anyone is wondering about something, just ask and il try to answer it.
Q: Ok, post this then!
A: I will I will, just as soon as i preview it and check over it.
Q: Perfectionist.
A: Hey, im no perfectionist! Look at all the spelling mistakes that are probably on here!
Q: Yeah, you type like a goat thats missing three legs!
A: WHY YOU LITTLE- *Crash* *Bang* *Bang* *Static*
Automated message: We are experenceing technical difficultys. Please check back after this message is posted.
[/QUOTE]
i dont know if i should rate you winner for your idea or dumb for your horrid sense of humor
This game where you are "Garden Friedmin" and you were put in a jail because you thought you were really Gordon Freeman, but you don't belong in the jail, you belong in the city! so you escape the jail and run away, and then you get caught again and sent back to a bigger jail and you go crazy and see ZOMBIES but they're not regular zombies they have smile faces and so you kill the zombies because you found a crowbar and you killed a guard for his gun and shoot zombies, and then you escape again and meet girlfriend named Alex and you get married but she dies and then you get depressed and end up in jail again and then you fight the boss and win the game and you go to the city and are happy the end. :downs:
When I first started mapping (Which I still suck at), I tried to make this. If you want to you can try to make it.
A very short Portal mod where you place a portal on the floor in front of a refrigerator, open the refrigerator door, and knock the refrigerator over. You then make another portal, and before any food falls through, fit your mouth to the size and shape of the portal, and apply your mouth to the portal, causing all of the food to fall into your mouth. You then die because all of the food was moldy.
Fucking water droplets. Imagine the gameplay! You get to do all the cool shit like evaporate, condensate, and even fucking percolate! How bad ass is that?
[editline]28th March 2011[/editline]
And a mother fucking ocean expansion pack.
[editline]28th March 2011[/editline]
Fuck yeah.
[editline]28th March 2011[/editline]
Best idea I've ever had.
Tsunami Simulator On Cryengine3
A online horror zombie survival mod.
A lot of people have always tried to do this, but the main issue are maps and the NPC's/players.
Think Left 4 dead with scarcer guns/bigger, bigger maps (big enough to be free-roam-able)
Another issue with mods or games similar to this is the amount of NPCS you are up against, its either a lot constantly or very few.
Again, a slower paced, free-roam style left 4 dead type of gameplay.
Shit idea, I know.
but I am still waiting for a game that is online that can actually perfect a zombie horror formula.
(in my opinion valve failed with L4D)
Half Life 2 Episode E. A fan based version of what Episode 3 could be based around these parts of the original storyline: Air Exchange or Weather Control (Where you wind up crashing the helecopter), Combine Factories, Arctic regions, Kraken Base, and The Borealis.
Air Exchange or Weather Control: The idea is that you start off leaving White forest from EP2. As you're flying, you get shot down over a northern Combine facility that had only just come online. As a result of the crash, you lost all your weapons (again?) except for the Gravity Gun. The facility's purpose is to either control the weather or change the air. Gordon and Alex don't discover this until they're a ways into the place and are attempting to escape.
The Combine Factories: This area use to be a snow covered Northern industrial town, but is now under the control of the Combine. This place would be where the combine APC's are made in this region as there is no citadel here yet. It's also where the Cremator would finally be shown and the head Alex brought in to Black Mesa East would be referenced. "I always wondered what that thing was." This Cremator Factory would have only adults as the Storyline has already established that there are no more children.
It is here that you discover that these Cremators are shipped from here to the various Combine controlled Cities. You wind up fighting some of the Cremators before you can leave. However, you do not get their tool/weapon.
As you leave, You come across a working Snowmobile. This is what you use to cross the...
Arctic regions: This is sort of like the Air boat segment of HL2 except the vehicle has more traction. Your destination is Kraken Base as you've taken care of the distraction back at the town you just left. During this sequence, you are chased, yet again, by a helicopter. Unlike last time in EP2, yo also have to worry about a gunship half way through. This is when you get your Rocket Launcher back. You can shoot the Helicopter here, but it will just leave once it takes enough damage only to return later.
Once you reach an outpost close by to Kraken Base, you then have to stop and take care of the Helicopter. Since the Snowmobile is weaponless, you have to use the mounted guns in the area set up by the Combine forces that invaded Kraken Base.
Kraken Base: It is here that you come across Headcrab Zombies once again. You discover that Kraken Base has been shelled during the time between Mossman's transmission and your arrival. Your entry point into the base is the same one seen in her video, but you find that the hall behind where the camera was is now collapsed. Which is just as well because Mossman went the other way in the video.
As you go through the base, you com across a new combine elite group. The assassin. Seeing as The combine has not been able to capture Mossman, even with the hunters (Let's face it, they're too loud), they have to call in the assassins just to be able to sneak up on her. When you finally do get to Mossman, she's on the other side of a window and an assassin captures her.
Weh you get down to where the submarines are kept, you fight the assassins and free Mossman who informs you about what's on the Borealis.
Borealis: Once you board it, you wing up doing a bit of exploration. Among the cargo are barrels of Repulsion Gel, Propulsion Gel, Conversion Gel, Material Emancipation Grids, and Unstationary Scaffolds. But as you get deeper into the ship you find the real treasure of the ship. Aperture's Portal Technology. However the combine soon close in on you, including the assassins and Hunters. As a result you have to both use and destroy the technology.
And that's about as much as I got so far.
