• League of Legends V2 - "Just the luck of the draw."
    5,001 replies, posted
3 Maladys [editline]04:25PM[/editline] [media]http://www.youtube.com/watch?v=FrsTE1vpoXM[/media] From that head guy from power rangers. [editline]04:35PM[/editline] [QUOTE=NoShogun;23948157]Just found out my ELO was in the 1000's. :saddowns: Although part of this is from duo queueing with my feeder friend.[/QUOTE] Maybe you should make him play Taric and to be an aura whore.
Okay, so I have Trist and Morde as fun carries. How about Jax, he looks fun. [editline]09:32PM[/editline] I ask because I am in bad ELO and I want to pull myself out.
congratulation to me!!! now my rankd games so fuckd up now T.T even your doing your best! eventually your effing teammates don't understand "TEAMPLAY"! @.@ good bye 1.4k ELO D:
Jax is fucking boring
Shaco. Don't have to rely on stupid lane mates cause you start jungling and if you get the couple of ganks rolling in the beginning you're set.
Darn. He (jax) looked sort of fun. [editline]09:59PM[/editline] [QUOTE=Dwragon82997;23951498]Shaco. Don't have to rely on stupid lane mates cause you start jungling and if you get the couple of ganks rolling in the beginning you're set.[/QUOTE] When he's free I guess I'll give him a try. Or if Galio is 6300.
Get Jax if you want. He's good late game, who cares what else anyone thinks.
[QUOTE=NoShogun;23951505]Darn. He (jax) looked sort of fun. [/QUOTE] he will eat almost all champs on late game :D problem w/ him is ..hmm hard to farm D:
Once you get Guinsoo's and your ult your good too go.
Jax is useless if focused on. Stun every 4 seconds is pretty nice tho.
Shogun is playing low elo anyways.
My problem is that while I'm better than most of my teammates, I'm not good enough to actually make our whole team win.
Problem here is that he didn't ask about op champions, he asked for champions who were fun. Jax is boring.
Also what is up with this matchmaking system I was just put against a level 30 with 161 wins. [editline]11:32PM[/editline] Actually at this point I'm just tired of leavers and feeders and the only way it'll go away is if I do something about it. So give me the most fucking OP champion out there that can easily carry a whole team of low ELO players so that I can get to a spot where I'm having fun.
That'll be heimer or shaco
Heimer it is. thanks
[QUOTE=Fippe;23946071]Ultimate bugs really much though, I hate when it does nothing for no apparent reason and goes into CD. [/QUOTE] the problem with the ult is that it's considered a spell projectile, so if someone flashes while you use it, it'll miss, and if someone goes into the grass while you use it, it'll miss.
[QUOTE=Dwragon82997;23931948]Chalice of harmony? for Pantheon? nonono. You should not have any mana items for him, you should be managing when to use your skills or not. Either use your spear shot in the beginning to harass or last hit as you see fit. I go long sword + 2 hp pots > Brutalizer > t1 boots > Save up for BF sword > upgrade boots > blood thirster > Ghostblade > and then a defensive item, either Banshee's or Randuin's. Elixir's after that. [editline]10:25PM[/editline] Rage blade and nashors? you just went full retard.[/QUOTE] the build i used to use consisted of a meki pendant + 2 hp pots -> merc's treads -> brutalizer -> blood thirster -> infinity edge eventually you should change that brutalizer into youmuu's ghostblade at some point. after that buy whatever you want. i usually just buy elixirs if the game drags on that long. since the pantheon changes, i usually upgrade meki pendant into a chalice of harmony just for that extra mana regen and magic resistance. i go meki pendant + 2 hp pots first because the meki pendant gives me mana regen for me to spam my spear throw while the hp pots let me stay in my lane longer at level 1 I get spear shot, then at level 2 I get heartseeker strike. the reasoning for this is because you will farm better with those two skills. I have often seen many pantheons get stun at level 2 and I can tell you that that is a bad idea. once you reach level 3 get your stun and after than max out your heartseeker strike and spear shot respectively (don't forget to level your ults as well). early game, use your spear shot to last hit minions and harass your enemies. also always use your skills in this order: [b]WEQ or QWEQ.[/b] also here's another tip. when you reach level 6, most people are low on hp, which makes for some good opportunities to use your ult to get some kills. I usually aim my ult behind somebody because then the enemy is sandwiched in between your teammates and your ult and will often panic. NEVER EVER jump into a group of enemies without first making sure that your teammates will back you up. even go as far as to say "I'm jumping" to give your teammates a heads up, otherwise you'll find yourself dead. as for lane partners, anybody with a stun like blitz or morgana will be a great lane partner for pantheon. pantheon really excels early game and is decent mid game, but once late game comes, you start to lose your usefulness. whenever you play pantheon, i would suggest you win the game as soon as possible.
