• Terraria Megathread V3 - Wheres that map drawer program again?
    4,691 replies, posted
Alright I'm at my legacy place right now so who's up for a fresh start on a medium map!
[url]http://dl.dropbox.com/u/1253613/Release.zip[/url] Release notes: [i]Fixed NPC glitch if guide is turned off. Spelled infinite properly. Added infinite goblin invasion to configuration. Added perma pvp to configuration. Added more credits for people who helped.[/i] New configuration docs: [quote]Enable Guide, Invasion Multiplier, Default Max Spawns, Default Spawn Rate, Kick Cheaters (true/false), Ban Cheaters (true/false), Server port, Whitelist (true/false), Infinite Goblin Invasion (true/false), Perma PVP (true/false)[/quote] New default configuration: [quote]true,50,4,700,true,true,7777,false,false,true[/quote]
[QUOTE=nicatronTg;30093440][url]http://dl.dropbox.com/u/1253613/Release.zip[/url] Release notes: [i]Fixed NPC glitch if guide is turned off. Spelled infinite properly. Added infinite goblin invasion to configuration. Added perma pvp to configuration. Added more credits for people who helped.[/i] New configuration docs: New default configuration:[/QUOTE] Can you add an option that disables TNT/bombs entirely, and an option for partially (doesn't destroy brick blocks/backwalls/furniture)
[QUOTE=g1real;30093462]Can you add an option that disables TNT/bombs entirely, and an option for partially (doesn't destroy brick blocks/backwalls/furniture)[/QUOTE] Not possible. I could ban someone for throwing one, but there's no way to prevent it.
Why is there a bunny on Terraria's Steam Store page?
[QUOTE=Beetle179;30093056]At night/through corruption probably should have mentioned that[/QUOTE] You kidding me? The platforming in this game is amazing, especially if you have all the jumping enhancements and rocket boots.
Server down (you can still PM me your external IP for the whitelist).
[QUOTE=nicatronTg;30093499]Not possible. I could ban someone for throwing one, but there's no way to prevent it.[/QUOTE] Didn't someone else mod it out or make it spawn grenades instead? :v:
Right.. so I just finished raiding a dungeon with some friends and I have lots of stuff to get rid of because I simply don't need it. I've got all kinds of stuff that I'm willing to give away.. pm me with a request and I'll tell you if I have it.
[QUOTE=g1real;30093567]Didn't someone else mod it out or make it spawn grenades instead? :v:[/QUOTE] Not that I know of.
Hey guys, still looking to trade and/or buy books.
Going to bed, but I built a NPC filled house on this map and if you want you can play with some friends but can't host for yourself. 81.226.61.91 Password: rapingdwarves
[img]http://i.imgur.com/whyrZ.png[/img] [b][u]TerriaViewer v2.3[/u][/b] This version has a fixed "Save As" button, among other various bug fixes. I also added a delete button, which allows you to delete the currently loaded character. There is also a new label which notifies you which player is currently loaded. [url="http://terrariviewer.codeplex.com/"]DOWNLOAD[/url]
[QUOTE=turkeysandvich;30093504]Why is there a bunny on Terraria's Steam Store page?[/QUOTE] [img]http://img.photobucket.com/albums/v58/PlayBoxCube/BunnyStay2.gif[/img]
[QUOTE=g1real;30093462]Can you add an option that disables TNT/bombs entirely, and an option for partially (doesn't destroy brick blocks/backwalls/furniture)[/QUOTE] Not possible as TNT is handled client side. When the TNT goes off the client literally spams the Kill Tile packet. [csharp]for (int num42 = num33; num42 <= maxTilesX; num42++) { for (int num43 = num35; num43 <= maxTilesY; num43++) { WorldGen.KillTile(num42, num43, false, false, false); if (!Main.tile[num42, num43].active && (Main.netMode == 1)) { NetMessage.SendData(0x11, -1, -1, "", 0, (float) num42, (float) num43, 0f); } } }[/csharp] Which there is no way to tell the origin of the Kill Tile packet. Could probably put a throttle on Kill Tile so that if someone is sending too many they get dropped.