[h2]Half Life 2: Vapor Trails[/h2]
[IMG]http://i56.tinypic.com/143lt09.png[/IMG]
You are a rebel commando known for your relentlessness. The welding mask you wear, computerized and integrated with the H.E.V. vital and weapon monitoring systems, strikes fear into the hearts of even some of the Overwatch.
You were dispatched to a rebel lab perched on the edge of a toxic lake. The facility had been shelled heavily, and though you destroyed the mortars, it was too late. Nearly all of the lab's personnel have been killed or zombified, and you have become trapped.
But all is not lost. Work with some of the few remaining survivors to salvage the research of the rebel scientists who worked here, a blue chemical gas that accelerates the human healing process. Keep it from the hands of the Combine, and escape via the rebels' makeshift rail network--the other facilities along the shoreline may be in need of your help too...
---
Just a simple singleplayer mod like Minerva: Metastasis or Research & Development. I'd need custom models and animations for a monkey wrench weapon, a companion character, and some cool blue cigarettes. I have mapping experience and would do the writing. Could be a fun little project.
Here's another one I had for a while.
HL2 full story, all it is is just the merging of HL2 with EP1, EP2 and EP3 if that ever comes out.
everything should play as they were sepratly, except at the end of HL2, after the Gman steps through the door, EP1's intro starts. At the end of Ep1 when the screen goes dark, we hear crashing sounds that sound like the train is being tossed around and then we start EP2 at where it's recap of EP1 ends.
The credits don't run until the end of the last part
[QUOTE=0v3rkill2;28789087]A realistic tactical FPS with zombies and terrorists/bad guys.[/QUOTE]
call of duty black ops
[QUOTE=Glaber;28991966]Here's another one I had for a while.
HL2 full story, all it is is just the merging of HL2 with EP1, EP2 and EP3 if that ever comes out.
everything should play as they were sepratly, except at the end of HL2, after the Gman steps through the door, EP1's intro starts. At the end of Ep1 when the screen goes dark, we hear crashing sounds that sound like the train is being tossed around and then we start EP2 at where it's recap of EP1 ends.
The credits don't run until the end of the last part[/QUOTE]
Make it start with Black Mesa Source and then HL2, Ep1, Ep2, Ep3 for the ultimate Half Life journey.
When ever Black Mesa is released.
Let's make a COD Clone :v:
Jet Set Radio Future 2.
Dungeon Keeper 3.
I miss you, Bullfrog.
[QUOTE=Ian;29002977]Jet Set Radio Future 2.[/QUOTE]
It should be a prequel to Jet Set Radio.
[b]Jet Set Radio Past[/b]
My mod idea is of a post apoc Realistic FPS Survival Mod that incorporates realistic elements of surviving in a post apoc world. This would include:
*A Hunger system where the character would need food and water to survive or die of starvation/thirst
*No Hud, requires the player to pay attention to specific sounds and effects viewed in first person
*Realistic weapon dynamics eg weapon sway, iron sights, weapon jamming, broken weapons etc
*Items/weapons are extremely scarce, each playthrough of the mod yields random weapon placement
*A trading system to allow players to bargain/cheat/swindle NPC's into selling or trading other items (or just killing them for it)
*A system where Health does not recover instantly, Med packs and health items heal specific ailments instead of a global health over a period of time.
*Realistic Damage, a gunshot is almost lethal and shots to the body inflict a certain type of effect (such as a leg shot slows you down and an arm shot makes weapons less accurate/attack slower) and a blunt impact (say from a baseball bat or thrown object) will break bones, bleeding from sharp edged weapons/animal claws and diseases and poisons from bites, drinking/eating food/water or not attending to recently alficted wounds (eg rabies, snake poison, diarrhoea, vomiting, gan-green)
*A system where the player can improvise and make home-made items/weapons for better survival odds.
*Realistic AI, they'll fight you over a loaf of bread, flee from you if you damage them too much or carrying a powerful weapon, they'll flank you when you attack them and will occasionally use items on themselves such as med packs and food items.
*Natural/Artificial Hazards, whether it be dust storms, hurricanes/tornadoes, severe rainfall/flooding or even pockets of lethal radiation and man-made minefields encountered at random throughout the game.
A portal mod called [i] Aperture Diversion[/i] [sp](no fucking sense)[/sp]
Main Story:
You play as a woman called Michele, in a very upgraded Aperture Sci Facility (probably after Portal 2). There is a female voice, named Natalia (code name ARMADA, still no sense). You do testing, just like in Portal 1, except the later test chambers (11-#) will be broken and you will have to play Portal 2 styled chambers (with early looking Funnels, Gels and shit) . Then, you will find out that the main protagonist is bat-shit insane and you will have to find a way to destroy her system.
Characters:
Michele - Main Protagonist, the woman you play. Has long brunette hair. She can speak in some times.
Natalia - Main Antagonist, the women who takes the place as GLaDOS. Has long blonde hair and curses. Natalia is actually a real women, she just has her own system, so she can control the place.
Marc - A male co-op character. Has the looks of a human, but he is a robot with aqua eyes. He is short. Marc also likes Ashley.
Ashley - A female co-op character. Has the looks of a human, but she is a robot with yellow eyes. She is tall. Ashley dislikes Marc, but she can still hug him (Portal 2)
Weapons:
Portal Device - obviously
Stun Stick - To break some parts
Interesting Stuff:
Sprinting - When running, it lowers the device, so you can't use it, and has motion blur!
Cinematics - For the lulz.
Dynamic Water - For teh beauty.
It would be nice if it was released in episodes. The 1st one should be called [i] The Triumph[/i] .
Sorry, you need to Log In to post a reply to this thread.