I'm thinking of buying blitzcrank, how is he normally built?
We can finally get extra runepages next patch also soraka and taric heal nerfs and heimerdinger nerf and ryze buff [url]http://eu.leagueoflegends.com/board/showthread.php?t=27615[/url] [code] New Skins in the Store Enchanted Galio Hextech Galio Guerilla Tristana Grungy Nunu Bandito Fiddlesticks You can now preview a larger image of any skin before purchasing by clicking the information circle in the Store Rune Pages now available for purchase in the Store! * Individual Rune Page * Bundle of 7 Rune Pages PVP.net v1.16.12 Summoners who are level 20 and above can now participate in full Arranged Team Ranked Games. Summoners must be still Level 30 to participate in Solo Ranked Games. Improvements * Music at the end of Champion Selection will now fade out properly * The Store button will now be greyed out when it is offline for maintenance * Improved the matchmaking algorithm * Changes to free to play champions should now be updated without having to log out and back in * When a minimum number of players for a practice game is required, it should now correctly count players on both teams * You will no longer receive a notification when someone denies your friend request, or removes you from their friend list Bug Fixes * Fixed a bug where champion selections would sometimes have no champions to choose from * Fixed issues where looking at another player's runebook sometimes showed your runepages * Fixed an issue where you sometimes would not get the skin you selected. * Fixed an issue where players would sometimes not transition from the "Waiting for Stats…" screen to the end of game stats screen * Fixed a bug where queue dodging a Normal Game would result in a Leave * Fixed a bug where queue dodging a Ranked game would only grant a Loss instead of both a Loss and and Leave * Fixed a bug where disabling Champion Selection help tooptips was not working properly * Fixed a bug where in rare cases a Summoner would be told that it was not their turn to pick when attempting to lock their selection * Fixed a bug where Champion filters applied in the Summoner Profile would persist through into Champion Selection * Fixed a bug where purchased Champions would not show up until logging out and back in * Fixed a bug where in rare cases a team would receive a rating decrease if they won a game where one of their teammates had left * Fixed a client crash League of Legends v1.0.0.98 Galio – The Sentinel’s Sorrow * Resolute Smite: Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point. * Bulwark: Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage. * Righteous Gust: Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed. * Idol of Durand: Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes. * Runic Skin: Galio converts 50% of his total Magic Resistance into Ability Power. Blitzcrank * Rocket Grab cooldown reduced to 20/19/18/17/16 from 22/21/20/19/18 * Overdrive cooldown reduced to 20 from 22 Ezreal * Fixed a bug with Trueshot Barrage where Ezreal's voice would play at the target location instead of where Ezreal was Garen * Decisive Strike now resets Garen's auto attack timer on cast Heimerdinger * H-28G Evolution Turret o Base damage increased to 30/38/46/54/62 from 28/36/44/52/60 o Turrets no longer get bonus attack damage based how many hits they have landed o Ability Power coefficient reduced to 0.2 from 0.25 Mal'Zahar * Base movement speed increased to 315 from 310 * Malefic Visions range increased to 650 from 600 * Malefic Visions cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8 * Nether Grasp range increased to 650 from 575 Nasus * Fixed a typo in Siphoning Strike's tooltip that indicated the spell did magic damage when in fact it does physical damage. Nidalee * Fixed a bug with Swipe that would cause it to occasionally not include Ability Power in the damage * Takedown is no longer dodgeable and now resets Nidalee's auto attack timer on cast Nunu * Consume cooldown reduced to 18/16/14/12/10 from 30/26/22/18/14 * Consume heal reduced to 125/180/235/290/345 from 125/200/275/350/425 Olaf * Undertow slow percent increased to 24/28/32/36/40 from 16/22/28/34/40 Ryze * Overload now has a new passive component: 2/4/6/8/10% cooldown reduction * Rune Prison duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4 * Rune Prison now deals damage over 2/3/4/5/6 ticks (evenly split by the duration) instead of every 0.4 seconds * Spell Flux Magic Resistance reduction changed to 12/15/18/21/24 from 15/15/15/15/15. * Desperate Power cooldown increased to 50 from 40 Soraka * Astral