[QUOTE=high;30094151]Not possible as TNT is handled client side. When the TNT goes off the client literally spams the Kill Tile packet. [csharp]for (int num42 = num33; num42 <= maxTilesX; num42++) { for (int num43 = num35; num43 <= maxTilesY; num43++) { WorldGen.KillTile(num42, num43, false, false, false); if (!Main.tile[num42, num43].active && (Main.netMode == 1)) { NetMessage.SendData(0x11, -1, -1, "", 0, (float) num42, (float) num43, 0f); } } }[/csharp] Which there is no way to tell the origin of the Kill Tile packet. Could probably put a throttle on Kill Tile so that if someone is sending too many they get dropped.[/QUOTE] Holopfrd][ehgy [editline]28th May 2011[/editline] Sorry, that was my ferret. It's kind of interesting though to see how directly it sends the packets. A throttle would work nicely.
[QUOTE=high;30094151]Not possible as TNT is handled client side. When the TNT goes off the client literally spams the Kill Tile packet. [csharp]for (int num42 = num33; num42 <= maxTilesX; num42++) { for (int num43 = num35; num43 <= maxTilesY; num43++) { WorldGen.KillTile(num42, num43, false, false, false); if (!Main.tile[num42, num43].active && (Main.netMode == 1)) { NetMessage.SendData(0x11, -1, -1, "", 0, (float) num42, (float) num43, 0f); } } }[/csharp] Which there is no way to tell the origin of the Kill Tile packet. Could probably put a throttle on Kill Tile so that if someone is sending too many they get dropped.[/QUOTE] So much griefing to be had with that packet. It's horrible how this is coded.
But mommy, I don't want to code more tonight!
[QUOTE=nicatronTg;30094512]But mommy, I don't want to code more tonight![/QUOTE] YOU'LL GODDAMN CODE OR I'LL SEND YOU TO BED WITH NO DINNER :argh:
[img]http://gyazo.com/971a56c669400546a43a88c895c9ecdc.png[/img] awwwwwwww yeaaaaaaaaaah I fuckin LOVE rocket boots! (and goblin army invasions) [editline]28th May 2011[/editline] HOLY SHIT I GOT A HARPOON GUN TOO! wow how did I not see that before
[QUOTE=g1real;30094533]YOU'LL GODDAMN CODE OR I'LL SEND YOU TO BED WITH NO DINNER :argh:[/QUOTE] Okay, unless anyone has brilliant ideas, the best thing I can think to do is: Assign a unix epoch time code to each packet Assign unix time code, location, and player information to some sort of really fast storage system (array? array list?) Magically during each kill tile check to see if the location is around said unix time, around that location, made by that player. I'm willing to bet that won't bode well for CPU or speed of the server, so yeah. I'm going to bed, and I'm going to breakfast in the morning, so I won't be back until around 11am mdt tomorrow.
I don't think I like the new falling mechanics where you still take damage after being hit by a mob.
[QUOTE=nicatronTg;30094512]But mommy, I don't want to code more tonight![/QUOTE] Uhm i have Infinite Goblin invasion set to True but i dont see any goblins i waited few days
I just got a message saying that a meteor has landed. How do I find it?
Explore.
[QUOTE=GhettoGeek;30094909]I just got a message saying that a meteor has landed. How do I find it?[/QUOTE] Run to the right. If you hit the sea, stop and turn on back and keep running. Run Forrest Gump. Run.
Just destroyed a goblin army on my own, nobody else was on my server. Got 3 pairs of rocket boots, two harpoon guns, a whole bunch of spiky balls and loads of money. Exciting stuff!
[QUOTE=nicatronTg;30094765]Okay, unless anyone has brilliant ideas, the best thing I can think to do is: Assign a unix epoch time code to each packet Assign unix time code, location, and player information to some sort of really fast storage system (array? array list?) Magically during each kill tile check to see if the location is around said unix time, around that location, made by that player. I'm willing to bet that won't bode well for CPU or speed of the server, so yeah. I'm going to bed, and I'm going to breakfast in the morning, so I won't be back until around 11am mdt tomorrow.[/QUOTE] GENERATED CORRUPTED ISLANDS
[QUOTE=PunchedInFac;30094943]Run to the right. If you hit the sea, stop and turn on back and keep running. Run Forrest Gump. Run.[/QUOTE] I had my first meteor land in the sea.
can I put corruption on a floating island? where would the casm be?
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