Blessing cooldown increased to 10 at all ranks from 9 * Heal amount reduced to 80/130/180/230/280 from 80/135/190/245/300 * Wish cooldown increased to 120/110/100 from 100/90/80 Taric * Imbue heal reduced to 100/145/190/235/280 from 100/150/200/250/300 Teemo * Fixed a bug with Toxic Shot where it was not applying the poison damage immediately upon hit Vladimir * Crimson Pact (passive) tooltip now displays stat bonuses * Sanguine Pool cooldown increased to 26/23/20/17/14 from 25/22/19/16/13 * Tides of Blood health cost reduced to 30/45/60/75/90 from 40/55/70/85/100 * Tides of Blood is now blocked by spell shield. Items * Bilgewater Cutlass o Stats increased to +35 Attack Damage, +15% Lifesteal from +25 Attack Damage, +12% lifesteal o The active component's cast range has been increased to 400 from 300 o Fixed a bug where the active effect would go through spell shields o Fixed a bug where the active effect stacked with Hextech Gunblade's active * Hextech Gunblade o Stats increased to +60 Attack Damage, +75 Ability Power, +15% Lifesteal, +13% Spell Vamp from +45 Attack Damage, +55 Ability Power, +15% Lifesteal, +12% Spell Vamp o Fixed a bug where the active effect stacked with Bilgewater Cutlass' active * Wriggle's Lantern o Removed Long Sword from the recipe o Decreased the combine cost to 75 from 150 gold o Decreased the attack damage to 23 from 35 * Fixed a bug in which Haunting Guise was displaying the wrong stat bonuses. Summoner's Rift * Fixed a bug where Baron Nashor would stop attacking a target immeadiately after the target stopped attacking Baron Nashor * Fixed a bug where Baron Nashor was not regenerating health at the proper rate General * Smart Cast now defaults to Shift and Self Cast now defaults to Alt. These can be changed in the keybinding menu. * Death Recap now operates under a priority system in order to show which abilities are contributing most to the kill * Fixed several server crashes * Fixed a bug where kills or assists were not granting experience if the Champion was too far away from the target * Fixed a bug with the Tutorial where disabling the sound would break the progression * Fixed a bug where Champions that killed a target would continue playing channeling animations after the target was dead * Fixed a bug where the item stack number wouldn't swap properly when items were rearranged in the inventory * Fixed a bug where entering a game with sounds disabled would cause all sounds to be disabled for the rest of the game, regardless of if sounds were enabled later on Skins * Alien Heimerdinger now has Alien turrets [/code]
rune pages better be purchasable with ip
That's stupid, it's already a free enough game. Gotta support Riot.
[QUOTE=NoShogun;23953102]Also what is up with this matchmaking system I was just put against a level 30 with 161 wins. [editline]11:32PM[/editline] Actually at this point I'm just tired of leavers and feeders and the only way it'll go away is if I do something about it. So give me the most fucking OP champion out there that can easily carry a whole team of low ELO players so that I can get to a spot where I'm having fun.[/QUOTE] Vlad, he just carried the enemy team in a ranked game that i just played, he had about 20/5 while his teammates had about about 0/10 and they still won. [editline]10:42AM[/editline] [QUOTE=Dwragon82997;23953206]That'll be heimer or shaco[/QUOTE] Or heimer, just make sure you pay your roll right, push lanes and own towers. [quote]* Fixed an issue where players would sometimes not transition from the "Waiting for Stats…" screen to the end of game stats screen[/quote] Havnt they fixed this like 4 times already?
* Hextech Gunblade o Stats increased to +60 Attack Damage, +75 Ability Power, +15% Lifesteal, +13% Spell Vamp from +45 Attack Damage, +55 Ability Power, +15% Lifesteal, +12% Spell Vamp whoa
I told you it was underpowered
[quote]Heimerdinger * H-28G Evolution Turret o [b]Base damage increased to 30/38/46/54/62 from 28/36/44/52/60[/b] o Turrets no longer get bonus attack damage based how many hits they have landed o Ability Power coefficient reduced to 0.2 from 0.25[/quote] We all knew that this Heim buff was very needed. His turrets are so useless. GAWD
speaking for heimer [img]http://img823.imageshack.us/img823/6384/38705138203624013615088.jpg[/img]
BUT they don't get the extra damage over time, so it's quite balanced. They get more starting damage, but don't get the insane pew pew damage as they shoot people.
You realize that is a nerf, right?
I am mad as hell, I bought heimer yesterday.
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